pigswill
fly (one day)
Haven't looked at the save recently (and I'm posting from work instead of working...). If we're going for calendar and paper how does that fit in with GS production for educ and lib?
Haven't looked at the save recently (and I'm posting from work instead of working...). If we're going for calendar and paper how does that fit in with GS production for educ and lib?
Very useful information--thanks@Dirk: Just found DanF's original explanation regarding the 8 bordering tiles
http://forums.civfanatics.com/showpost.php?p=7190899&postcount=84
When you reach 8 bordering tiles with a civ you become a land target (LT). This means you are much more likely to become the chosen victim once they decided to go to war. It doesn't seem to have any effect on whether they make an initial decision to go to war.
As long as you are not a LT (but still on the same continent so not LH), you will only be considered in pass 3 of a TOTAL WAR victim search (and never for limited war or dogpile war).
The exact calculation is complicated, but it seems like a useful rule of thumb to avoid 8 bordering tiles when you want to minimize chances of early DoW.
I am against drafting on this game. We should stay in bureaucracy all the time. If we need muskets, we can whip them, although CG2 longbows should be fine too.So i'm all for experimenting with some mounted blitz attacks. Drafted muskets for these attacks are great to defend the conquered lands , if we don't get the spy points up in time we can use trebs. But once you use trebs you lose the lightning speed of purely mounted attacks.
Have to think about the time frame, would cataphracts be best or cuirassiers? We might get to mil trad earlier than guilds. Also as silver stated earlier cuirassiers ignore wall/castle defense.
Yes I've rarely seen a setup this good for drafting for all those points.We're not in a hurry to decide, there are some factors in this game that make drafting great:
- we don't have much to build so we will build the hippo's and the GT rather early
- with the hippo's we could fight unhappiness from overdrafting rather easy
- since we're spiritual we can slip into natio and theo rather easyily, this means that the
musket's we'll draft get one promo out of the box
- we have lots of happiness resources iirc
So even 5 turns of natio could mean 5 muskets from GT, 1-2 from the other cities ~ 15-20 muskets almost for free. We can reserve the whipping for cataphracts and trebs in this case. Whatever we do, this can't be bad.