i'm talking allies who are coreligionists and fellow members of the overcouncil, not to mention sharing "good" alignment coming after me when surrounded by evil heathens who would make much more logical targets for the AI. am i just unlucky? is this an orbis thing? (i don't remember dealing with this in base FfH and friendly AIs declaring war you just flat out didn't happen in BtS).i read on these forums about scripted wars, i'm wondering if there's a chance that's what's at work here, first game i was hippus and my buddy beeri bawl came after me, and in my current game i'm the amurites and the elohim and scions just DoW'd in the same turn.
suggestion time:
even if these wars aren't the result of scripting, i'd like an option to disable all scripted wars in the custom game screen. to me they seem to violate the basic spirit of the game and take the emphasis off of playing a strong diplomatic game.
second, there should be serious consequences for the aggressor when attacking a fellow overcouncil member, for obvious reasons. i'd like to see an immediate vote to expel the aggressor for a set turn limit, with a trade embargo and hefty diplomatic penalty ("you attacked a fellow council member")
suggestion time:
even if these wars aren't the result of scripting, i'd like an option to disable all scripted wars in the custom game screen. to me they seem to violate the basic spirit of the game and take the emphasis off of playing a strong diplomatic game.
second, there should be serious consequences for the aggressor when attacking a fellow overcouncil member, for obvious reasons. i'd like to see an immediate vote to expel the aggressor for a set turn limit, with a trade embargo and hefty diplomatic penalty ("you attacked a fellow council member")