Tyrant Celts - 100 K Emperor

This time I went back to 10 turns. I thought it was 20 the first time and after that always 10 turns like in SGOTM9.

The turns were not bad.
I :

  • made Alesia the current WP and rushed 6 temples

  • brought couple of workers inside Entremont to join and SoZ is now due in 3 turns

  • researched CoL and traded for const, mon, lit. Now we are heading to feudalism

  • It was too early for me to attack, but I raised the number of our GS from 2 to 9, so the next player can start the opffensive to China. The army is mostly in Verulamium at the front
Crakie, you will find an entertainer in Gergovia again, where I just pop rushed a temple. There is a MP missing there.
However apart from the spices around changdu, Japan is the better choice for an attack, but we just miss a navy so far. So I would go to China first.

There is a sheep at Curovernum that needs connection.
There and in Eboracum a temple must be rushed. The next workers should rush the libraries which we now can build.
If not pop rushing culture builds the towns should build GS for the conquest.

Here is the save:
http://forums.civfanatics.com/attachment.php?attachmentid=118278&stc=1&d=1141335393
View attachment TyrantCelts_350_BC.SAV

Hmmm, just have not found the way you all put the file here. What is my mistake? I try to go to attachments and leftclick.
 
Since it is a new page here is the actual roster:

MadViking : up if here
Crakie: on deck
Bahzell: Expanded our empire
classical hero: stopped expanding
Marc Aurel : built up the army to strike


(Crakie: Please note: only one c!!!! )
So, you insist that you do not consume crack?
Cause a CRACK you are! No doubt:goodjob:
 
Hehe, perhaps this is the time to reveal Crakie is/was short for Crakdeala, the name I adopted when I was playing Unreal Tournament a looooooong time ago. Aaaah, to be young again! ;)

Nice turns indeed, Marc! I will PM Madviking, if he does not respond, I'm taking it.
 
Alrighty, autoskips for MV until 3/13.

Got it.
 
The game got interesting!

350-230 BC

Wonder how those regular GS came to be. A waste of money or shields! Start the FP, lose out on SoZ to France (unmet, build switched to marketplace). MM to keep growing but produce GS most efficiently (magic numbers: 10, 14, 20 uncorrupted shields per turn), but not much is required.

230-150 BC

China starts trespassing with some warriors and a couple of archers. I suspect they will declare so I rush spears where they could be needed. Build an embassy in Bejing, to confirm China does not have iron connected and check the defenses. Only 5 spears, China will not be a problem. I position the troops to pick off intruders and take the spice city.

I was right, China declares. I don't like the prospect of a war on two fronts so I ally the Mongols for 10 gpt. China doesn't take a single city thanks to the spears. Of course, I trigger a GA, MM accordingly, take the spice city and take out some annoying warriors and spearmen. I did have terrible RNG luck, except a few promotions to elite.

Thoughts for the future

A decent stack of GS is healing in the formerly Chinese spice city. They should be good to go soon. The GA should ensure the reinforcements keep coming in.

A couple of GS are in the west; as soon as we have enough we can start taking the small Chinese cities over there. Don't wait too long, the Mongols will want them as well.

Absolute priority: take the horses!!
 

Attachments

The Roster

Bahzell: up and got it
classical hero: stopped expanding
Marc Aurel : built up the army to strike
MadViking : auto skip till 3/13
Crakie : Got us in a slugging match with Mao.:hammer:

Questions

1. Hammer Mao till the 20 turns of the war are up or Hammer him till he is gone?
2. Keep all Chinese cities or raze and replace with our own?

Will play this tonight as I have things to do atm.
 
Take Mao out, I don't think it will be a problem. Should he have overseas towns, then don't bother with them, except those you can get in a peace deal.

Keep the towns you take, we have quite a bit of culture and we can handle the occasional flip (if any). Have captured towns produce/rush settlers to ICS the land. Good luck!

Edit: I will be back thursday
 
Need the right save Crakie, one you posted is 250BC and shows that we are not at war with Mao. Think I need the 150BC save.
 
My apologies! Thank God traffic was too heavy and I decided to delay my departure for an hour then :D
 

Attachments

The Roster

classical hero: up
Marc Aurel : on deck
MadViking : auto skip till 3/13
Crakie : Got us in a slugging match with Mao.
Bahzell : Took the fight to Mao.

Military

150-110 BC
Move GS's towards the front while smacking the occasional unlucky Chinese soldiers.

90 BC
Elite GS promotes and give us a MGL while taking the Chinese city of Hangchow.(Mao wasn't pleased at this news I bet)
Found the 1st Royal Celtic Army in Hangchow

70-30 BC
Move more GS's towards the front while smacking more unlucky Chinese soldiers.

10 BC
1st Royal Celtic Army reduces the Chinese city of Canton to ruins while a GS pillages Mao's supply of Horses(hopefully his only source)

10-30 AD
Move our new MDI's toward the front while healing some GS and smacking some unlucky Chinese soldiers.

50 AD
9 GS's lay siege to Chinan and reduce it to ruins while losing only 1 GS.

Research

Feudalism was researched. set to Monotheism(left gov change to next player if we are going to Feudalism)
Monotheism in 17

Carthage is up Engineering
Japan is down The Repulic and Feud
Mongols are down Feud
Iroguios are down Poly, Currency, The Republic and Const
China and India are at tech parity with us.

Diplomacy

Iroquios, India and Japan are at peace with us
Mongols peace and 6t left on Alliance vs China (10gpt), 15t left on RoP
Carthage peace and 15t left on RoP
China at war with us.

Future

Move the Army to Verulamin so it can heal as it wasn't healing in Hangchow.
MDI's are rolling off the production line, don't upgrade our GS's till we have some cavalry type unit in our arsenal as it is the only fast unit we have atm.
Put a few GS's south of Beijing to harrass any chinese that come close. I suggest we leave Shantung to the Mongols. After the Army heals, take it along with the GS's and MDI's we have towards Tientsin to begin taking more Chinese cities. Following pic is just a suggestion.
northerncampaign5ip.jpg


There are 2 settlers between Verulamin and Alesia, take them toward the xChinese horses. Following Pic is just a suggested city placement.
citiesnearhorses8ew.jpg


There are 4 more settlers being built in our core to settle the land near the chinese. Also take a settler to the hill 1se of where Chinan was and place a city there. In any Chinese city that we keep of size 3 or higher, whip a temple or library to reduce the number of chinese in the city. 1 pop = 20 shields.
 

Attachments

lurker's comment: Why is Chengdu building a library?:hmm: You guys are religious, and you are looking for culture, so wouldnt a temple be faster and more efficient? :)
 
:devil:

lurker's comment: I do so love a good war and you gents are making a fair treat of China :goodjob:

A small sniggle - there is a lot of black in the map. If you can put a boat down do it. It will reduce the beaker cost/purchase cost of tech you don't have and give you some more options for dealing.

And some advice - no need to hurry the tech pace unless you need it for survival. The biggest contribution will come from cheap temples and slightly more expensive libraries built before 750AD. And you know how to build those.
 
Turn 1. I take Tiensin and soon I will make a line for Beijing consideing that I have an Army at my disposal.

Turns 2-4. I move my troops to Tiensin in readiness for the attack on Beijing

Turn 5 I move my troops into reach of Bejing. There is one army, 11 Vet GSs and 5 elite GSs.


Turn 6. We attack Beijing losing one elite GS, the one that brought our first army. I capture a Catapult. We take the city with great ease but we do not creat a MGL. The Next one we get will be used to create the Heroic Epic. I also re did the deal with the Mongols, but I should have not done that and instead I should have

Turn 7. Not much, I just quelled the rebellion in Beijing but it rioted and now I must starve the city for awhile. The rotten Mongols have stolen a spot for a city.

Turn 8. I took Nanking. I got myself some slaves.

Turn 9. I took Xinjing and Macao. Again I did not lose any units and I also got me some more slave.

Turn 10. I take Tatung. The next turnset shall be able to get us another luxury.

My thoughts. I think we should try and get to Communism as fastt as possible because the effects that come with it will mean that we can reduce corruption and we can get more cities in the limit. We need to get as many cities up to six people so that we can get them into We love the ____ Day. Who shall we go after once we have killed the Chinese? Be warned that I foolishly continued the deal with the Mongols, so that means we must wait a bit before we finish off the Chinese, so that we do not break the deal, which is pretty stupid since we are acutally completing the deal and thus we are not breaking it, but that is how the game is written.

Pictures.
Here is what is left of China.


Here is our empire.
 

Attachments

lurker's comment: What are the chances that the only 2 remaninig chinese cities are on freshater and that the chinese still have a lux?:crazyeye:
 
Ansar_the_King said:
lurker's comment: What are the chances that the only 2 remaninig chinese cities are on freshater and that the chinese still have a lux?:crazyeye:

0% for the freshwater and 100% for the lux. Why?:confused:

Got the save.
 
From 250 AD to 350 AD:

Science : We got to Mono and are now focussed on Chivalry. For warring reasons and I hope we can trade it in 7 turns, since Carthage and FINdia are ahead of us.

I took the remaining 2 Chinese cities in the north of the continent in the turn 2 and 3 of my turnset. But they have left 2 towns somewhere else. I had to repel one Chinese assault on our civ core by naval invasion. No problem!

After turn 3 I decided, that the next vitim should be Japan, cause:
  • They are ahead in culture.
  • They are close to our core, son some towns will have a small productiveness

  • We have a deal with the Mongols
For this attack the army must be shipped to the Japanese shore and so I decided to build up the navy. Augustodunum is arranged to produce 15 shields so they can build a ship every 2 turns without waste. Currently we have 4 galleys. The army shall rally at our only tile on the eastern shore - the cow in the east (see map of the east)
East_rally.JPG

Ten troops are already there (mostly GS, 2 MA), 5 on their way and get there in 2 turns. I considered upgrading the GS, but I left them GS since they will face spears in the first battles, so their speed was more important IMHO.

That's for war. Mostly I was occupied with culture maximising. That was good so far, I think. I raised the culture rate from 87 cpt to 118 cpt and the absolute value from 1889 to 2933. Also in the last turn I rushed 3 temples and a lib. We kept up to the culture leaders Japan and Carthage. I founded two new cities. But had lack of settlers. After culture building rush, Alesia is now set to SF again and Richborough is currently the WP. The other cities are building military. After Japan is down we should build cathedrals and cols there. Burdigala completed FP in my turn 3 and Entremont is going to finish heroic epic in 3. One settler is heading ton fill teh gap in the northern Chinese region. Others should follow for ICSing that land and poporush more temples there. That's all so far, folks.

west.JPG
 

Attachments

lurker's comment: I just think its weird that the chinese get to live with a lux.they should be at least in some crappy location, not a river with a lux.;)
 
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