Sorry if this is old or anything but I have a very similar (exactly the same rather) problem as MikeLynch. Where the unit_32.pcx file is apparently not working after re-sizing it.
Does it have to be 2x larger than the original size for it to work if you want to make it bigger? Or can it be smaller than double the original size? Like 1.5x or 1.25x?
Every time it seems that the unit_32.pcx file is needed in-game, the game crashes (like after building the first city, or going to an adviser).
I guess I'll download Zulu's unit_32 file if I can't get my own modified one to work.
Also, I open it perfectly fine with MS Paint... after converting it to a bmp. then re-converting it to a pcx. Is that the problem? If it is that's going to be annoying. As everything looks fine, no quality-loss that I can see.
EDIT:
Figured out that it was MS Paint afterall unfortunately. Though, I simply changed to using Microsoft Photo Editor, which opens pcx files perfectly fine without needing to change format.
So after using a bit of cutting and pasting, I got the newly re-sized and larger units_32.pcx file working the way it used to, and better! [yay]
Does it have to be 2x larger than the original size for it to work if you want to make it bigger? Or can it be smaller than double the original size? Like 1.5x or 1.25x?
Every time it seems that the unit_32.pcx file is needed in-game, the game crashes (like after building the first city, or going to an adviser).
I guess I'll download Zulu's unit_32 file if I can't get my own modified one to work.
Also, I open it perfectly fine with MS Paint... after converting it to a bmp. then re-converting it to a pcx. Is that the problem? If it is that's going to be annoying. As everything looks fine, no quality-loss that I can see.
EDIT:
Figured out that it was MS Paint afterall unfortunately. Though, I simply changed to using Microsoft Photo Editor, which opens pcx files perfectly fine without needing to change format.
So after using a bit of cutting and pasting, I got the newly re-sized and larger units_32.pcx file working the way it used to, and better! [yay]