Mise
isle of lucy
Erm, having more than one virus scanner or software firewall is a really, really bad idea, because they cause major conflicts with one another. They trip over each other. Just use one virus scanner, and one software firewall.
You still come across as overly paranoid. Yes those can happen, but the vast majority are from people downloading spyware, viruses, not using proper security, using internet explorer, not keeping programs updated etc.
If someone could get in using WINDOWS UPDATE, then something like one of these game-company DRMs would be a piece of cake to your average no-life hacker!
PrinceScamp said:And yes I do agree that the permanent connection Ubisoft wants is very big-brotherish.
Why are companies so stupid? I honestly just don't get it. Why would you want to make your game more difficult to play ONLY for paying customers?
Pirates will strip out this DRM and have a better experience than paying customers. Oh, and they also get the game for free. If Ubisoft is making piracy the better option then they have no right to complain about piracy.
They need to wake up and realize that rewarding paying customers is what they should be doing, not screwing them over.
And, of course, if you lose your electricity, for whatever reason, even momentarily, you'll be kicked out to a blank screen, WITHOUT SAVING![]()
Honestly, I like this DRM. I wasn't planning on buying the game anyway, and anything that annoys pirates amuses me.
Malloc said:AN OPEN LETTER TO UBISOFT:
While I'm not naive enough to think this will actually get seen by anyone in a position to take it to heart, I'm sure at least someone from the company is aware of this Kotaku post and may at least skim this, so here goes.
Whenever an issue like this rears its head -- particularly among anonymous gamers on the internet, who are a fairly vocal bunch -- it becomes very easy to more or less ignore the internet tantrum throwing that inevitably results. Gamers are loud and quick to judge a perceived slight, but they're also generally extremely fickle when in large groups, and today's big outrage is tomorrow's relative non-issue.
What's more, there isn't a whole lot of evidence floating around to back anything up. For all the people complaining that they will now refuse to purchase a company's games in protest, how many of those were actually potential customers, and how many are just piling on the bandwagon to sling mud at a product they hadn't intended to pay for anyway? There's not an easy way to make that correlation, and if companies were jumping at the beck and call of any given internet mob, nothing would ever get done.
So I understand that. I also understand the rationale behind installing this DRM in the first place. A company does, of course, have a right to protect their invested time and money in crafting a game. Given how expensive Triple-A titles are to develop and market, it's unrealistic to expect a company to then sit back and allow their game to easily be pirated by anybody who's figured out how to work a BitTorrent client, something that's really only present in PC gaming. The openness of the platform, while a boon to many smaller companies, leaves it far and away the easiest to pirate a product for. On paper, a scheme that works to all but eliminate that kind of revenue hemorrhaging makes perfect sense.
So that's that. I'm understanding of -- and even somewhat supportive of -- a company's right to protect their product. By all accounts, Assassin's Creed II is a superb game, and it's worth buying.
It's a game I'd had every intention of buying. But, I won't be purchasing it. Like many potential customers, I'm giving this game a pass and the sole reason I'm doing so is because the DRM for this game has gone far beyond what I consider a reasonable measure taken to deter pirates. It genuinely degrades the quality of the overall product and reduces its appeal to the point where I no longer feel it is worth my money.
I'm not going to pirate it; I'm simply going to skip it.
I'm voting with my wallet. It's not anywhere near as loud as the howling underbelly of forum posts this DRM has generated in protest, but ultimately it's something that myself and quite a number of other people are doing. One game may not amount to much, just a drop in the sea, but this is what it's come to and I'd wager that I'm not alone in having reached this decision.
So can I prove this? Well, I can try:
Here's a link to my personal Steam account: [steamcommunity.com]
A quick glance at that will tell you a few things.
For starters, I'm clearly not opposed to paying for games. There's a large amount of games on my account, and every single one of them was paid for with money. There's even a handful of Ubisoft games in there, which I am perfectly happy to have spent money on. It tells you I'm a fairly dedicated PC gamer, and given the choice, will generally opt to purchase a game on PC over a console if given the choice. It tells you that I'm willing to make purchases of recent Triple-A title games over a Digital Download service.
I paid for these games because I felt they were worth the investment, and I wanted to play them knowing that my money had gone towards the development and and profit of games I find enjoyable.
It tells you that I am not a pirate.
In short, I am your direct target audience with the PC release of Assassin's Creed 2, and I am a customer that you have lost, perhaps permanently, because of the dramatically unnecessary DRM shipped with your product.
I'm saying this without malice, and honestly without any anger whatsoever. I'm not mad, but I am disappointed. It was a game I was looking forward to owning, but I'm simply unwilling to spend money on it with these measures in place.
I strongly encourage Ubisoft to rethink its strategy regarding Digital Rights Management, as a fan of your games and now as someone who has found himself moving away from them because of these policies.
I hope this will be taken into consideration. I like Ubisoft's games, I always have, and it saddens me to see something like this occur when, by all accounts, it could be handled with significantly better grace and work in harmony with the PC Gaming community rather than at odds with it.
In closing, I've attach a video of an interview with Gabe Newell from Valve (at the top, cut to 3:30); this is an older interview but the points makes express exactly why a policy such as the one Ubisoft have adopted are, in the long run, incredibly detrimental both to a company's image with the community and ultimately to its financial bottom line.
Respectfully but Regretfully,
A Former Potential Customer