Ultimod - The Ultimate Mod

Originally posted by Sh3kel
WTH Israeli unit propet?!

Our Prophets were NOT war units, hell, they shouldn't even be considered a unit, just people with extraordianry talents! Give us something more likely, please!

Have you tried it out yet? The Prophet is a strong unit and adds sumthing new to the game. At the time when there were warriors and chariots, they usually had priests or prophets to give them advice and sometimes lead them into battle especially tribes. I mean look at games like Age of Empires and Cossacks, they have priests and prophets, wat's the difference? Besides the intention i had was not for the Prophets to fight but to form armies in which they lead but not fight. But as i am having a problem wit that, i decided to try sumthing else.

Besides. What Would You Suggest as the Isreali SU?

Note: I am not from any of the 16 civs i made, so there isn't any civ that has a much greater handicap than the others. I'm trying to make a mod wit "BALANCE". :rolleyes:
 
Well, I'll keep working on that.

But do u tink the Prophet is ok the way it is or do you tink makin it into sumthin like an army is better? and if i keep it the way it is, i tink it's best to make it obsolete by the middle ages when science became more looked upon than religion but wat unit should i change it to?

Hmmm. :confused:

I kinda like the Prophet Animation for Battle.
 

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That is a really toogh question. What is clear for me is that Prophet should have either radar or army, but not both. The problem with radar is that with radar we are going fantasy route - the ancient units better then later...May be better solution would be to have ancient invisible unit (land submarine) and give prophet ability to see it. But from historical point of view most of "invisible" units - ninja, ismailits, indian toogs appeared in middle age...So may be prophet would be better off with small (2 unit) army...Later, in industral age army + radrar would be more balanced IMHO (I'm plan for unit "grandmaster" or "adviser" - 1 or 2 slot army with radar...What I'm thinkin of is "religious units" line - Sage (1.1.1 see subs) -> Templar (Knight with see sub ability) ->Free masons Grandmaster (army + radar + see sub)
of cuse there should be invisible ancient unit for Sage to be useful - may be chinese "yellow bands" rebels even though they never did any covert assasinations...
 
I'm still having problems wit the Prophet. I can create a buildable leader but not an army and if i make the Prophet a leader, he will be able to hurry improvements of wonders and the Isrealis will have a huge cultural bonus so i'll jus stick to makin the Prophet a srong unit. I flagged off radar too. :confused:

I finally re-edited and re-created my entire mod. So I re-posted it again. If there are any errors, bugs and crashes plz post it here.
 
In my Biblical :egypt: mod (which I hope to post soon) I made the prophet as something combination of artilary/foot soldier which replaces the warrior for the Hebrews.

Stats:
A/D/M = 0(2)/1/1

Now what i think about it maybe it should replace the Bowmen. Hmmm ...
 
Italien civ?!!
i think this is stupid!
ever heard of the Romans?
you know the ones who had that whole empire a while ago...
...ring any bells...
Italy as it is now hasnt been around all that long, and has never ever been a great world power.
 
Originally posted by Beelzibub
Italien civ?!!
i think this is stupid!
ever heard of the Romans?
you know the ones who had that whole empire a while ago...
...ring any bells...
Italy as it is now hasnt been around all that long, and has never ever been a great world power.

Please not offend Italian people.
You think we are all mafia and spaghetti?

Roman was great empery but Italy is in G7 from years...

/
 
godleaner: thats a brillant suggestion. but before i make changes i wanna noe y my mod is always crashin. I tink it's because I changed the civilization names. So I'm like still at work wit it.

Beelzibum: the reason y i made themItaly is pretty simple. If we have America, Australia, China, Japan and then The Romans, itz pretty stupid. They are all present day empires so I'm sticking wit the present day names.

blissett: hehe.. wats G7??
 
It's crashing because it's a piece of crap!

Not your mod, but whoever cobbled together Civ3's editor. It is obviously not loading things in right. I had made some mods for my game, because frankly, it was stupid to see elitetanks lose to conscripted pikemen on a regular basis. The way to fix it was to change the hit points. 2, 3, 5, and 8. Each level of experience is roughly 50% stronger than the previous one. I also upped the combat values for some units, and made sure that most units upgraded.

Things were working great, until all of a sudden the game decided it didn't want to load my saved games any more. If I switch back to the original civ3mod file, it loads the saved game just fine, but then the rules are hosed. So far, I'm not getting any sensible results. I undid all th echanges I made between when it worked good and when it crapped out, and that has no effect. I've fiddled with other copies of the civ3mod file and they would work with heavy modifications, but I'd implement the last few changes to the rules, and suddenly it won't load. I undo the changes, and it still pukes.

So I think the Editor is screwing up the files, and there are still an awful lot of "hard-coded" things in the game that could be screwing things up.
 
I think this Mod is really good.
Italy was in the WWII a great nation with a very great Air Force.
The new units are good 2.
This mod make CiV3 real and the Roman empire is 2 old :P

The + of the mod are:
-New Goverment
-New Units
-New Real Nations

The - of the mod are:
-Prophet does not work
-no new technologies

So thats my opinion.I say that mod is good.
I'm not so good in creating units or make maps...
Cya
Your Steven
 
Thanx guys for the feedback. I'm working on the updated version of the mod. I added summore units to it.

New Units being added-
Aegis Destroyer (Similar to the Aegis Cruiser but more deadly and can carry one air unit, preferably the seahawk)
Seahawk (Naval Helicopter that can spot submarines and attack them)
Nuclear Ballistic Submarine (equipped with Vertical Launch System for actual subwarfare, they can bombard land targets as well as sea ones)

I made Cruise Missle loadable so they culd be loaded to Carrier and Aegis Destroyer so they could serve as Torpedos. I tweaked most of the naval units so that naval combat can be enjoyed.

I'm tweaking the Terrorist and Spec Ops Team a lil bit.

I'm working on the Prophet. It's working fine so far.

I removed the Militant and MML. I decided against using them.

New Governments -
I'm working on a new government. Haven't decided for a name for it yet. But I want to make it similar to the Taliban rule. Ah yes Talibanization, a government relying heavily on spys and secret missions but poor on diplomacy.

Civilizations -
Hmmm... I tink they were causing my mod to crash. I'm making the mod from scratch again and i haven changed the civs yet and it seems to be working very fine. But i'm gonna try experimenting wit diff civs.

New Wonders -
Alcatraz - The Maximum Security Prison
but since i haved added new wonders yet, i'm experimenting wit this. Also i can't seem to find any suitable wonder splash screen for it.

New Techs? -
Hmmm I havent tried adding them yet, I want to get a proper mod first then maybe in later versions, i shall add more.

Suggestions?
 
Sh3Kel,

I agree with you. I'm not Jewish, but I would think that the idea for "Prophet" should be absorbed into a Great Wonder for Israel, like maybe "Mosaic Law" or "Ark of the Covenant"

An Israel special unit like "Mossad Agent" would be far more appropriate.
 
The actual difference between an AEGIS Cruiser and an AEGIS Destroyer is nothing more than the superstructure and a minor weapons-configuration change. Functionally, anyway. They are built on the same exact hull (both have the same length and width and depth), but the superstructure is lower and more 'stealthy' on the destroyer than on the cruiser, making its sailing height lower.

Well, yeah, there are other differences too, but they have so many of the same parts, and are virtually the same size as to be the same ship.

The cruiser is of course heavier and has more people, and a slightly larger weapons load. The destroyer is not a sub-hunter (not is the cruiser) like the other DDs in service. These ships are air and surface control vessels. Frigates and other subs are used to counter enemy subs.

To try to differentiate between these two nearly identical ships would be of little use in Civ3 terms. Why do we now make destroyers instead of cruisers? It's cheaper because of the smaller size and the smaller crew complement.
 
yeah thats true but i still want to leave the choice open to the gamers, sum mite prefer the more expensive AEGIS Destroyer which can carry an air unit, preferrably the seahawk so that the seahawk helps spot the sub, the destroyer itself doesnt so it makes the a few AEGIS destoryers, as good as a carrier battle group wit subs and cruisers. This is all in the game wise so even if the units are sumwhat similar gamers can have a wide variety of naval units. Very Good Point Though. Thanx.
 
Though Italy hadn't been a unified nation for centuries after the barbaric invasions, its CULTURE, arts and genius are worldwide aknowledged.
(and we didn't need weapons to do it!!!).
 
(former arab su was terrorist guess people din like them

You think people would like it if you called em' terrorists.
 
Originally posted by God


You think people would like it if you called em' terrorists.

At least some people don't minde it, else there wouldn't be any terrorists in real life.
 
Well, just letting you know what's up with AEGIS ships. BTW, destroyers also carry helicopters. Generally the helos do the sub-hunting, and when away from carrier support, they are also good at spotting enemy ships.

Italy was NOT a strong power in WW2. I can't speak for their air force's capabilites, but the Italians's African campaign went miserably and the Germans had to bail them out. They couldn't suppress Malta, a trio of tiny islands just south of Sicily (not even on most maps) by air or sea. Italy was GIVEN a portion of France by the Germans, after they had already conquered it. Italy was chosen as the European invasion site because it was easier than trying to come in from any other direction. The Channel crossing couldn't be attempted until the middle of 1944, a year after Allied troops were already on the continent.

In almost any WW2 game, the Italians are not even included. It is always USA, UK, USSR vs Germany, Japan.

Both sides of the conflict had far more powers than just these 5. There isn't a whole lot of mentioning of the Australians, Philipinos, Chinese, Bulgarians, Italians, or French in most WW2 games. That is not to say they didn't play a significant part, or that without them, their side would surely have lost. The final results of WW2 were always in doubt, until about 1945, when German soil was finally reached and developing the atomic bomb became impossible for them. The Germans weren't even in poor spirits until Allied troops were marching in!
 
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