Undo or Back button for Workers

brinko

witness of the past
Joined
Jan 8, 2005
Messages
354
Location
Western Canada
Ever accidently move an important worker to the wrong square, and cry that there is no back button and end up losing valuable turns trying to get to where u intially wanted to go?

with my new suggestion of an undo or back button, u would never have to waste turns again!

i know this system could be abused for military units, but maybe something can be done for worker units.
 
Even with worker units, you might "accidentally" uncover some information about some land under FoW and then undo it, now knowing what's there that you weren't supposed to see without moving in that direction.
 
yeah ur right, i guess one will just have to live with ones mistakes
 
I like the idea-just make it so that movement can't be undone, but actions can be. Now if you tell a worker to irrigate, then realize you wanted a mine instead, you can activate the worker, but it loses its turn.
 
wombatoftruth said:
I like the idea-just make it so that movement can't be undone, but actions can be. Now if you tell a worker to irrigate, then realize you wanted a mine instead, you can activate the worker, but it loses its turn.

This system would still need some tweaking though. Examples of possible exploits:
Building an outpost and undoing it thus oncovering map info for free.
Build a road, move tropps over it and undo the road afterwards and build something instead.
 
its not the biggest deal, its just that sometimes i move without thinking after long hours of play, i would intend to move to the left but i accidently move to the top...then i have a sudden thought of "i wish there was a back button" but otherwise its no biggie..
 
Something else I would like to see is a "back" button for when you hit spacebar. I've hit the "Hold" button plenty of times on accident, and I don't see how that could be exploited, i you were allowed to click it again.
 
To the person who mentioned that even workers can uncover the fog of war...

I seem to remember a game with an undo button for all movements, with a caveat. The caveat was that if the move actually revealed information in one way or another (ie removed fog of war), then the undo command would be greyed out.

Would be a great mechanic for civ. You move a troop through the middle of your territory. Hit the wrong key or get mixed up where you were moving him (or cross a river by accident), you can change your mind by the end of the turn. Troops on the border are treated differently of course, and undo movement is not an option for them.

This feature would have saved me from some annoying reloads in Civ3. Sometimes at 4am in a civ induced haze, I make a critical mistake (like moving all new defenders to the wrong city or something) that requires me to reload.
 
i agree with zombies theory of enabling a back button when it does not interfere with a fog of war.

gj on the insight civzombie, i think now we have a method that could please everyone.
 
You can also plot all the worker movements for the next turn but not have them move until you press the spacebar for the next turn. This should only work if the worker will loose all its movement points by entering that certain tile. If the worker still has movement points left you shouldn't need this protection. BTW: if a worker enters a tile and loses all its movement points it won't loose a possible action by being moved when the turn is ending. The worker couldn't perform any action anyhow (remember how it lost its moving points)!
 
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