duennbrettbohrer
Chieftain
We all know the AI gets its units only partly by producing them in the standard fashion; many of them just appear by an "act of God", if there is a God in Civ. This in itself wouldn't be a problem for a good player; what's really annoying ist that the AI gets its new units IMMEDIATELY after the necessary discovery has been made.
Example: I play HotSeat with a friend, I have tanks, he hasn't. I give the tank tech. away to the Russians, my friends mortal enemies. What happens? The NEXT turn, the Russians turn up with EIGHT tanks and flatten everything in sight, I have to play on all alone..
I think that this sort of thing shouldn't happen: if the AI wants to cheat, there should be a time lag of about 3 turns before new military units appear out of thin air.
Example: I play HotSeat with a friend, I have tanks, he hasn't. I give the tank tech. away to the Russians, my friends mortal enemies. What happens? The NEXT turn, the Russians turn up with EIGHT tanks and flatten everything in sight, I have to play on all alone..
I think that this sort of thing shouldn't happen: if the AI wants to cheat, there should be a time lag of about 3 turns before new military units appear out of thin air.