SpyFanatic
Warlord
- Joined
- May 1, 2013
- Messages
- 174
Tested with GoG and Steam version. Using v0.5.
No crash after pressing end of turn.
I am on linux/wine
No crash after pressing end of turn.
I am on linux/wine
I think it is a memory issue. Yesterday when it crashed for me I had a lot of programs running in the background and also windows had run for a long time. Now I tried it again right after starting windows and it did not crash.Hmm weird that it happens to some and not others. 2GB memory limit on clean install? Although I guess everyone is using prepatched Steam and GoG copies these days so that shouldn't be an issue.. Might be worth checking what OS's the crash people have and the no crash people have.
I just tried the save with a freshly downloaded MoM 0.5 on my Steam copy of Civ4 on Win 7.. no crash.. went to next to turn and asked me about some Barbarians.
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I agree.XP farming (which I always found too boring to do, but if someone wants to do it, well... up to them)
So I haveInstructions:
- Download Master of Mana Full and Patch 2.11 from Sourceforge.
- Download Xtended 5.6 here.
- Unzip Xtended 5.6.
- Copy-and-replace the Asset and Private Maps folders from Xtended 5.5 to Master of Mana.
- It's better to install 5.6 over a clean MOM.
this modmodmodmodmod is standalone, no need to install multiple stuff. So just step 4. The name of the mod folder is important though so that game can find all files, it must be ".../Beyond the sword/mods/Master of Mana"Returning to MoM after some years. I'm trying to work out how to install it. I found the following instructions.
So I have
Master of Mana 0.5 from this thread, Then
MoMTweakmod 1.09.exe
Master of Mana 2.11.exe
Master of Mana Xtended 5.6.zip
So I think I do the following.
1) Run "MoM TweakMod 1.09,exe"
2) Run "Master of Mana 2.11.exe" into the same directory as (1)
3) Replace the Asset and Priave Maps using "MoM Extended 5.6"
4) Finally overwrite the directory from (1) with the files from "Master of Mana 0.5" downloaded from this thread.
Is this correct?
You can just take the master of mana 0.5, unzip it and place in your Mod directory. It contains everything!Returning to MoM after some years. I'm trying to work out how to install it. I found the following instructions.
So I have
Master of Mana 0.5 from this thread, Then
MoMTweakmod 1.09.exe
Master of Mana 2.11.exe
Master of Mana Xtended 5.6.zip
So I think I do the following.
1) Run "MoM TweakMod 1.09,exe"
2) Run "Master of Mana 2.11.exe" into the same directory as (1)
3) Replace the Asset and Priave Maps using "MoM Extended 5.6"
4) Finally overwrite the directory from (1) with the files from "Master of Mana 0.5" downloaded from this thread.
Is this correct?
Bug... Now it is correctedWhile at war with Balseraphs, they casted GE Frenzy. I casted minor disjunction twice and disjunction three times but all failed in dispelling. Just bad luck or a bug...
Then after I capitulated them, the hostile GE disappeared immediately.
I don't think soWhen I was playing MoM some years ago, you had to play on a land map as the AIs could not handle naval transport. Has stuff from the More Naval mod been merged in?
the crazy strong barbarians were supposed to be some kind of placeholder until the gameplay changes were done and the AI could be improved. At the moment things are a bit odd because barbarian strength depends a lot on how many players there are on the map and how large the map is. Each player will reduce the wilderness around their starting location and reduced wilderness means weaker barbarians. Taming the barbarians somewhat might be a good idea.I am including specifically the dungeon fixes here, as I feel like it would really benefit the mod to include those - as the sheer ferocity of Barbarians in MoM kind of overshadows a lot of the fantastic stuff MoM adds to FFH. ( After you are able to fight off all of the dungeons in MoM, it's kind of trivial to fight other nations. )