Understanding the Zone Of Control

chrin67

Empereur
Joined
Nov 7, 2010
Messages
145
Location
France
Edit: This post was enhanced and is now a War Academy article: http://forums.civfanatics.com/showthread.php?t=444783

NOTE: the discussion about the ZOC issues with units having movement bonuses is still very interesting in this thread.

Bonsoir,
I tried to explain below the main aspects of the ZOC rule because I think it is not the simplest rule of Civ 5 and I found no article about this quite difficult aspect of the game.
I hope I understood it right :) (I used current release 1.0.1.383 for testing)

Understanding the Zone Of Control
limiting the ennemy movements​

Introduction
The zone of control (ZOC) is an important aspect of the unit movement during combat. The ZOC rule limits the movement of units that are adjacent to ennemy units and can be useful, for example to protect ranged units during combat.

Key concepts / abreviations

Combat Unit – a military unit that can engage in combat against other units or against cities.
Non-Combat Unit - a unit that cannot fight, i.e. Settlers, Workers, Work Boats, and Great People (in particular the Great General)
MP - movement points


Definition of the Zone Of Control
(Civilization V manual, page 53)

"Combat units exert a “Zone of Control” (ZOC) over the tiles around them. When a unit moves between two tiles within an enemy’s ZOC it expends all of its MPs."

What does it mean exactly?

If a unit moves DIRECTLY from one tile to another tile of the ZOC of the SAME ENNEMY COMBAT unit, it expends all its MPs for the current turn:

Ex. 1: the archer's movement is limited due to the ZOC of the ennemy lancer
ZOC_Img1.png

All words in the ZOC rule above are important:

1) Only COMBAT units exert a ZOC: so, non-combat units do NOT. But non-combat units must respect the ZOC of ennemy units.

2) the move must be done within the ZOC of AN ennemy unit: so, the rule does NOT apply if a unit leaves the ZOC of unit#1 and enters the ZOC of unit#2 .

Ex. 2: the swordsman can reach the wheat tile
ZOC_Img2.png

3) the move must be direct: so, the rule does NOT apply if a unit exits a ZOC and reenters it.

Ex. 3: the horseman may attack the swordsman because it may exit the ZOC of the lancer et reenter it before attacking, due to its 3 MPs.
ZOC_Img3.png

Special cases

Cities

- Cities exert a ZOC, too. Even if there is no garrison. A city ZOC applies to naval and to land units.

Ex. 4a: the swordsman's movement is limited by the city's ZOC
ZOC_Img4a.jpg

- Combat units also exert a ZOC on units that are stationed in an ennemy city.


Ex. 4b: the catapult's movement is limited by the warrior's ZOC
ZOC_Img4b.jpg

Embarked Units

Embarked combat units do NOT exert a ZOC.

Ex. 5: the trireme is not blocked by the embarked horseman.
ZOC_Img5.png

Naval Units vs Land Units

Naval Units exert a ZOC on ennemy naval units.
It seems that naval units also exert a ZOC on ennemy land units but land units do not exert a ZOC on ennemy naval units.

Ex. 6: the scout's movement is limited by the barbarian galley.
ZOC_Img6.png

Ex. 7: but the trireme is not blocked by the archer.
ZOC_Img7.jpg

Units with movement bonus

Units with a movement bonus (like Persian units during a GA) may move between two tiles within an enemy’s ZOC, and yet continue their movement due to the extra MPs (see examples reported in this thread).
 
Actually I just watched Wainy's LP and he mentioned the zone of control, very helpful article, thank you.
 
Bonsoir,
I think this is very nicely done. War Academy stuff. I wasn't very sure yet how it worked between land units and naval units, this article clears it up.

Merci for taking the time to test this and post the results!
 
yes, it is well known that the game has problems with some UU :)
e.g. english longbowmen that cannot always reach the targets 3 tiles away
 
I never played Persia, so I didn't know that about the Immortal, but I can see in DaveMcW picture how it works: the +1 movement of the Golden Age only gets added after its normal movement points are expended, right?
Gyathaar, I don't think it has 3 moves, it has 2 + 1. Or no, yeah, I see what you're saying, that could also be true.

That's probably reason for an extra line in chrin67's article.
 
I think it is just showing the path drawn in a wrong way..
Since it has 3 moves, it can get to the tile in question by first moving away to the left, then to the first tile the drawn path shows, and then to the final tile

Why does it misdraw the path? Is it just that the game is pretending the immortal only has 2 moves?
 
At the beginning of a golden age, a persian unit can only move as usual. To keep the full turns of lengh, the last turn is uncluded.

The reason is that the golden age begins the turn after, when you receive your first hammers and gold bonus. This is not as bug. Same for the great wall.
 
Civ V manual, page 185:

Persia / Unique Trait
Achaemenid Legacy: Golden Ages lasts 50% longer. Units receive a movement bonus and a
+10% attack and defense strength bonus during a Golden Age.


Indeed, the immortal has a movement bonus in the screenshot above!
But nobody can say if it is buggy or not because nobody knows what a movement bonus exactly means, and how the developers interpreted the rule and implemented it.

That's why some UUs are somewhat unforseeable in Civ V :)
 
and does it actually move to that spot when you release? interesting bug. i wonder if you can do the same thing with denmark disembarking
 
i wonder if you can do the same thing with denmark disembarking
Well, I just happen to have an old screenshot lying around that comes from a succession game that might help here.
At the time I didn't know much about Zone of Control, but tell me how this move is possible:

Embarkation.jpg


Just like with Persia's Golden Age, I think the extra movement gets added after the regular movement has been used. Although I admit I don't understand Denmark's embarkation bonus in the first place.
 
Indeed, the immortal has a movement bonus in the screenshot above!
But nobody can say if it is buggy or not because nobody knows what a movement bonus exactly means, and how the developers interpreted the rule and implemented it.

Ok i tought it was about another fact as i descripted before. Well, like vexing said, does it actually really cross that barb and go on the other side of the river?
 
The Immortal will be able to move to either spot Dave pointed out.

The reason for this is that his golden age has ended. Had he tried it during the golden age, it would not work since, during the GA, his maximum movement points would be at 3.

His Immortal will expend up to the 2 movement maximum to get to the first tile (ZoC only takes away up to your 'max' movement points, not your total available), so he will still have 1 MP left over since he's at 3/2 movement.

This also works for crossing rivers or anything else that eats up movement points. It's only on the turn that your golden age ends that this can occur.

As per Danish embarked units, yes, they get the same mechanic happening. They move with their entire embarked movement points, but once they land, their 'max' is dropped down to what it is normally. So you will usually have a lot of excess movement points to continue the fight and ignore ZoC issues.
 
That would have occured on the first turn of the GA if the movement bonus was added there instead of 1 turn later(here is when the GA ends).
 
i checked with harald, he can exploit the same bug upon disembarking.
after steam power your rifleman can disembark with 4/2 left, and moving across zoc drops it to 2/2.

also zoc doesn't apply to his disembarkation at all.

attachment.php


also madjinn is right in his analysis: it's expelling max movement points available. a knight crossing zoc goes from 4/3 to 1/3

you can also cross rivers and move additional tiles
 

Attachments

  • zoc.jpg
    zoc.jpg
    66.7 KB · Views: 3,489
Merci for your explanations, MadDjinn
I edited the article above to mention the ZOC issue you described.
 
Top Bottom