Undocumented Features need to be Documented

@Bill Bisco

You could always volunteer your time to help document these things instead of sounding like a know-it-all smartass.

I like your threads, as they often lead to interesting discussions, and you seem like a smart person, but you very often come across sounding cocky and unappreciative, and that irks me ever so slightly....and I haven't volunteered ANY of my time for this mod, so think about how it sounds to someone who has spent literally hundreds of man hours on the thing...

Don't stress it. I asked Bill to be more polite, he is being more polite. Most importantly Im getting this stuff into the pedia so its a win for everyone.
 
Well, I wasn't really stressing, as I said it irked me ever so slightly. :P

On an aside, I grew up in Toledo....noticed you hail from Ohio. w00t for corn!
 
I've got a quick question that keeps bugging me, but I hadn't gotten around to posting. What does Odio's Prison do? Everything I've read says +25% strength within 3 tiles but that seems odd...

Is it really +25% for everybody, so no effect except on the boundary since +25%'s of both combatants more or less cancel?
Is it +25% to anyone built in the area? If so I'd expect to see a promotion.
Is it +25% only to the owner's units, this seems to make the most sense?
I'll stop guessing and hope someone is kind enough to provide an answer. Thanks for the super awesome mod!
 
I've got a quick question that keeps bugging me, but I hadn't gotten around to posting. What does Odio's Prison do? Everything I've read says +25% strength within 3 tiles but that seems odd...

Is it really +25% for everybody, so no effect except on the boundary since +25%'s of both combatants more or less cancel?
Is it +25% to anyone built in the area? If so I'd expect to see a promotion.
Is it +25% only to the owner's units, this seems to make the most sense?
I'll stop guessing and hope someone is kind enough to provide an answer. Thanks for the super awesome mod!

It operates exactly like a fort (its the same mechanic). So the bonus goes to the owner, and it turns off if an enemy unit is in the tile.
 
Having read the manual, the 'pedia, the forum strategy guides and played the game, I knew most of the answers in some fashion but it would probably be better for newcomers not to be so dedicated in ferreting out the info.

(BTW, I never felt insulted by the "research", much of what you need to know you find out while playing a quick-and-dirty game or two, no problemo! I have felt insulted by all the PMs I receive about my changing avatars so often, but everyone in Elfland does it!)
 
Part of the fun for me, back in fire, was to figure out how everything worked. And a few play-throughs usually nets you all you need to know.

Honestly I agree... But I can see the point of documentation... Although I've gotten a bit behind in my mod as well, Malakim+ and Doviello+ both had concept entries describing all features I added to the civs. I'm working on slowly expanding that to all other civs as well... Might be a good idea for FfH. Allows users to see exactly what UUs a civ has, UBs, other special features.

I believe i saw this in pedia ...

You did. You can get to all of them from the one listed, clicking on the replaced by link I believe.
 
Having read the manual, the 'pedia, the forum strategy guides and played the game, I knew most of the answers in some fashion but it would probably be better for newcomers not to be so dedicated in ferreting out the info.

(BTW, I never felt insulted by the "research", much of what you need to know you find out while playing a quick-and-dirty game or two, no problemo! I have felt insulted by all the PMs I receive about my changing avatars so often, but everyone in Elfland does it!)

People give you a hard time about changing your avatar? That's "Strange". :lol: Really, who cares. :confused:
 
I psent the past 2 nights working on the civ info mouseover. I think it adds some nice stuff.
 

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The manual is more extensive then the pedia.

Yeah, that I don't get -- first you should get everything documented in one place, then duplicate the documentation. It's too confusing to have conflicting sources of information. Unless that's what you're already doing.

Anyway (about whether documentation is fun or unfun) personally I do not find it fun to figure out mechanics. I prefer to have them documented.
 
Well, I prefer Kael to work on future versions instead of the civilopedia. :)
 
I've always been slightly irked by the:

Calabim Palace - (Bannor Palace)

Especially since it means that the Bannor are the only civ to apparently not get a palace (if you just go by mouseover data).

If the code isn't juggled to exclude the "what I replace" tidbit, it'd be nice to create a "dummy Palace" which acts as the default which EVERYONE replaces and is just called "Palace".
 
Am I the only one who realized that the OP got the starting units of "Vanilla BtS" wrong? It's Scouts for civs with Hunting, otherwise Warriors.

Glad that something constructive is coming from this whine thread.
 
@Bill: First I want to say that I really didn't like your tone in the first post Bill, but it all seems to have worked out for the better after all. I think you might have put the wrong emphasize on Kael's question.

I did an updated civilopedia once, but I think it was right before the game got a big update and it was hard to convert it. And at that time I didn't have a reliable internet connection so I never got to update it myself.

In it I expanded the civilization pages and listed all unique buildings for everyone etc.
Sorted units by type
Sorted buildings and wonders by type
Sorted promotions by type (all magical, races, etc separated)
.. etc.

And I added some more mouse-over help (I think).

I also improved on the building pop ups and such.

It was for FfH2 0.32l, can read about it here: Interface Upgrade (More images there too)
Check spoiler for some images:
Spoiler Images :
attachment.php

attachment.php

attachment.php

 
That's really neat, Grey Fox.

So, in 0.32 there actually was a Trojan Horse? And here I thought it was just something Orbis made up. :l

If you, or anyone else, ever updates/makes something similar, I'd suggest changing the "Units" build category to "Miscellaneous Units".
 
Grey Fox said:
@Bill: First I want to say that I really didn't like your tone in the first post Bill, but it all seems to have worked out for the better after all. I think you might have put the wrong emphasize on Kael's question.

I did an updated civilopedia once, but I think it was right before the game got a big update and it was hard to convert it. And at that time I didn't have a reliable internet connection so I never got to update it myself.

In it I expanded the civilization pages and listed all unique buildings for everyone etc.
Sorted units by type
Sorted buildings and wonders by type
Sorted promotions by type (all magical, races, etc separated)
.. etc.

And I added some more mouse-over help (I think).

I also improved on the building pop ups and such.

It was for FfH2 0.32l, can read about it here: Interface Upgrade (More images there too)
Check spoiler for some images:

oh man, i remember that tread.
i was new to ffh back then and the civilopedia was bad for a newbe. back than you had to know where you are looking for some info. it was really hard (i think its is still hard if you are new to ffh2).

i was so excited that your mod will be merged with the original ffh2 like Kael sayed in your thread but nothing happend :( back then....

i would love to see your mod in the normal ffh2 because it was a better interface ...
 
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