Ultimate 2 Player C3C PBEM

Contact already, i was not surprised on a large world w/ only 60% ocean and just 8 civs that there had been no contact. I could have gone another 23 turns without contact and been happy. Especially since in this type of game you don't need contact with your 'enemies' and aren't dependent upon them for trade. I haven't even bothered with any pics yet or anything. Is anyone following the game, though, dogboy, have you gotten any response? I am just wondering if it is worth the effort before i take the time to do it. I have all the game saves so I can go back and get whatever screenshots I want, just don't want to bother if nobody's interested.

Well, outsiders interested or not and for occassional lurkers, since contact has been established between one of Dogboy's civs and mine, because of a previous incident not involving my current opponent, i am writing a disclaimer that all of my future comments on this thread are in character and are not directed personally at dogboy but rather at those four foolish leaders he likes to manipulate about 6 times a day and their loyal subjects unless i specificy a post as being "out of character"
 
Greetings Sir Ottoman Dogboy,

It seems we are in a bit of a quandry, I was looking out over all this land and thinking, "Land, beautiful land as far as I can see, and it's all mine!!" Then you showed up and ruined everything. We are intrigued to learn there are others, are you perhaps struggling for survival? We hope all is well. We receive you into our courts and invite you to dine with us as soon as you are capable of making what must be a very long trip from your homelands.

We agree fully that peace is a wise choice for our young civilization. We are concerned about your desire to limit this peace to merely 20 turns of the astrological forces. Perhaps you merely want time to scout out lands and learn our weaknesses, maybe you are sending an ambush on the way right now. My brothers,most noble rulers that they are, have heard rumors of men on great beasts rushing quickly to attack and retreating before being injured themselves. How can we be assured these rumors are not true and that it is the Ottoman people who are orchestrating such raids?

We wish therefore to offer you a counterproposal, while accepting your initial proposal, of 50 turns of peace. After the aforementioned 20 turns perhaps we can then engage in border disputes or debate other matters. If after the first 20 turns, we have an issue between our nations that cannot be settled peaceably and we feel it is time to don the cloak of war we would be permitted an escape clause provided we had a good reason and gave a 5 turn warning to the other party. That party would then have 5 turns to try to rectify the situation, prepare for combat, or both. If such matters do not interfere with our peaceful dvelopment then we will both enjoy a rather lengthy period of tension free prosperity.

Again, for further clarification, whether my counter proposal is accepted or declined, we sign and return this peace treaty to your kingdom, having chiseled two copies of it, one for ourselves, and another copy right here in the side of this mountain as a memorial for all posterity.

The Noble Sumerian Predesad

A treaty of non-aggression between the Ottomans and Sumerians to last 20 turns. During that time neither of us shall attack one another, violate another one's borders, or impede their progress in any way. The official expiration is turn 43.
 
I didn't have time to respond to him because I had to get to work. But I agreed to a 50-turn peace treaty.

Predesad, I don't know if anybody is interested or not. I don't have a counter on my web site. Don't know how to do it and don't want to take the time to learn. Guess I'm also doing it just for fun.

Updated my page for a new, albiet still crappy, look.

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The Mayans have found the Celts in game. I sent Predesad this message.

Hail Celts Predesad,
My name is Mayan DogBoy and it appears as if we are neighbors. I bring you a piece of parchment that ensures peace between our two nations for many years to come. I have scouted out a big part of this land and have discoverd two things. The first is that it appears that we are alone on this piece of land. The second thing I have discovered is that there is plenty of room for both of us to live in peace. If you agree to this, then please sign this non-aggression treaty and return it to me. It says that we can co-exist together for a period of no less than 50 turns. During that time we may not attack each other, invade each other's lands, or impede each other's growth in any way. And if one of us should feel that this treaty cannot be maintained for the full 50 turns, we must give a good explanation as of why. If this treaty should become null and void, there will remain a 10 turn non-aggression pact before either one of us is allowed to attack. I eagerly await your response.

Mayan DogBoy

Updated the Mayan section of my page

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The Celts have accepted the deal, there are now identical 50 turn peace treaties w/ 10 turn notice cancellation for good reason between the Mayans / Celts & the Sumerians / Ottomans. NO other contacts have been made between any of the dogboy civs and predesad civs, although contact between our own civs may or may not have occurred.
 
The Iroquois have met the Sumerians. The Sumerians offered me our "standard" 50 turns" of peace which I accepted. We met when his unescorted settler stepped right next to my warrior. Would have been a perfect opportunity to grab two free workers and hurt him, but no need to shed blood when there is so much free land for us both. I accepted the peace.

Updated the Iroquois section.

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When my unescorted settler stepped right next to the Iroqoius settler, I was certain my peace treaty would be turned down & i would find myself at war the next turn, minus a settler. That must have been a hard decision. My only hope was Dogboy was more interested in building expansion / infrastructure right now than building a military of warriors / archers, unless he already had horses / iron, but slightly doubtful unless one of those resources popped up conveniently inside a city where he already had a road built.

I have taken several risks in the early game, especially in the absence of barbarians and most of my settlers have gone unescorted, which is a real rarity for me. But with so much land available right now a war would probably just have been a nuisance, it would have set me back temporarily, but would have made any future concessions concerning the Iroqouis difficult for all of my civs. Everyone of them would have been angered to learn of this treachery by the Iroquois.

Besides, without giving anything away, there is a little something I know about that area which Dogboy is not quite aware of yet. I think he made a wise choice, because a war at this stage would have had many ramifications for the remaining 500 turns, we have already taken 40+ turns in a little over a week, a week and a day I think.

As my civs reach four cities each, I will cease taking these risks with unescorted settlers, at some point I will just be inviting war for myself, I know there have been several wars I have started simply over an unescorted settler.

If the situation had been reversed would I have done the same? Let Dogboy send an unescorted settler my way and we'll find out. :D
 
Ya, I didn't want to waste a bunch of resources fighting when it wouldn't have benefit me. I really don't care if it would have hurt you or not, it just wouldn't have done much for me. I'm sure we will have plenty of time to fight later when you stab me in the back. :rolleyes:

The Mayans have met Persia. I offer him our usual 50 turns of peace. Now just to wait and see if he accepts it. This also tells me something else which you can find out on my page on the Mayan page. I have updated it at

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Predesad of the Persians have found my French and offered me our usual 50 turns of peace. It appears now that he has found all my civs, while I have yet to find his Indians. I'm pretty sure I know where they are, just haven't been able to venture over there yet to find them.

I have updated the French section on my page

alliance
 
All civs have pretty much been located, there is some exception in which actual cities have not been discovered, but that is a trivial matter, currently there are 50 turn peace treaties between every civ which has made contact these include:

Ottoman - Sumeria
Maya - Celts
Iroquois - Sumeria
Maya - Persia
France - Persia
Ottoman - India

DogBoy has spent much more effort on exploration than I have and is responsible for nearly all the contacts which have been made, I have really only begun full exploration efforts. I have concentrated on early expansion and DogBoy has fallen behind, but appears to be quickly catching up. On a world this size, there are often advantages to allowing cities to grow to larger than normal size before building settlers, if you choose the right method of doing this, and I am sure DogBoy had done so. My fear right now is not that he catches up, but that he surpasses me.

Using the above information, it is possible to get a picture of who is located near whom, I am sure DogBoy has realized the same thing I have so I will go ahead and post this information:

The Ottomans have contact with the Sumerians and the Indians. The Sumerians have contact with the Iroquois. This places two of DOgBoy's civs (Ottoman / Iroquois) on the same continent as two of mine (Sumeria / India)

Furthermore, the Mayans have contct with the Celts and the Persians. Persia has ontact with France. This places DogBoy's remaining two civs (Maya / France) on the same continent as my tow remaining civs (Persia / Celts)

Until Dogboy actually discovered India, he could not know this for sure, but I have known this for some time and suspected it from the earliest times of contact, although there was one point in which i thought we were not so balanced, with one of DogBoy's civs on one continent with two of mine, while his other three were on a continent with the remaining two of mine, but this turned out to not be the case, I had merely gotten mixed up about who had contact with who. Of course, there is always the chance, even though we have continents in the game setup, that we are all on one land mass, two continents connected by a small strip of land like North / South America. I have seen this many times in civ and always find it rather annoying in the abscence of being able to build canals.
 
Predesad is right, everybody has been discovered. I also had figured out that we each had 2 civs each on the same land mass as two of the other person's civ. This is still assuming that we are on seperate land masses. It's ironic that I figured I knew where India was, said somthing about it, moved in that direction, and discoverd them on the next turn.

Anyway, I have updated my page. Updated the main page and the Ottomans page.

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The Celts have found my French. Predesad has a curraugh sailing around. We agreed on peace to last for 50 turns.

I have updated the main page and the French page.

alliance
 
Four civs each, sounds wild. Hope you keep posting highlights

i am in th eprocess of building a site for this game, actually multiple sites, the link is not even in this thread, although i started one web page, i have abandoned it to go anothr direction. i will have one main page for the game, at least my side of it, then a page for each of my civs. two pics are being included right now, one of turn 2 and one of somewhere around 2350BC, the 2350bc includes everything i have explored but do not know if i will continue to be able to do this. in addition there is a copy of the 2350 bc scoreboard and a copy of every civs minimap. alo there is a brief write up of the strategy for each civ and their "contributions" to the total alliance as well as a units listing, amount of gold, discovered techs, about anything you can think of, even future city site speculation. right now i have my main site mostly done, persia's and sumeria's are also finished. it is tedious and i have several games and th epst two days i have been limited in computer time, but hopefully by the end of the week i will have all four pages done, with near current updates and pics. i will be using this iste to describe my actual strategies not holding anything back as DogBoy and i have each other's mutual trust we will not access the other player's site ... except for that one time ... okay two times ... maybe three :D relax, i am just kidding, i abhor cheating.
 
I looked at Dogboy's site and have a good feel for this game--he has pictures and commentary. That's a help for players still learning the game, like myself!
 
SHAMELESS PLUG ALERT

Rocinante, if you want to learn the game you can go here. http://realmsbeyond.net/civ/ This is a site where a group of people play a specific game (sort of like the GOTM here) and then we post reports about it. Navigate thru the site and be sure to check out the civ forum. On the civ forum you can read everybody's game reports and that is where (IMHO) you really learn how to play this game.

BTW, glad you like my site. I just wish I had more time to post stuff on it like strategy and what each civ is contributing.
 
Border negotiations have been completed between the Mayans and the Celts, this will be included on my Celtic page when i finally get it done.

Also, the Mayans and Celts have agreed to an ROP for one unit. This deal is chocked full of conditions / restrictions. In addition, the Celts / Mayans have extended their peace agreement, it had reached the halfway point (25 turns) and was extended another 25 turns meaning it will rin at least an additional 50 turns. Also, the Celts and Mayans narrowly avoided a diplomatic incident as the Celts entered their border negotiations in a rather adamant and accusatory manner and the Mayan response was somewhat bitter, the two Emporers have sense smoothed over the incident, blaming the entire thing on inadequacy of their scribes (the emporers could never admit to having made a mistake themselves)

Terms of one unit ROP:

1) unit must move each turn, cannot linger at all

2) no going back and forth and back and forth over the same two squares, must move thru the other person's land

3) may not move towards a settler

4) may not use each other's roads

5) may not have three consecutive turns on a road

6) must take any directions from opponent which prohbit moving to a cetain tile

7) cannot kep unit from ever going to a certain tile for no apparent reason

other conditions are likely to be added, we have begun discussing consequences for violations
 
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