First off, I hope "lengthen the sets a bit" includes 20-turns-sets

I just got carried away a bit
I first dial up Charly and do the trade suggested (gunpowder for PP) - just that he also wants a whopping 890g! I say to myself "so what" and agree. In hindsight, this trade was quite stupid, first, I gave him the gold to upgrade his knights to cuirassiers (and AIs are horse-happy...) and second, I gave him access to his new top-defender, and protective muskets aren't so fun dealing with...
1090AD
Ramsses gets a GM in the city I
could take this turn (Memphis) but with only few damaged defenders left. I decide to wait, hoping he'll settle the GM.
1100AD
I capture Memphis but no luck - the GM is on his way somewhere to cashbomb (whatever good this does to the egyptian economy). Anyway, the city has some nice buildings which make the trip worthwile. Also, during the battle for Memphis, we get a GG which will be attached to a cata to make another super-medic. Thing is, we won't be able to form two decent stacks (charly is doing good power-wise) so I should've settled him.
1110AD
I capture two more cities, Elephantine and Heliopolis, both unspectacular cities. Now, Ramsses is down to one city, Pi-Ramsses and I let him capitulate (and get Banking and Optics).
Now the war is over (and the 5-turn-delay faded away) I switch to Theocracy and Mercantilism. I don't see why we were in OR, an expensive civic good for infrastructure phases. And we are not in a infrastructure phase right now so I'd rather spend the money on teching.
I also catch a glimpse of charly's SOD:
1120AD
Galilei is born in Madrid. As Madrid also is the city with the highest beaker output I build an Academy there.
J/K

He's still chillin' around there... He'll bulb SM or can kick off a GA... Whatever.
1130AD
You might notice Wang vassalizing voluntarily to Charly. I wonder whether he'll regret that soonish...
1140AD
Chemistry in, select Steel for cannons.
We make contact with one of the overseas AIs. His score indicates how he's doing...
1190AD
I feel ready to declare on Charly-man. He does have a big stack of units which are nearly all killed on the first turn of war, at the cost of a treb and a few brave catas. We get a GG who gets settled in Adrianople.
1200AD
I switch to slavery, firstly to whip the ex-egyptian cities and for emergency-defender-whipping in threatened border-cities. The lost hammers hurt, but at least we don't need the CS-spec-slots. Priests FTW!
1230AD
After long years of bombarding and harsh fights, finally the first city, Florence falls. I also happen to forget to take a screenshot. Those catas that have 2MP left immediately march on.
1240AD
We get a GE in Madrid. He'd bulb Replacable Parts (like we need that), could rush some wonder or kick off a GA.
While our quickly-advancing catas capture Nuernberg (which was flipped by a spy who got caught

) a GG gets born who settles down in Adrianople as well (now Constantinople and Adrianople both bulid 11xp-catas).
I alt-click on a city bar and ctrl-click on "Trebuchet" to start trebs everywhere as Steel is due in 1.
1250AD
Steel > MT
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A few notes:
- We barely had any siege units. As the catas had decent odds, I decided to wait until steel hits home. We now have the money to upgrade our remaining trebs (a treb->cannon upgrade only costs 80g!). Together with the completing cannons everywhere we're fine.
- We have about 30 catas. They have some issues with the high-%-defences. We'll soon have effecient defence-removers and probabely another city revolt to speed things up a bit. A spy is on the way (probabely build a second to be safe).
- When I smashed Charly's SOD I nearly always had around 70-80% odds but won at least 90% of the fights, I have overall been quite lucky. We could be in quite a worse shape now but won't have any problems anymore.
- We have 2 super-medics. Make sure they split up when someone decides to split our forces up in 2 stacks.
- I decided to tech Military Tradition next, on the way to cavalry or so. It doesn't matter, but might speed things up a bit. I doubt we'll get to communism anyway.
- We should probabely switch back to CS to get those hammers back. There shouldn't be any need for emergency-whipping anymore and basic infrastructure is in place everywhere.
- While I tried not to build any of the banned buildings, it might have happened. There are just so many cities asking what to build every turn. I carefully scrolled down to catas usually but might have misclicked (tough I doubt it).
- A look at the power graph nicely summs up our achievement lately:
- Our main stack, currently awaiting orders in Nuernberg:
- Our ex-egyptian cities:
- A few units at the gates of Augsburg:
- Techscreen:
- Any ideas for ungy-06??
View attachment UNGY5 AD-1270.CivBeyondSwordSave