Un?

Dark_Ownage

Chieftain
Joined
Jan 6, 2008
Messages
86
I have a question when you build te UN r u stuck in it or does it ask u if u want to join? also how do u turn off those things that tell u what to build turned off sid tips but it still comes up
 
Building the UN simply means you are guaranteed to be one of the two candidates for Secretary General. You may or may not be elected, however.

As for build recommendations, I'm actually not sure if it's possible to turn them off from the options menu. I just got used to ignoring them.
 
also one LAST question what EXACTLY do nuclear bombs do because I have used them ounce and they seemd useless. I hear they destroy citys buildings does this mean every add on they put on the building theator etc? does fallout make a city = starving dead and the population only goes down 1-3??
 
Thank you I have also another silly question what is collateral damage?

Several units deliver 'collateral damage' in addition to (hopefully) direct damage.

So when 'say' a Catapult attacks a stack comprised of a Longbow and two Spearmen at full strength, the Longbow will be the strongest defender and will be the target of the 'direct' damage. The 5:strength: Catapult will go into rounds of battle versus the 6:strength: Longbow (as would be the case with other military units) ...

... but the other units in the stack are subject to collateral damage from the Catapult, which means that there will be a small amount of additional damage to these units. If you can envisage the Catapult sends a ton of rocks flying into the group of defenders - the Longbow takes the brunt of the attack, but the rocks shatter and also damage the other near-by Spearmen too.

With several units delivering collateral damage to a group of defenders, pretty quickly the indirect or collateral damage makes the whole group pretty vulnerable. This is why attacking cities with Catapults before sending in Swordsmen and Axes is usually a good approach. You knock out a lot of health with the Catapults, making the direct conflict with your Swords and Axes less perilous. Obviously Catapults are useful in bringing down city defenses beforehand too.

There's more to it than this - but that's the basic theory. For more, see Arathorn's; 'Combat Explained' in 'The War Academy'.
 
if you uncheck diplomatic victory condition on the custom menu, does this disable the UN and AP completely or just the victory option in voting? probably the latter, I guess.

collateral damage in the strict sense is incidental damage, usually when referring to unintentional injury or deaths caused to civilians in a war or battle. in the game it means your seige weapons such as catapults or artillery are used to weaken (but not kill) units they attack when they lose or retreat from the battle. So if you attack an archer with your catapult, the archer would go from strength 3 to, say, 1.5, just for an example.
the purpose of using artillery in war was to weaken defenses and enemy entrenchments before sending in the main force.
 
It removes the option to build them. I play without Diplo usually because I don't understand how the AP works and hate losing a good game for a reason no more valid to me than a Fatal Error resulting in a Blue Screen of Death.
 
1) Building the UN makes you eligible to be elected Secretary-General, which lets you propose resolutions. However, all Civs get a vote based on total population in their Civ. If you don't want to participate in the resolutions, vote Abstain, but if you do so, you are forced to follow the decision of the UN. If you hate it, but don't want to vote no, Defy the Resolution to make it fail automatically.

2) Cam_H explained it well.

3) Nukes. Ahh, the weirdest (to me) part of Civ. Basically, ICBMS and Tactical Nukes (BTS only) can be used to Nuke a city. First, the game checks to see if the Nuke will be intercepted; i.e, if you have built the SDI Project, there's a 75% chance that any nuke aiming for you will be intercepted and destroyed. If the Nuke is not intercepted, it hits the city, creating the wonderful Mushroom Cloud. It also converts the 8 squares around the city to "Fallout" terrain, which can be removed if you have research Ecology. Next, the game reduces the city's population by a certain amount (not sure how that works). Finally, the game performs a "killcheck" on each building in the city. World Wonders and National Wonders survive automatically, but every other building has a probability of being destroyed. If the building is destroyed, of course, it won't be in the city and you'll have to rebuild it. Also, using a nuke gives diplomatic penalties.

Each Nuke used will result in a -1 with the Nuked Civ, -1 with Civs Pleased or Friendly with that Civ, and may result in nations declaring war on you..
 
1) Building the UN makes you eligible to be elected Secretary-General, which lets you propose resolutions. However, all Civs get a vote based on total population in their Civ. If you don't want to participate in the resolutions, vote Abstain, but if you do so, you are forced to follow the decision of the UN. If you hate it, but don't want to vote no, Defy the Resolution to make it fail automatically.

2) Cam_H explained it well.

3) Nukes. Ahh, the weirdest (to me) part of Civ. Basically, ICBMS and Tactical Nukes (BTS only) can be used to Nuke a city. First, the game checks to see if the Nuke will be intercepted; i.e, if you have built the SDI Project, there's a 75% chance that any nuke aiming for you will be intercepted and destroyed. If the Nuke is not intercepted, it hits the city, creating the wonderful Mushroom Cloud. It also converts the 8 squares around the city to "Fallout" terrain, which can be removed if you have research Ecology. Next, the game reduces the city's population by a certain amount (not sure how that works). Finally, the game performs a "killcheck" on each building in the city. World Wonders and National Wonders survive automatically, but every other building has a probability of being destroyed. If the building is destroyed, of course, it won't be in the city and you'll have to rebuild it. Also, using a nuke gives diplomatic penalties.

Each Nuke used will result in a -1 with the Nuked Civ, -1 with Civs Pleased or Friendly with that Civ, and may result in nations declaring war on you..


are they even worth using? also wat kind of odds are we talking about like is there a 90 percent chance all buildings in the city will be destroyd or is it like 1 out of 100... also does it destroy towns farms etc? Thank you. Also in the UN for example if u vote for enviromentalism and people dont have it unlocked they auitomaticly get it anywway?
 
THank you all youve been very vey helpful i got eveything I needed answered also 1 last thing besides what i said before this one ^^^ what is the first strike dvantage upgrade do?
 
OMG GREAT!!!! i hit obstain every time and it stilll includes me now i cant use nuclear weapons!?!?!?!?!?!?!?! i have no choice???? I voted abstain!!!
 
ahh well that was fun i wanted to nuke em all before i got my space victory ahh well... i hope to get a confirmation on if u abstain it dont apply to u us it did for me.... im never building UN again!
 
Abstaining is like a neutral vote. It doesn't protect you from the stupid regulations they pass (I'm no UN fan IRL either.) You'll have to "defy" the resolution to make it fail automatically. I think this hurts your relationships though.
 
ahh well that was fun i wanted to nuke em all before i got my space victory ahh well... i hope to get a confirmation on if u abstain it dont apply to u us it did for me.... im never building UN again!

Abstaining is like a neutral vote. It doesn't protect you from the stupid regulations they pass (I'm no UN fan IRL either.) You'll have to "defy" the resolution to make it fail automatically. I think this hurts your relationships though.

not really
If you abstain, it just means that you have no opinion on the subject.
If you don't want a resolution to pass, you need to vote no.
If you REALLY don't want a resolution to pass you can defy the resolution (NEVER button), which has a quite high price : 5 unhappies in your cities for a while!
Those unhappies stack, meaning that if you defy resolutions often you're bound to have big happiness issues.

About the nukes :
1) they also kill troops, but you need more than 1 nuke hitting a stack to actually destroy a unit. often 2 nukes are enough, but I've seen it go up to 4 nukes needed to destroy the whole stack.
2) they cause global warming (I know it's not teh way it happens in RL, but it's a game)
 
Aha! First Strikes.

Basically (IIRC), any unit with a first strike "attacks" before the combat animations are shown. An Archer has 1 First Strike, right? So it'll attack a unit with all its strength before the opponent has a chance to inflict damage, then attacks again! Its like a double hit. It weakens the opponent before the actual battle. That's why Drill Line promotions are so good for units that can get them...

Also, nukes are really not worth using for two reasons:

1) The Diplomatic Penalties are killer.
2) they start Global Warming (random tiles turn into Desert. Stupid, yes, but included to prevent players from going nuke-happy)

However, if you can prevent an opponent from acheiving a Cultural or Space Victory, nuke the city to knock it down enough for you to attack/win yourself.
 
Back
Top Bottom