Undocumented features in new patch

The_Quasar

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Oct 1, 2010
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In the new patch (19th December 2011) they have speeded up the aircraft animations considerably... they are now much better, and something we have asked for many times.

Anybody discovered any more undocumented improvements?
 
In the new patch (19th December 2011) they have speeded up the aircraft animations considerably... they are now much better, and something we have asked for many times.

Anybody discovered any more undocumented improvements?

If this is true, thank the lord! Aircraft animation skipping/speeding up/whatever was at the top of my list in terms of random improvements that just make it a little easier to play the game.
 
Just was thinking why the Patch was 76MB large.
Hope they improved much more.
 
I did post this in the other thread also ..

they did something with the between turn animations - apparently they turn off display updates - cursor turns to windows normal pointer/hourglass for a few seconds [different thread(s) for calculations?] and then BOOM - new turn with all AI units quickly dashing towards their new position simultaneously...

I feel like between turn time has improved - decreased ...
 
In the new patch (19th December 2011) they have speeded up the aircraft animations considerably... they are now much better, and something we have asked for many times.

Anybody discovered any more undocumented improvements?

Oh great change :) Been waiting a while for that one!
 
Small example that I hve noticed is that after you click on "you'll pay for this in time", the AI now says "We'll see about that" or some other response that makes sense as a reply.

Never saw that before...
 
The line 'We'll see about that' is in 'Civ5_Dialog_GENERIC' and this file has last been updated Aug 11 (last patch), so this line can't be new.
There are % chances that you get a certain line, so sometimes you get a line that you didn't see before.
Browsing through the diplomacy files I don't see any file that got an update.
 
Just noticed, when building a National Wonder, if you drop a new city, It immediatly removes the NW from the building city, even if you purchase the required building (ie Barracks for Heroic Epic) before the end of the turn.
 
Small example that I hve noticed is that after you click on "you'll pay for this in time", the AI now says "We'll see about that" or some other response that makes sense as a reply.

Never saw that before...

That was definitely there before.

As for new features, I swear Polynesia now spams cities even more than before...
 
Just noticed, when building a National Wonder, if you drop a new city, It immediatly removes the NW from the building city, even if you purchase the required building (ie Barracks for Heroic Epic) before the end of the turn.

I did this yesterday and it went fine. New city, purchase buildings, national wonder kept on building.
 
Just noticed, when building a National Wonder, if you drop a new city, It immediatly removes the NW from the building city, even if you purchase the required building (ie Barracks for Heroic Epic) before the end of the turn.

That was there before.
Whenever I built a second city after starting the National College, production immediately stopped.
 
Just noticed, when building a National Wonder, if you drop a new city, It immediatly removes the NW from the building city, even if you purchase the required building (ie Barracks for Heroic Epic) before the end of the turn.

Did you purchase the buildings immediately (upon creation) or did you leave the city view and then come back later? As the game progresses from unit to unit or even a city happens to be in the progression, turns are "finished". It is quite possible that the city building the NW had finished it's turn. It is hard to put a handle on how the game actually finishes a turn.

If you place the wonder back into production, it should keep the progress made, even if you do it several turns later. You have to do it in the same city. You cannot switch cities and keep the progress. If it does not keep production, then the patch changed things again, because that issue was addressed several patches ago.

One should be able to buy those needed buildings and continue the NW. You should not be held back (if you have the gold) in expanding cities. There is already an unhapiness penalty and the cost of the NW will go up, but progress made should be maintained. There could be an issue though in the way the cost is figured and it is just deleting the NW due to that, but that is a issue that needs to be fixed again if that is the case.
 
It could also be a "set up" patch for the next DLC.

Yeah i hope so.
Just to note that i got no ctd since the last patch, and well this this is also great.
 
Has Factory been like this before?
Production +10%
Production + 4 :c5production:
and the great person bonus

I seem to remember it was weaker, but maybe I'm wrong.

Also, before the latest patch playing with mods was almost impossible for me, as the game crashed after 100 or so turns and then kept crashing.

Now I've played a modded game with only one single crash, and after that I just loaded autosave.
:)
 
The factory was changed a couple of patches back... before that it was, iirc, +40% or similar (perhaps someone could confirm, or give the correct figure?). It was changed in a hammer rebalance.

The last few couple of patches have helped the stability of the game considerably, when it first came out it was quite poor, now it's much much better.
 
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