Turn 0: My very first SG turn, hope I don't smoke too much :weed: Do the suggested adjustments: gift clams to Boudica, revolt to Buddhism, switch off research, adjust micromanagement. Whew! Nervously, I press enter ...
Turn 1: Oracle built in a far away land. Tenochtitlan settler -> library. Axe beats archer. Worker at capital starts roading towards SB. Qin is boasting about his swordsmen. Settler starts moving towards putative city site to be ready when needed. Warrior moves to guard northern cities.
Turn 2: A barb archer eats Zara's scout, moving out of the barb city in the process. I'm torn between attacking (two axes versus two archers) and waiting. I calculate that we would have 60% odds of winning both. In the end I decide that it would be too risky.
Turn 3: Nada. The archer that ate the scout now has a CG promotion. Oh, well.
Turn 4: Sitting Bull offers Open Borders. I refuse. Nanjing gets a border pop, picking up our future cows in the process. I move the now healed third axe next to the barb city by itself, in the forlorn hope that they will send a couple of archers to suicide on it.
Turn 5: Babylon shows up. Hammurabi founded Hinduism and is the score leader.
He wants open borders, I refuse.
The capital finally whips its library. Note that at some point in the last couple of turns Teotihuacan finished its rax and started an axe, which I forgot to write down.
Turn 6: Tenochtitlan library -> axe. Qin founds Chengdu, claiming our fish. It was a mistake not to attack the barb city when I had the chance earlier. Mea culpa. I was worried that, if I attacked prematurely, I would lose my chance permanently along with most of our army (we only had four axes at that point for our entire empire).
Turn 7: Workers have finished roading to Sitting Bull, so I sign open borders to connect our cities. Settler retreats towards Rusten's originally proposed city site.
Turn 8: Zara pops up offering crabs for copper. I refuse (deal is unequal anyway).
Can we accept trades like this or do our variant rules ban them as well? I hadn't immediately realized we had a second copper.
I switch the capital to a work boat to be able to get the crabs city up and running immediately. I consider gifting the second copper to Boudica (who seems to have metal anyway, as she asks us to fear her axeman), but decide to wait for the team's opinion and hope no one demands it.
Turn 9: Qin revolts to HR, Zara is now Buddhist. We apparently picked the right horse.
Turn 10: Teotihuacan axe -> axe.
Turn 11: Sojourner Truth (Great Prophet) born in a far away land. SB's borders expand to take our crabs. Wonderful. I decide to found the city anyway as we want to get culture there sooner rather than later and maintenance will be low. Crabs are first circle so we should be able to steal them back. Switch capital to axe again as we cannot get crabs immediately anyway.
Turn 12: Zara must have currency as he can now trade gold. New barb archer pops up in barb city.
Turn 13: Babylon builds hindu shrine.
Turn 14: Boudica is buddhist, hurrah. Qin sends a settler to grab the space between our cities. Considerably less hurrah. Boudica is also sending a settler in that general direction.
Turn 15: Teotihuacan axe - > library (need culture to win the border battle with Boudica). Qin is now buddhist too. Everyone is of the same religion except Hammurabi, which is not good for our rush, but at least our diplomacy is doing well. Tenochtitlan axe -> work boat. We should probably use the WB to scout as Sitting Bull is providing a work boat of his own for the crabs.
The world as we know it:
I'm not overly happy with this turnset. I feel that I missed an opportunity with that barb city to get a much better site, and, overall, although our economy is a little better, I don't feel we accomplished much on my watch. Any advice on how I could have done better would be appreciated.