Turnsession 5 Requests

NZL

Proudly Flemish
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Mar 11, 2008
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Gent, Belgium
In this thread u can make requests that will not change the game in any way. I'm thinking mainly on requests like: "I'd like a screenshot of that area" or "I'd like to see a screenshot with the yield display toggled on" etc..

This OP will be updated and together with the other Turnsession 5 Discussion threads boil down to the Turnsession 5 instruction thread, about 48 hrs prior to Turnsession 5
 
I'm not sure where to request it but i request we switch to slavery immediatly. That monument in warlord city could be whipped quite easily saving a lot of time, whilst a future library could be whipped in new whatever. Whoever came up with that rumour that Lincoln wont trade with us whilst in Slavery is soorly mistaken so i see no other reason to avoid it.
 
Despotism (changed to more of a "theocracy" for role-play elements):
Country is ruled by a High Priest and various lower Priests.
Slavery
Free religion

According to the Core rules we must change our civic to Slavery as it is a penalty for Despotism. Unless I have it backwards and we cannot use this civic as a penalty. I can't find where it specifies if you must use or cannot use specific penalty civics. Excuse my ignorance as I was not here for the game rules creation.
 
Daveshack is indeed right, civic is a Prime Faction reason for change, not a simple game gimmick for the experts. We try to achieve an in-game world simulation, silly as it seems, so other rules apply than HOF, GOTM and succession games.
 
Penalty civics?


Sorry I just read the final draft and the penalty Civics were changed at the end. So disregard the above posts as Slavery is not a penalty for Despo, bureaucracy is. Here is a list of the Penalty Civics for each Gov't Civic.

Faction Government Civics:
Upon creation a faction must chose one of the following government civics. They can not change that civic during the duration of it's life. Any constitution or rules the faction creates must be based off of the government. Following the government are penalty civics. A faction can not make use of the penalty civics (in italics) associated with it's government civic.
Despotism:
bureaucracy
Hereditary Rule:
free religion
Emancipation
Representation:
Slavery
State Property
Police State:
Free Speech
Pacifism
Universal Suffrage:
Vassalage
Theocracy
 
Daveshack is indeed right, civic is a Prime Faction reason for change, not a simple game gimmick for the experts. We try to achieve an in-game world simulation, silly as it seems, so other rules apply than HOF, GOTM and succession games.

So we're waiting till 5th of May or thereabouts to change? Is this consistent throughout the game for every civic change?
 
So we're waiting till 5th of May or thereabouts to change? Is this consistent throughout the game for every civic change?


Yeah, this means we will have to have a rebellion to overthrow an existing regime, and locking civic changes to government changes is both "realist", as well as ensuring a steady renewal of leadership in this game.

when new civics come in huge chunks, like after Alphabet, we may well see a lot of upheaval, which fits great in advance of a Prime Faction Election.

There will be State Religion, Organized Religion if we can trade for that and Slavery on the plate. If you have stated all five civics in your platform, including those not researched yet, you may switch to these freely when researched.
 
Ah ok, so in a way were using the Rhye's model of civic change? i.e. his mod makes the empire unstable if you attempt to use universal suffrage, free speech and state property at the same time?
 
That is actually a great comparison (with Rhye), and yeah, the forum government should be integrated with the civic change, so change is felt in both the gameworld and forum-world at once, to make the experience more "immersive".
 
Just to clarify:

Hypothetically, when the new election comes up on the 5th, let's say this scenario occurs: The Triad stays together, so it is really the same government running again, but this time they want to institute Slavery. Is this allowed? We've probably gone over this, but I've forgotten :(
 
Yeah, but we need to make an entirely new Platform to be elected on, and write in all civics and religions to be chosen, and possibly make the government reflect those religions and civics.
 
Lord Civius.

Penalty civic means that if we have this government, then we can't have this civic, although why despotism has slavery is a bit weird :dubious:
 
Despotism only has Bureaucracy, not Slavery, as penalty civic, so please read that closely.
 
Lord Civius.

Penalty civic means that if we have this government, then we can't have this civic, although why despotism has slavery is a bit weird :dubious:

Thanks Joe but I got Clarity from DaveShacks final draft of the core rules prior to my last post. Originally Slavery was going to be a penalty civic for Despo but it was changed towards the end. I was also confused as there was no clarity as to if the penalty was "you had to use the penalty civic" or "couldn't use the penalty civic" but this was also made clear to me in DS' final draft.
 
Why can't I be a Beurocratic Despot???

Lol...Ok, this changes everything, I vote for Monarchy after Alphabet, hehe
 
Back on topic...I request that an Archer->Settler be produced to establish Arkadia in session 5 if possible. My faction is just about decided as to where Arkadia should be founded.
 
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