I was playing this mod yesterday and noticed something kind of interesting. I was fighting a war against the French on Monarch (I was the Iroquois) and they had managed to found Marseilles on a mountain.
Ah, yes, I believe I mentioned that you could found cities on the mountains in this mod (I'm fairly sure I also added something about that to the civilopedia). In the playtest game for version 2.0, the screenshot of which I've attached about 4 or so posts back, my capitol, Istanbul is on top of a mountain that I took to calling "Mount Arreat" (as in the one near the Turkey/Armenian border where Noah's ark landed, not the one in Diablo II), which also turns out to have had Uranium
in it. Needless to say, I was cranking out wonders fairly quickly with that city (I also won the game with a 20k culture victory, coincidence?).
The reason I allowed building on mountains, is because I've (literally) been halfway around the world, and I've seen so many cases of cities bieng constructed on top of mountains (in order to keep the bad guys out), that they were the rule, rather than the exception. It didn't matter wether it was China, India, Japan (especaially Japan, then again, since about 75% of the country IS mountains, the Japanese didn't really have much of a choice). Civ II (my first Civ game) allowed building cities on mountains (which were just as hard to capture, unless you nuked them
). I think the original reason for Civ III not allowing you to put cities on mountains is because they thought that it would make the game too "hard," however, as I discovered in my game, it didn't matter wether the city was on a mountain or not, my modern armor and TOW infantry could still take it
.
Well, thanks for the comments, and FYI, depending on what new stuff pops up in the forums, and how my Final Fantasy Mod is coming, I might come out with a version 2.5 sometime, so if you have any suggestions, just drop 'em here.