Bill Bisco
Callous Calling
- Joined
- Apr 28, 2007
- Messages
- 590
What undocumented features do you think are the most confusing to new players?
This is technically the wrong question. The Civilopedia should document all features. I shouldn't have to open up Python to figure out how a mechanic works. I will list some (there are many) undoumented features. I don't know if this will make any difference but I'll list it anway.
1. Mining vs. Bronzeworking vs. Ironworking vs. Mithril Working
Every other resource in the game, as soon as you research the appropriate tech, you can work that resource and transfer it to your capital. Yet, these mining techs break that rule; copper and iron won't show up in your capital even if you work the tile and have a road to it unless you have an additional tech (bronze working and ironworking).
Yet, you break your own pattern with Mithril Working after Ironworking. One might think that they needed Mithril Weapons to take advantage of the Mithril in a territory.
If you're going to make exceptions that you think are cool, then you need to state those exceptions on the techs themselves.
2. Summoning Hyborem/Infernal Civilization
HOW DO I SUMMON HYBOREM! NOTHING IN THE PEDIA TELLS ME HOW!
3. Infernal Mechanics
What does it mean that the infernals enter the world? What do they start with?
You should state that infernals get an Elder Council, Forge, Mage Guild, etc. in every city and that they spread AV to every city they capture. Knowing this influences my decisions whether to go for Infernals or not
4. Mercurian Mechanics
What does it mean that the Mercurians enter the world? What do they start with?
5. Manes/Angel Mechanics
Oh, adepts with entropy or death spells, die and become manes. That'd be nice to know. I sure wish that it was in the Civilopedia so that I could take advantage of it!
Wow, you mean that RoK, Empy, Order units that die get reborn as angels! That'd be nice to know in the Civilopedia!
6. FoL Mechanics
Oh, adopting FoL as my State Religion has a 1% of turning my forests into ancient forests that will give me an extra food?! That would really affect my choices whether to research that religion or not or whether I want to chop down so many trees earlier on!
7. Temple of the Hand
Wow, making this temple increases production in the tiles around my city! That'd be nice to know in the Pedia!
8. Balseraph Puppets
Wow, every Balseraph Mage gets to summon a puppet. This might influence me to go to the magic route. This sure would be nice to know in the pedia!!
9. Adaptive Trait
Exactly which trait is the adaptive trait hmm? Exactly which trait gets replaced?
10. Worldspells not documented
Ex: How long does Arcane Lacuna, Stasis, etc. last? Hmm?? That's really important to know for timing!
11. How do I use Seven Pines?
Oh, I have to have a unit standing on it? not merely have a road connecting to it. And the button won't appear unless I'm in a war?
Document that I have to physically have a unit standing there please.
12. Dwarven Vault
The Dwarven Vault needs to say what each level of Gold Per City gives, not merely just listing the tiers.
13. AC Counter not Explained
The AC counter needs to list everything that raises it and everything that lowers it. Not some general fluff about how or why you should avoid it or how you think its an apocalyptic battle
14. How am I supposed to know that Elven Workers can work tiles in forests without chopping forests! The pedia says nothing! I might assume that capturing an Elf, or gifting an elf might allow them to build improvements without forests.
15. Beasts of Agares need to state exactly how many turns they city will revolt after building them, not some vague statement.
16. Kuriorates
Maybe it should be listed directly in front of the Kuriorate Civilization Entry that they have a weird mechanic that limits their number of cities. Maybe I should know about settlements in the main entry of Kurios rather than building a 4th city and wondering what the heck it means by settlement.
Maybe there should be a listing of how many main cities the Kuriorates are allowed to have per map size. Hmm?
17. Can't build Elder Councils, Libraries, Adepts, things with guns etc.
Yeah, you know, knowing what a Civ arbitrarily can't do is important when picking a Civ. I shouldn't have to start a game with a Civ to find out what it arbitrarily can't do.
...and many others
To Conclude: This is a Strategy game; not an RPG. You need to separate Fluff From Crunch. I shouldn't need to read background to have a vague idea of what building the unit or building does. You need to state what civilizations do and what the unique mechanics do. It is childish and insulting to have hidden features in a strategy game. The Pedia is supposed to be a source of truth to learn about the game; Utilize it please.