SpyFanatic
Warlord
- Joined
- May 1, 2013
- Messages
- 190
Here a savegame can be nice, but i suspect it was exploring but then it got stucked as all plots were somehow threatened (like the griffon in the pic for example).
Thanks for the fast response!You golden age finished. During golden age yield of improvement is increased, so for example the farm/tundra/fresh water brings 3 food instead of 4!
You are our only hope, Sephy!looks like a bug. turn 167 building a new farm on grassland near river shows a food change of +4 (+1 farm, +1 irrigated, +2 harvesting civic), at turn 168 that number changes to +1. And if you switch out of harvesting then building a farm even reduces food on the tile![]()
yes, that seems likely (since "always war" gameoption is enabled those hostile enchantments hit hard). Are hostile enchantments not displayed in the magic screen? I think I checked there and did not see anything.Hi Again, will try again
Maybe due to Charadon casting on turn 167 'Locust Swarm' miracle giving -3 food to farm?
In my opinion, AI's resource evaluation needs some overhaul. They are giving away some valuable resources easily to human.
In the first screenshot, 'annoyed' Deidra wants to trade Fish(but not Clam, why?). If I ask her 'What do you want for Fish?', she just says "Do you find this offer tempering?" So I can get Fish FOR FREE.
In the second screenshot, 'furious' Arendel does not want to trade Clam but Timber. Actually she gives Timber to me without cost if I ask what the price is. If I continue, she gives every surplus Timber. She is already providing two Stones for me FOR FREE in that way.
Stone increases global resource 'stone' via stonecutter building and strengthens catapults. Fish and Clam are the same for producing gold via Harbor. Anyway just keeping the resources can be beneficial for them...
Once you adopt a state religion, Faith will accumulate. As the Faith increases, religious tech(called Sacred Knowledge) are acquired one by one automatically. If you are the first to get the third tech of that religion, one of your cities will be chosen for a Holy city and the religion will be 'established'. You can check how many turns are left till the next sacred knowldege if you mouse hover on the faith icon in the main screen.How is the holy city established?
I think you are short of stone... It requires 200 stones maybe.Also, what are the requirements to build the Temple of Order; it's greyed out and nothing is indicated in the tooltip.
a player's base resistance is zero, right? Do the resisting spells' chances add up? or only one is valid even though more than one of them are cast at the same time?3 spell can defend against it and has different values as mentioned earlier in the forum, adding to that player resistance.
You mean if the resistance spell fails to prevent hostile terraform, it transforms always 'two' tiles basically now? And you think that resistance spell should reduce the number of tiles affected on the basis of percentage of resistance GE? I apologize if I am misunderstanding...Regardless of the amount of resistance, if greater than 0, then each spell consume 2 'slots' to transform an enemy plot instead of 1.
Seems to me maybe not all ideas for it has been implemented? Maybe they should intended to work as a percentage of defense....
Come to think of that, it would be good if enemy's hostile GE is announced just like other events at the start of a turn...(and logged in the Event Logs...)Obscure stuff, there was no notification in the log,
Hmm strange... I think the effects of Desertification and 'Onset of Winter' is not permanent. If I remember correctly, the tiles were reverted to the original terrain a while after. I guess the 'reverting' can be unnoticed in short games? Maybe duration should be adjusted to the game speed... Anyway current implementation of 'resistance GE' looks somewhat weird. It should block terraforming turn-by-turn(success or fail) or reduce the number of changing tiles based on percentage in my opinion. Also reducing duration may be good?As terraforming is permanent (opposed to hostile GE which can be cancelled) I am feeling the resistance spells seems not so effective as they cannot stop it in any way, only reducing the amount. We normally play fast tiny game, just wondering how who play huge long game feels about this...