Hypnotoad
Prince
The basic proposals are this:
For at least some evil Civs/religions (at least Orcs, perhaps Octopus Overlords), the health modifiers should be reversed: so that they hate forests and love jungles and flood plains, giving them an incentive to rip your forests out after they have taken over your cities. Similarly, they don't build aquaducts; rather, they happily wallow in their filth. And they settle in the areas that others consider disgusting. What's healthy for an orc is unhealthy for a normal, well-adjusted person.
Second proposal:
For at least some evil Civs/religions (at least the Calibim, perhaps the evil religions), there shouldn't be any focus on happiness; rather, just on stopping unhappiness. It seems weird playing as the Calibim and spending time building a brewery for your people. Rather, you should just eat anyone who has the nerve to try to not work. Fear should keep them in place, not luxury. Or things along the line of the Tower of Complacency -- that also feels right. My people should never spontaneously declare "we love the despot day."
I'm not sure that the happiness thing should work for all the evil civs (Balseraph, at least, seem preoccupied with anything that makes them happy). But it at least seems right for the Calibim.
Here's a possible mechanism (but I don't think it is great):
You can't build any of the normal things to keep your people happy. However, each unit in the city prevents two citizens from rioting. Similarly, the governor's mansion (and perhaps the dungeon, etc.) prevent two citizens from rioting.
For at least some evil Civs/religions (at least Orcs, perhaps Octopus Overlords), the health modifiers should be reversed: so that they hate forests and love jungles and flood plains, giving them an incentive to rip your forests out after they have taken over your cities. Similarly, they don't build aquaducts; rather, they happily wallow in their filth. And they settle in the areas that others consider disgusting. What's healthy for an orc is unhealthy for a normal, well-adjusted person.
Second proposal:
For at least some evil Civs/religions (at least the Calibim, perhaps the evil religions), there shouldn't be any focus on happiness; rather, just on stopping unhappiness. It seems weird playing as the Calibim and spending time building a brewery for your people. Rather, you should just eat anyone who has the nerve to try to not work. Fear should keep them in place, not luxury. Or things along the line of the Tower of Complacency -- that also feels right. My people should never spontaneously declare "we love the despot day."
I'm not sure that the happiness thing should work for all the evil civs (Balseraph, at least, seem preoccupied with anything that makes them happy). But it at least seems right for the Calibim.
Here's a possible mechanism (but I don't think it is great):
You can't build any of the normal things to keep your people happy. However, each unit in the city prevents two citizens from rioting. Similarly, the governor's mansion (and perhaps the dungeon, etc.) prevent two citizens from rioting.