[TUT] Using NIF Viewer to edit units (long)

  • Thread starter Thread starter Rabbit, White
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Rabbit said:
I'm sorry I never encountered an error like that so I can't help you. However, it sounds like it might be a graphics card error - check that you're using latest drivers.

it's definitely not that cuz the laptop i'm usin is brand new, it shouldn't b the graphix card
 
esnaz said:
...and when i bought it i made sure all the graphix and stuff were updated
Well, I really don't know what's going on here. Have you tried re-installing civ4? Also, check that you have the mfc70.dll file (it should be in windows/system32). Do you have the latest directx version? (I think it's 9.1c)

That's about all I can think off.

WR
 
Rabbit said:
Well, I really don't know what's going on here. Have you tried re-installing civ4? Also, check that you have the mfc70.dll file (it should be in windows/system32). Do you have the latest directx version? (I think it's 9.1c)

That's about all I can think off.

WR
that didnt work either:(
 
EDIT: nevermind, i sussed it out:)

EDIT 2: im trying to make a new woodelf city art, and what im trying to do is use the 'asian' city art from warlords as a base, then adding the files of the buildings i made, and the replaceing the asian ones with my new ones. this all works fine, i can scale everything to the correct size and everything. the problem come when i try to save the file. as soon as i click 'save file' the whole program crashes and asks me if i want to 'dump' it. this is increadibly frustrating.

Is it posible to add new nodes etc so i can make a new city art file from scratch?

this is really annoying and im going nuts.
 
What do you mean by "weapon of a car"? Is it like a gun placement on a jeep or something like that?

In any case, first make sure you did it to both the FX and the non-FX version of the file, or at the very least to the one being displayed by your computer. It's possible that if you only did that for the non-FX version but when you run the game it uses the FX version so of course you won't see the changes.

If it's not that then you have two possibilities - if the weapon is a separate mesh, i.e. a separate node on the tree then once you remove it should work. However, if it's not a separate mesh and instead controlled by a bone (like cannon of a tank for example) then it probably won't work because the bone's scale (if that's what you did to "hide" the weapon) gets reset to 1 during animations. In such a case you'll have to perform a "bone transplant" as described in tutorial part 3, but use the same unit for the two units, i.e. instead of putting an archer on a horse or something like that, you'll be putting one unit onto a copy of itself. If it sounds like Chinese don't worry :) first see if the other things maybe solve the problem, if not then I'll explain this in detail.

Or actually, alternatively, if you don't mind loosing team color you can just make the weapon transparent.

Cheers
 
Something really weard happend :eek:
I simply did repeat the actions, I tried last time and suddenly... It did work.
And I was trying those steps like hundret times last time and everytime I opend the nif-data, there was the weapon (wich is by the way some kind of sam-canon on a armed car :D) again.
Well... I don't understand it, but I actually really don't care, as long as it does work :)
But I appreciate your fast answer, even if I propably never will figure out, what a "bone transplent" is ;)
But could you tell me, how or where the places for the teamcolor of a unit are defined? I did edit the color of a German tiger tank and the result is, that I can't see anywhere any area for team color - I mean in the nif-data or dds-data -, but in the game there are pink spots, where the teamcolor should be.
 
I keep getting a "Render creation failed" when i try to load the viewer???
I put both Bound things in the file also.
I'm sorry I never encountered something like that before. It sounds like a graphics or directx related problem. How do you load the viewer, do you actually launch the viewer itself or do you double click a NIF file and let it call up the load for the viewer? 'Cause the second way is problematic and doesn't work well.
 
Just started using Sceneviewer again, and now, I'm getting a "Rendering Creation Failed; please restart application error." As expected following that advice did not do a single thing to remedy my problem. Any idea how I could fix this?

If it helps, I just patched the game; maybe it's now incompatible.
 
Can anyone please tell me how to increae the movement of my units? I went into the unitinfo file of xml in the assets file of my mod. I can see the changes I made (i.e. increased warrior "moves" from 1 to 3) put when I pull up a game to try it it, my initial warrior is still only moving one square at a time. What am I missing?
 
@strategyonly and Bahmo, how are you loading the NIF Viewer? Are you double clicking the nif files for the units? If so, that's the problem, you need to first load the NIF viewer itself, and then from there to load the files.

@chandlerdion: It should be working, double check everything you did. Maybe you changed it on the wrong warrior, or maybe you're not loading the right mod. It's a really simple change so you must've missed something somewhere.
 
@strategyonly and Bahmo, how are you loading the NIF Viewer? Are you double clicking the nif files for the units? If so, that's the problem, you need to first load the NIF viewer itself, and then from there to load the files.

@chandlerdion: It should be working, double check everything you did. Maybe you changed it on the wrong warrior, or maybe you're not loading the right mod. It's a really simple change so you must've missed something somewhere.

I'm loading NIF Viewer first (actually, it's called "Sceneviewer). Still get the error.
 
I'm loading NIF Viewer first (actually, it's called "Sceneviewer). Still get the error.
Then the only thing I can think of is that you need to reinstall, which just means download a fresh copy really :) Or maybe you have an old graphics card or outdated drivers, have you looked into that?

Have you worked with the viewer before and it was fine?

Btw, the NIF viewer doesn't have anything to do with the game as such so patching/updating the game shouldn't affect it in any way.
 
Then the only thing I can think of is that you need to reinstall, which just means download a fresh copy really :) Or maybe you have an old graphics card or outdated drivers, have you looked into that?

Have you worked with the viewer before and it was fine?

Btw, the NIF viewer doesn't have anything to do with the game as such so patching/updating the game shouldn't affect it in any way.

Now that you mention it, yes I have worked with it before, and come to think of it, since then I have actually gotten my graphics card replaced. But the new one I have is much better, if anything, so I don't see what would be the problem.
 
I'm sorry I don't know how to resolve that problem.

Well, no worries; I downloaded NIFscope, and it's similar. I have just one question: You said to do the same thing with the swordsman_fx file, right? So do I still copy from the plain knight file, or the knight_fx one?
 
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