RedAlert
Love one another
These are my first two scenarios and are for C3C. They are based - as accurately as possible - on the modern world and I have used the TETurkhan world map. The two scenarios are entitled World Domination 1 and World Domination 2.
What I have done:
-I have changed/modified civilizations, traits, and leaders to suit the modern era.
- I have placed cities for all these civilizations, and have given them their relevant populations.
-I have also placed roads and railroads on the map to represent the major ones of the world.
The civs:
WORLD DOMINATION 1 - Canada, USA, Mexico, Cuba, Andean Group, Brazil, Argentina, Scandinavia, UK, France, Spain, Germany, Italy, Eastern Europe, Russian Federation, Northern Africa, Southern Africa, Saudi Arabia, Israel, Iraq, Turkey, Iran, India, Central Asia, North Korea, South Korea, Japan, China, Vietnam, Southeas Asia, Oceania
There are also four locked alliances (none of them at war): European Union, Arab League, American Alliance, Communist Alliance
WORLD DOMINATION 2 - Canada, USA, Mexico, Cuba, Colombia, Peru, Brazil, Argentina, Norway, European Union, Yugoslavia, Russian Federation, Northwestern Africa, Northeastern Africa, Central Africa, Southern Africa,Syria, Saudi Arabia, Iraq, Iran, Pakistan, India, Central Asia, China, Japan, Thailand, Vietnam, Indonesia, Oceania
There are also three locked alliances (none of them at war): NATO, Arab League, Communist Alliance.
The Difference: In World Domination 2 I have made the European Union a civ, which made room for other civs. This let me split up the larger, yet in real life not as powerful civs. World Domination 2 is more of a 'superpower' type scenario.
Notes:
- I reccomend playing these at a harder level. Reason? I test played these as Canada and was able to invade the United States with relative ease. Not Realistic.(Or maybe I'm just that good - ahem- yeah right - ahem)
-I realize with giving cities relative populations that some on the map are suffering from starvation. I am working on fixing this but it will take a while, and I haven't had much spare time lately. However, I found this could be remedied easily by building workers in all my cities before anything else.
- And yes, I realize the leaderheads are all screwed up (example: Elizabeth for Tony Blair), but again I am working on those but that won't be done for a while. Anyway, I'm sure it's not that important right now.
The downloads are below.
Questions? Comments? Suggestions? Please let me know so I can improve these scenarios.
What I have done:
-I have changed/modified civilizations, traits, and leaders to suit the modern era.
- I have placed cities for all these civilizations, and have given them their relevant populations.
-I have also placed roads and railroads on the map to represent the major ones of the world.
The civs:
WORLD DOMINATION 1 - Canada, USA, Mexico, Cuba, Andean Group, Brazil, Argentina, Scandinavia, UK, France, Spain, Germany, Italy, Eastern Europe, Russian Federation, Northern Africa, Southern Africa, Saudi Arabia, Israel, Iraq, Turkey, Iran, India, Central Asia, North Korea, South Korea, Japan, China, Vietnam, Southeas Asia, Oceania
There are also four locked alliances (none of them at war): European Union, Arab League, American Alliance, Communist Alliance
WORLD DOMINATION 2 - Canada, USA, Mexico, Cuba, Colombia, Peru, Brazil, Argentina, Norway, European Union, Yugoslavia, Russian Federation, Northwestern Africa, Northeastern Africa, Central Africa, Southern Africa,Syria, Saudi Arabia, Iraq, Iran, Pakistan, India, Central Asia, China, Japan, Thailand, Vietnam, Indonesia, Oceania
There are also three locked alliances (none of them at war): NATO, Arab League, Communist Alliance.
The Difference: In World Domination 2 I have made the European Union a civ, which made room for other civs. This let me split up the larger, yet in real life not as powerful civs. World Domination 2 is more of a 'superpower' type scenario.
Notes:
- I reccomend playing these at a harder level. Reason? I test played these as Canada and was able to invade the United States with relative ease. Not Realistic.(Or maybe I'm just that good - ahem- yeah right - ahem)
-I realize with giving cities relative populations that some on the map are suffering from starvation. I am working on fixing this but it will take a while, and I haven't had much spare time lately. However, I found this could be remedied easily by building workers in all my cities before anything else.
- And yes, I realize the leaderheads are all screwed up (example: Elizabeth for Tony Blair), but again I am working on those but that won't be done for a while. Anyway, I'm sure it's not that important right now.
The downloads are below.
Questions? Comments? Suggestions? Please let me know so I can improve these scenarios.