Gen. Maximus
Warlord
Behold! The ultimate Ultima is back! This medieval setting scenario pits Lord British against the rest of Britannia to reclaim his kingdom, it means every city, outpost and dungeon. In this scenario, you play as Lord British with the Avatar and his companions fighting on your side. Your immediate concern is to put up a defence as much as you can as attacks comes from all angles. Your heroes are off-positioned and you need to rush them to where help is needed most.
Map is mouse-drawn for this large map scenario, every terrain tile is placed to live up to the original Britannia continent and with focus on making sure the map surroundings and town layouts simply look good. You're not going to find a plain map, it is very much diverse and pleasing to the eyes, something worth conquering
The Isle of Avatar is still fiery from volcanic activity, mandrake is harverted from the swamplands, blood moss from the bark of the damp forest bark, elements of Ultima added wherever possible.
As is previous Ultima scenarios created, do your best to prevent from being overrun, dig-in and then the eventual push out. You got to as time is limited to 260 turns. Playable from Monarch to Deity, see readme file for further game details.
The story...
Battlecrys are once again heard in the ancient kingdom of Britannia. Lord British has lost hold of his kingdom with the breakaway of seven city-states. Lord British who preaches the Way of the Avatar and its Eight Virtues is now under siege in the city Britain that is being attacked from all sides. The renegade states are under the influences of a rising movement known as The Fellowship and Britannia is not big enough for both. The mutinuos city states are some lead by warlords who were once companion of the Avatar who have turned against him. Once again, the Avatar, champion of Britannia is called upon to fight off the hostile forces against Lord British. Through the mystic Moongates, the Avatar has arrived in the spiritual holdout of Stonegate east of Britain to the waiting arms of his close companions - Sir Dupre, Lord Shamino, Iolo the Bowyer and their ragtag band of disciples who are still loyal to king and believers of the Way of the Avatar. The city of Britain, capital of Britannia is unfortunately sited on central plains of the kingdom meaning it vulnerable to be attacked from all sides. Paladins of Trinsic to the south, Rangers of Skara Brae to the west, Druids of Yew from the north and Tinkers of Minoc from the east are closing in, threatening the outskirt towns such as Paws and Cove. The royal regiments are just about to be deployed from the royal castle in Britain, can they stop or even survive the onslaught? Can the Avatar and his comrades save Britain in time? All are in your hands.
Briefs on the factions:
Civilization - Race - Unique unit(STR)/Unique buildings
BRITAIN - Bards - Royal Guards(6)/Fortress Wall
TRINSIC - Paladins - Mounted Swordsman(8)/Citadel
SKARA BRAE - Rangers - Spirit Rangers(6)/Apothecary
YEW - Druids - Forest Druids(6)/Springwater Baths
MINOC - Tinkers - Fire Arrows(5)/Merchant Guild
MOONGLOW - Mages - Arcane Cannon(6)/Apothecary
JHELOM - Fighters - Valorian Riders(8)/Valorian Stable
NEW MAGINCIA - Sherperds - Guardian(5)/Market Square
Pirate Hordes - Pirates - Sea Raider(6)/Trading Post
Gargoyle - Gargoyles - Gargoyle Militia(7)/Cothon
For details of the leaders traits and special abilties of each unique units/buildings above, refer to Civilopedia Civilization section. Lord British is at war with all except the last two, Pirates and Gargoyles.
The game has a turn limit of 260. Each turn duration is one week meaning Lord British got 5 years to to retake Britannia. Research has been slow turn by a factor of 4 to ensure the newer units or buildings doesn't spoil the flavour of the scenario. Ideally, macemen and knights may appear (if ever) only at the very game end. So the majority of the units are of archer-swordsmen-longbowmen generation with unit strength of 3-6. Unique units pushed up the strength level of 7-8. Game intended and tested at Normal Speed. Scenario are set at Always War with Aggressive AI. It means no peacemaking. No city razing and barbarians except the ones initially placed. Wonders are renamed to suit Ultima theme.
Link to download:-
http://forums.civfanatics.com/downloads.php?do=file&id=8941
Enjoy and feedback!
IMAGES:
You as Lord British, the defender of Britannia!
Britain and its surroundings.
World of Britannia. Worthy of your conquest! Every island, major rivers or site of significance are accounted for!
The fiery Isle of the Avatar where the Codex of Ultimate Wisdom resides in the Temple of Codex. Hold it if you can!
Avatar and his companions arrival in Stonegate. Looks like Sir Dupre is pose to rush the right flank of the advancing Minoc forces... your decision!
Map is mouse-drawn for this large map scenario, every terrain tile is placed to live up to the original Britannia continent and with focus on making sure the map surroundings and town layouts simply look good. You're not going to find a plain map, it is very much diverse and pleasing to the eyes, something worth conquering

As is previous Ultima scenarios created, do your best to prevent from being overrun, dig-in and then the eventual push out. You got to as time is limited to 260 turns. Playable from Monarch to Deity, see readme file for further game details.
The story...
Battlecrys are once again heard in the ancient kingdom of Britannia. Lord British has lost hold of his kingdom with the breakaway of seven city-states. Lord British who preaches the Way of the Avatar and its Eight Virtues is now under siege in the city Britain that is being attacked from all sides. The renegade states are under the influences of a rising movement known as The Fellowship and Britannia is not big enough for both. The mutinuos city states are some lead by warlords who were once companion of the Avatar who have turned against him. Once again, the Avatar, champion of Britannia is called upon to fight off the hostile forces against Lord British. Through the mystic Moongates, the Avatar has arrived in the spiritual holdout of Stonegate east of Britain to the waiting arms of his close companions - Sir Dupre, Lord Shamino, Iolo the Bowyer and their ragtag band of disciples who are still loyal to king and believers of the Way of the Avatar. The city of Britain, capital of Britannia is unfortunately sited on central plains of the kingdom meaning it vulnerable to be attacked from all sides. Paladins of Trinsic to the south, Rangers of Skara Brae to the west, Druids of Yew from the north and Tinkers of Minoc from the east are closing in, threatening the outskirt towns such as Paws and Cove. The royal regiments are just about to be deployed from the royal castle in Britain, can they stop or even survive the onslaught? Can the Avatar and his comrades save Britain in time? All are in your hands.
Briefs on the factions:
Civilization - Race - Unique unit(STR)/Unique buildings
BRITAIN - Bards - Royal Guards(6)/Fortress Wall
TRINSIC - Paladins - Mounted Swordsman(8)/Citadel
SKARA BRAE - Rangers - Spirit Rangers(6)/Apothecary
YEW - Druids - Forest Druids(6)/Springwater Baths
MINOC - Tinkers - Fire Arrows(5)/Merchant Guild
MOONGLOW - Mages - Arcane Cannon(6)/Apothecary
JHELOM - Fighters - Valorian Riders(8)/Valorian Stable
NEW MAGINCIA - Sherperds - Guardian(5)/Market Square
Pirate Hordes - Pirates - Sea Raider(6)/Trading Post
Gargoyle - Gargoyles - Gargoyle Militia(7)/Cothon
For details of the leaders traits and special abilties of each unique units/buildings above, refer to Civilopedia Civilization section. Lord British is at war with all except the last two, Pirates and Gargoyles.
The game has a turn limit of 260. Each turn duration is one week meaning Lord British got 5 years to to retake Britannia. Research has been slow turn by a factor of 4 to ensure the newer units or buildings doesn't spoil the flavour of the scenario. Ideally, macemen and knights may appear (if ever) only at the very game end. So the majority of the units are of archer-swordsmen-longbowmen generation with unit strength of 3-6. Unique units pushed up the strength level of 7-8. Game intended and tested at Normal Speed. Scenario are set at Always War with Aggressive AI. It means no peacemaking. No city razing and barbarians except the ones initially placed. Wonders are renamed to suit Ultima theme.
Link to download:-
http://forums.civfanatics.com/downloads.php?do=file&id=8941
Enjoy and feedback!
IMAGES:
You as Lord British, the defender of Britannia!

Britain and its surroundings.

World of Britannia. Worthy of your conquest! Every island, major rivers or site of significance are accounted for!

The fiery Isle of the Avatar where the Codex of Ultimate Wisdom resides in the Temple of Codex. Hold it if you can!

Avatar and his companions arrival in Stonegate. Looks like Sir Dupre is pose to rush the right flank of the advancing Minoc forces... your decision!
