Unassigned Trait combos - a list for reference!

Gilgamesh should be Imp/Pro.
Imperialistic just because the first empires were in Sumeria and Protective for the Wall of Uruk.
 
What to think of Boudica's Aggressive/Charismatic?

Only 13 XP needed for Combat V. 'Normal' leaders would require 26 XP if I remember correctly. Barracks, Vassalage, Theocracy and a settled Great General will give units 3 promotions in addition to Combat I (which is a prequisite for promotions like Shock, Medic, etc.)

Welcome to a world of hurt.

Oh I am not looking forward to facing Boudicca, I can just imagine her war chariots and celtic warriors pouring across the border, you'll need Praetorians to stop them. If Firaxis gives Boudicca a lust for techs she will surely be unstoppable.
 
William of Orange will probably be Financial/Expansive, because of the trade and sailing.
Other possibilities would be Financial/Creative, because of the Dutch culture that was so prominent in the 17th century.
 
If Firaxis gives Boudicca a lust for techs she will surely be unstoppable.

That's a good point. It's not about traits, but the new leaders will have all sorts of hidden bonuses and not hidden too, for example Mansa's tendancy to trade at any time. I wonder how they will match these bonuses to the trait combinations.

for example Churchill never usually dominates a game, but Mehemet often does.

Who will be the new powerhouses?
 
Willem of Orange will get Financial - I can bet money on it. Both Creative/Financial and Expansive/Financial would fit him, imo.
 
Gilgamesh should be Imp/Pro.
Imperialistic just because the first empires were in Sumeria and Protective for the Wall of Uruk.

If that's the case, I hope Sumeria has either a really good UU or UB..or both..because most people would say that's the absolute worst trait combo to have.
 
I'd think Gilgamesh would be Spiritual and Expansive while Isabella becomes Spiritual and Imperialistic.
 
If that's the case, I hope Sumeria has either a really good UU or UB..or both..because most people would say that's the absolute worst trait combo to have.

Yeah, Protective isn't that good versus the AI because it prefers to pillage rather than attack cities. It's probably awesome in multiplayer and it sure is annoying to fight Protective NPCs. The production bonuses are a bit useless too with cultural defense being higher after 3 'pops'. Again it's a problem with the design of the concept it affects rather than the trait itself.

Imperialistic is just lacking something. The production bonus for Settlers is nice, but Great Generals aren't that good you will want shitloads of them (unlike Great People). Adding some economic bonus (foreign trade perhaps to stay in the theme of the trait) and/or another production bonus would go a long way.
 
how is imperialistic / expancve forbidden? Sure you get cheaper settlers and workers but the imperialistic traid does hardly anything else + it doesnt help maximum unless your whipping the settlers anyways... Ind/Phi would be the only "forbidden" trait combo afaik...
 
how is imperialistic / expancve forbidden? Sure you get cheaper settlers and workers but the imperialistic traid does hardly anything else + it doesnt help maximum unless your whipping the settlers anyways... Ind/Phi would be the only "forbidden" trait combo afaik...


It is not forbidden, it is taken.
Joao II of Portugal wil be Imp/Exp.
 
If that's the case, I hope Sumeria has either a really good UU or UB..or both..because most people would say that's the absolute worst trait combo to have.

Both traits help you in the very early game with cheap settlers and good city defense but are weak in mid and late game, so I think it is really fitting for Sumeria...
 
The missing combo protective/imperialistic sounds contradictive and more important is by far the weakest possible in my opinion. This needs a very strong UU or UB to compensate. Thematically it could fit for a new mesopotamian civ perhaps.
On the other hand i am looking forward to the dicussed financial/expansive combo. I loved vanilla Victorai for that. Its a fantastic combo, because cottage based financial economies normally lack of growth. With expansives cheaper workers and especially granaries you can grow and get rich! I think that would fit perfectly for the dutch. But financial/creative would, too.
 
Early workers, and Settlers, followed up by many workers building roads and cottages, and great geneerals and healthy cities to top it all of? I would not like to face a Exp/Imp civ on a duel map...

Hopefully all the new UU and UB's will be powerful, but not uber-powerful like the Praetorian...
 
We could see some shifts in traits like the time we moved from Vanilla to Warlords (notice that not in all cases the shift was to accomodate new traits - for example Gandhi became Spi/Phi, rather than Spi/Ind, and both combos were possible in Vanilla).

Anyway, here are my guesses assuming it does not happen (confirmed in bold):

Boadicea of Celts - Aggressive/Charismatic
Pericles of Greeks - Creative/Philosophical
Abraham Lincoln of Americans - Charismatic/Philosophical
Suleyman of Ottomans - Imperialistic/Industrious
Hammurabi of Babylonians - Organized/Protective
Pacal of Mayans - Creative/Expansive (?)
Gilgamesh of Sumerians - Imperialistic/Protective
Justinian of Byzantines - Imperialistic/Spiritual
William of Dutch - Creative/Financial
Sitting Bull of Native Americans- Creative/Protective
Joao II of Portuguese - Imperialistic/Expansive

And my guesses for missing leaders/civs:

Charles de Gaule of French - Charismatic/Creative
Empress Wu of Chinese - Imperialistic/Philosophical
Mursalis of Hittites - Aggressive/Organized
? of ? (South Asian Civ) - Philosophical/Protective
? of ? - Expansive/Financial

Combos unassigned:
- Financial/Organized
- Industrious/Philosophical
- Charismatic/Industrious
 
Just a thought that could throw a spanner in the works.

Everyone is assuming the traits will all stay the same. I'd be very surprised if they did, Imperialistic and Protective might recive a little boost. Personally I'd like to see walls and castles give a happiness each until obsoleted, nothing keeps the plebs in check like a big castle. It certainly would make protective more of an option.

It's also of note that new buildings are mentioned but no details are known yet. Some of these may well get a production bonus with particular traits. With this in mind what could be considered over powered at the moment might not be given any changes.
 
I hope they won't change the combos, even though some need boosts (Mostly Imperialistic, I think). I liked playing Mehmed huge-and-long-distance-empire with faster Workers and lower upkeep.

They probably will anyways... :(
 
I also hope they don't change the amount of traits, a few nudges to powers seems okay. The biggest surprise for me was when in the patch Firaxis made so many changes to pre-existing traits, more so than in the Expansion itself.

I think Protective really needs a new bonus aswell, perhaps making it take twice as long for an invader to raze a cottage/vilalge etc. so turn begins you can only raze once, insetaed of twice. It would certainly give a protective bonus, and compensate for the fact that the AI seems to prefer razing improvements to taking cities in the early stages of war.
 
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