Tyrant Celts - 100 K Emperor

Don't forget Crazybeard. Might want to pm him to see if he's going to join us.

Nice work there Crackie. :goodjob:

*Edit* How about this for a dotmap?
tyrantcelts100k3000bc7ow.jpg
 
Sorry I took so long to check in. It took a while to get access to this thread on my CivIII computer.
 
Ah, I thought the roster was a bit short! My apologies, Crazybeard!

Roster:

Madviking - got it
Bahzell - on deck
Classical
Crazybeard
Marc
Crakie - played

@Bahzell: I see a couple of hitches on your dotmap. Your city near the second wheat in the northwest is wasting a BG, one we will definetely need if that city is to pump settlers. In addition, it forces the other city further west, so it's no longer on a river. Since we're stuck with the despotism penalty, I think we'll need every bit of food we can get and make full use of our AGR trait.

@Everyone: I feel we can get away with building city #2 as a settler/worker factory, city #3 near the deer pump workers, and the rest building some early military to deal with barbarians.

I think we should get out at least two curraghs as well. Even on pangea a very effective way to meet the rest of the world, perhaps even more so on this handbuilt map.
 
Yes, MV appears to be having some troubles. Bahzell, I suggest you take it at your convenience, unless MV posts otherwise.
 
Got it.

Updated Roster

Bahzell - got it
Classical - on deck
Crazybeard
Marc
Crakie - played
Madviking - skipped
 
Ok just go ahead and smack me a few times. This is what happens when I play dog tired. Played 1 turn to many. :blush:

Military

The warrior near Chinese territory should keep heading in a northeasterly direction to explore.
The warrior west of our territory should head west-southwest to explore.
The warrior just south of Alesia should head south-southeast to explore and hopefully find out who the burgundy border actually belongs to.

Production

Worker near Entremont finished irrigating&roading the first plains, then headed southeast to irrigate&road the plains there.(irrigating finished)

Cities

Entremont is size 3, will grow in 4 and is producing a settler due in 5
Alesia is size 1, will grow in 2 and is producing a worker due in 4.

Turns of Interest

Turn3/2850
Find Mao of the Chinese to the Northwest. He is up BW, WC and Masonry.
Call up Mao and see what he will give us for Pottery.
He offers all his treasury (110g) for our Pottery. I take the deal.
Found Alesia and set it to produce a warrior.

Turn4/2800
See 2 spices NW of Alesia
lower Research to 70% and up Lux to 30% to make the people happy in Entremont

Turn9/2590
Put MP in Entremont, lower lux to 10%, raise sci to 90%. Myst in 7

Treasury

Kitty has 145 gold in it, losing 1 gold/turn

Research

Myst due in 5
Mao is up BW,WC, Mason and Myst

Our Empire/Dotmap

celtdotmap7lu.jpg


Cyan dots are Crackie's dotmap, red is my proposed dotmap.
Let me know what you think Crackie. We definitely need to grab those Spices and Silk ASAP. NWern most red dot will have benefit of Lake and grab spices on expansion. Should settle it next to keep Mao from grabbing it before we can.
 

Attachments

We need to bust some fog in the SW before we settle on a dotmap. I like my sort of tight spacing though, much less worker moves required to get the cities up to maximum production for GS.

Shame about the Chinese having Myst already... but I see borders near the cow. We should definetely build that curragh. What do you guys think, prioritize the next city to be coastal or have Alesia build one?

I also agree with Bahzell to send out a settler to grab those spices. It will need an escort.

Roster:

Classical - up
Crazybeard - on deck
Marc
Madviking - skipped
Crakie - played
Bahzell - played
 
Just an idea, how about renaming the warriors after ourselves and naming all units with individual names. so it will be easier to keep track of.
 
Just a reminder, we need Alphabet before we can build Curraghs.

I'm not sure we have enough info to place multiple cities yet. We need to explore that area to the south of Entremont. With any luck, Mao's eyes are turned west and we have time to expand toward the Spices.

@Bahzell: INdividual names are fun, but they can actually be more confusing when we are in the midst of upgrading units. Is Big Bertha a Catapult or a Cannon? More boring designations like Warrior1 (which can then be renamed Swordsman1) could be helpful though.
 
:blush: Alphabet... I guess I'm too used to starting with it ;)
 
I know I said we're not in a particular hurry, but we seem to be barely moving at all. I'm kinda itching to play this game. If real life is getting in the way or enthusiasm is lacking, that's fine guys, just let us know. We can take new team members... (how about it, grandma? ;) )
 
Crakie said:
We can take new team members... (how about it, grandma? ;) )
lurker's comment: I've read SGOTM06 both Team Bede and Team JeffeLammar plus parts from other teams, so I'm thoroughly spoiled. I don't have the modpack and I'm really struggling with pop-rushing in another SG. Thanks for thinking of me, Crakie, but no. I'll just keep watching with great interest. :)
 
Basically I did some more exploration towards the Chinese Area an I settled our second city. Also I have Alesia pumping out Workers, so far just one.

Sorry about the dely as I forgot about this for awhile. :blush:

Here is the Minimap.
 

Attachments

lurker's comment: Do you want the ultimate gov for 100K? Then go straight for Feudalism.

I didn't read through the whole thread, so I apologize if the idea was mentioned before.

On the other hand, you can try some of my tactics from the Squeeze-games. We tried twice and lost both times on Deity. I believe your idea is doable on Emperor, easy.
 
gozpel said:
lurker's comment: Do you want the ultimate gov for 100K? Then go straight for Feudalism.

Which is probably why we are limited to Despotism and Communism ;) :p

Got it. I will probably need all 48 hours, but I'll try to have some topics for discussion later.
 
Guys, I'm very sorry to do this to you, but we've just suffered a death in the immediate family, so I'm going to have to bow out. Perhaps in a couple of months, I will be able to play games again.
 
I'm sorry to hear of your loss CB. Was nice having you as a team member while you were with us. Hope to see you back here soon.

Roster Update:

Marc Aurel - Up
Madviking - on deck
Crakie - got us started
Bahzell - played
Classical - played

Crazybeard - leave of absence.(your slot is yours if we are still playing when you get back)
 
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