I think I have nearly finished my First game on normal.
I generally enjoyed myself, although I think right now I would not recommend buying it at the full price, it is a good game, but not a great £30 game.
I admit, some of these things are personal, I just felt like it didn't quite have enough content for my liking, after playing the Altar UFO Triliogy, I would have really liked to see an XCOM game that had a lot more stuff in it. There is some really fun stuff like the:
Which made me go COOL! But a lot of other stuff left me a little flat and going... is that it..
The Terror missions are GREAT and worthy of the name with the fire and the screaming and the life and death choices, the first one of those I really found intense, far more so than the original Xcom terror missions. (of course a lot of that is modern graphics and sound)
I think overall I would say as a game it is an 8/10, as an xcom game I would say 6 or 7.
I think I need to try and play the classic difficulty to see if it hurts a lot more.
I also wasn't a fan of the minibudget, it is only a small thing, but getting like 200 cash didn't make me feel like I was the head of a globally funded secret Facility. Mostly it is these sorts of niggles on and off that got me. Things that just made me sort of feel...why did they decide to do it like that?
Also the troop pathfinding is hilarious, it can be annoying, especially as you you can only do the 1 2 move. My favourite 2 were when one of my guys smashed through 2 windows instead of just walking round the outside of the building (clearly he was a stealth master) and the other was one that smashed through a window on their left instead of walking through the open door on their right. (They clearly have an action hero complex!)
The graphics glitches are funny too, when a guy shoots behind himself to kill an alien in front, or smashes a window and then shoots in another direction!
Also the weird line of sight issues, like shooting through walls and the like without leaving a mark.
Sometimes from the graphics you couldn't tell when you were hitting or missing until it told you. Again a small thing, but it is the kind of polish I want in a £30 buy
Snipers are just Hardcore! If they were healthy I always had 2 of them because of the untold mega death they can unleash, especially with their high end skills DEVASTATING a couple times a got 4 or five kills in a single turn!
also they have the only option I have found for dealing with long term mind control in your uinits, as their is no way to knock them out (which I also miss)
As to the Dumbed down argument I would say it is at the very least incredibly streamlined! One thing I liked and hated (liked because it made it easy, hated because...it made it easy!) is the
As this was one of the major decisions to be made on what to use that precious resource on..
Again it is the things like this, the reductions over old xcom, or the lack of expansion from the old xcom..it just left me wanting more and not in the good way. I mean things like the ammo is not such a big deal for me, although the different types of ammo were fun, and the ammo indicator is a bit nondescript in that at times I would look an it would not be empty but I couldn't shoot until I reloaded, it was a bit like 'if it's empty then make it empty!!'
There are some genuinely scary bad guys when they put their best foot forward that can devastate you!!
I think overall I would have felt much better about it at the £10-20 range for what I got.
I generally enjoyed myself, although I think right now I would not recommend buying it at the full price, it is a good game, but not a great £30 game.
I admit, some of these things are personal, I just felt like it didn't quite have enough content for my liking, after playing the Altar UFO Triliogy, I would have really liked to see an XCOM game that had a lot more stuff in it. There is some really fun stuff like the:
Spoiler :
Grapple Hook
Which made me go COOL! But a lot of other stuff left me a little flat and going... is that it..
The Terror missions are GREAT and worthy of the name with the fire and the screaming and the life and death choices, the first one of those I really found intense, far more so than the original Xcom terror missions. (of course a lot of that is modern graphics and sound)
I think overall I would say as a game it is an 8/10, as an xcom game I would say 6 or 7.
I think I need to try and play the classic difficulty to see if it hurts a lot more.
I also wasn't a fan of the minibudget, it is only a small thing, but getting like 200 cash didn't make me feel like I was the head of a globally funded secret Facility. Mostly it is these sorts of niggles on and off that got me. Things that just made me sort of feel...why did they decide to do it like that?
Also the troop pathfinding is hilarious, it can be annoying, especially as you you can only do the 1 2 move. My favourite 2 were when one of my guys smashed through 2 windows instead of just walking round the outside of the building (clearly he was a stealth master) and the other was one that smashed through a window on their left instead of walking through the open door on their right. (They clearly have an action hero complex!)
The graphics glitches are funny too, when a guy shoots behind himself to kill an alien in front, or smashes a window and then shoots in another direction!

Also the weird line of sight issues, like shooting through walls and the like without leaving a mark.

Sometimes from the graphics you couldn't tell when you were hitting or missing until it told you. Again a small thing, but it is the kind of polish I want in a £30 buy

Snipers are just Hardcore! If they were healthy I always had 2 of them because of the untold mega death they can unleash, especially with their high end skills DEVASTATING a couple times a got 4 or five kills in a single turn!

As to the Dumbed down argument I would say it is at the very least incredibly streamlined! One thing I liked and hated (liked because it made it easy, hated because...it made it easy!) is the
Spoiler :
Firestorms not needing Elerium Fuel and no better transports
As this was one of the major decisions to be made on what to use that precious resource on..
Again it is the things like this, the reductions over old xcom, or the lack of expansion from the old xcom..it just left me wanting more and not in the good way. I mean things like the ammo is not such a big deal for me, although the different types of ammo were fun, and the ammo indicator is a bit nondescript in that at times I would look an it would not be empty but I couldn't shoot until I reloaded, it was a bit like 'if it's empty then make it empty!!'
There are some genuinely scary bad guys when they put their best foot forward that can devastate you!!
I think overall I would have felt much better about it at the £10-20 range for what I got.