That almost sounds like it could be a Civ tech quote for something like Military Science.
I agree; not everyone has the guts to post failure videos.
What impressions of Impossible do people here have? I've found it terribly hard compared to Classic, and haven't gone past the first month yet with Ironman.
Impossible is
much, much harder than Classic - I know a lot of people on the official forums were wishing there were something in between to ease the transition.
Playing on Classic simply does not teach you the habits and tactics you need to succeed on Impossible, which dumps you back mostly on trial-and-lots-of-error when you step up to Impossible. But it is definitely doable; I think the best way to adjust is simply playing the first mission over a couple dozen times until you start to get used to it.
Once you are used to it, I view it as the appropriate difficulty for an experienced strategy gamer who is familiar with XCOM; you'll almost never get away with making a mistake without the game punishing you for it. It calls for detailed planning, unconventional thinking, and absolute paranoia. It also requires
extreme familiarity with the maps, so it's not a difficulty for someone new to the game unless they don't mind losing a lot. Personally, I also think it has the best "atmosphere" for playing in - nothing as good for your adrenaline as knowing that at any moment half your squad could die.
Unfortunately, its difficulty tapers off a lot as you get later in the game - by the second month it's hard, but moderately forgiving; by the fourth month, it's barely more difficult than Classic.
Some people insist that Impossible requires luck. This is true - if all you get is bad luck, you will not beat Impossible. That said, there are players on the official forums who win 4/5 I/I attempts or more. I feel pretty confident saying that the dominant factor is skill (if anything, I feel like skill is more dominant - you might win despite a lack of skill on lower difficulties if you get lucky, but if you aren't a good player you'll never beat Impossible).
While adjusting to it, I'd give these rough rules of thumb: until you're feeling quite confident with Imp, just skip Bomb Disposal missions and accept the higher panic + lower experience/income. Thin Men should be hit with rockets or double-grenades on sight. Four of your soldiers firing on one half-cover Sectoid, with all four of your guys in full cover, is about the worst odds you should be willing to accept (and ideally, you've got at least one guy flanking or something). Half cover is almost as bad as no cover at all, and simply should not be used. You don't always have to approach a map head-on; sometimes it's better to hug the edge of the map while you circle to a more favorable area.