1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Unique Ability Elimination Thread

Discussion in 'Civ5 - General Discussions' started by crawf0rd, Sep 20, 2012.

  1. Moriarte

    Moriarte Immortal

    Joined:
    May 10, 2012
    Messages:
    1,899
    Manifest Destiny 18
    Trade Caravans 19
    Diplomatic Marriage 19
    Sacrificial Captives 20
    Ingenuity 17
    Patriarchate of Constantinople 20
    Phoenician Heritage 25
    Druidic Lore 18
    Art of War 19
    Viking Fury 13
    Monument Builders 20
    Sun Never Sets 21
    Spirit of Adwa 19
    Ancien Regime 21
    Furor Teutonicus 15
    Hellenic League 17
    Scourge of God 20
    Great Andean Road 21
    The Great Warpath 18
    Bushido 18
    Scholars of the Jade Hall 20
    The Long Count 21
    Mongol Terror 16
    Dutch East India Company 25
    Barbary Corsairs 18
    Achaemenid Legacy 22
    Wayfinding 20
    The Glory of Rome 24
    Siberian Riches 19
    Father Governs Children 21
    Seven Cities of Gold 17
    Nobel Prize 22
    River Warlord 20

    Manifest Destiny: Scouting is essential to CiV. With some luck i will clear standard sized Pangaea map in first 100 turns, which usually ends up in warmongering. :lol:

    Tile buying is situational in my opinion. But always brings warm feelings: ah, yes, only 30 gold, nice!

    Siberian Riches: I never really had problems with strategics. I can either have them or buy them, or find them and settle on top. That is why i think there are more appealing unique traits out there.
     
  2. Awsome Sause

    Awsome Sause Chieftain

    Joined:
    Jul 26, 2012
    Messages:
    68
    Manifest Destiny 18
    Trade Caravans 19
    Diplomatic Marriage 19
    Sacrificial Captives 20
    Ingenuity 17
    Patriarchate of Constantinople 20
    Phoenician Heritage 25
    Druidic Lore 18
    Art of War 19
    Viking Fury 13
    Monument Builders 20
    Sun Never Sets 21
    Spirit of Adwa 19
    Ancien Regime 21
    Furor Teutonicus 13
    Hellenic League 17
    Scourge of God 20
    Great Andean Road 22
    The Great Warpath 18
    Bushido 18
    Scholars of the Jade Hall 20
    The Long Count 21
    Mongol Terror 16
    Dutch East India Company 25
    Barbary Corsairs 18
    Achaemenid Legacy 22
    Wayfinding 20
    The Glory of Rome 24
    Siberian Riches 19
    Father Governs Children 21
    Seven Cities of Gold 17
    Nobel Prize 22
    River Warlord 20

    Furor Teutonicus: saves only a small amount of money and not many barbs are converted through out the course of the game.

    Great Andean Road: saves a large amount of money and the hill bonus is huge when attacking.
     
  3. Wabango

    Wabango Chieftain

    Joined:
    Jul 5, 2012
    Messages:
    77
    Location:
    Canada
    Manifest Destiny 18
    Trade Caravans 19
    Diplomatic Marriage 19
    Sacrificial Captives 20
    Ingenuity 18
    Patriarchate of Constantinople 20
    Phoenician Heritage 25
    Druidic Lore 18
    Art of War 19
    Viking Fury 11
    Monument Builders 20
    Sun Never Sets 21
    Spirit of Adwa 19
    Ancien Regime 21
    Furor Teutonicus 13
    Hellenic League 17
    Scourge of God 20
    Great Andean Road 22
    The Great Warpath 18
    Bushido 18
    Scholars of the Jade Hall 20
    The Long Count 21
    Mongol Terror 16
    Dutch East India Company 25
    Barbary Corsairs 18
    Achaemenid Legacy 22
    Wayfinding 20
    The Glory of Rome 24
    Siberian Riches 19
    Father Governs Children 21
    Seven Cities of Gold 17
    Nobel Prize 22
    River Warlord 20

    I am a big fan of early great people, especially on higher levels.
     
  4. Gucumatz

    Gucumatz JS, secretly Rod Serling

    Joined:
    Dec 11, 2011
    Messages:
    6,181
    Sort of a reason. But no reason for downvoting. Does that count as a discard vote?
     
  5. crawf0rd

    crawf0rd The One and Only

    Joined:
    Jan 30, 2012
    Messages:
    483
    I am willing to overlook his recent theft of one of his reasons with a solemn promise that it won't happen again.
     
  6. HelloGoodbye123

    HelloGoodbye123 Warlord

    Joined:
    Aug 6, 2009
    Messages:
    284
    Location:
    U.S.A California
    Manifest Destiny 18
    Trade Caravans 19
    Diplomatic Marriage 19 (plus 1) = 20
    Sacrificial Captives 20
    Ingenuity 18
    Patriarchate of Constantinople 20
    Phoenician Heritage 25
    Druidic Lore 18
    Art of War 19
    Viking Fury 11
    Monument Builders 20
    Sun Never Sets 21
    Spirit of Adwa 19
    Ancien Regime 21
    Furor Teutonicus 13 (miuns 2) = 11
    Hellenic League 17
    Scourge of God 20
    Great Andean Road 22
    The Great Warpath 18
    Bushido 18
    Scholars of the Jade Hall 20
    The Long Count 21
    Mongol Terror 16
    Dutch East India Company 25
    Barbary Corsairs 18
    Achaemenid Legacy 22
    Wayfinding 20
    The Glory of Rome 24
    Siberian Riches 19
    Father Governs Children 21
    Seven Cities of Gold 17
    Nobel Prize 22
    River Warlord 20

    Diplomatic Marriage - A very fun ability to use, always gives you a good game

    Furor Teutonicus - I feel the bonus is too much of a dice game. If you arent guranteed the bonus is it even a bonus?
     
  7. Lordleoz

    Lordleoz Prince

    Joined:
    Jul 15, 2012
    Messages:
    399
    Location:
    Shanghai, China
    Manifest Destiny 18
    Trade Caravans 19
    Diplomatic Marriage 20
    Sacrificial Captives 20
    Ingenuity 18
    Patriarchate of Constantinople 20
    Phoenician Heritage 25
    Druidic Lore 18
    Art of War 19
    Viking Fury 11
    Monument Builders 20
    Sun Never Sets 21
    Spirit of Adwa 19
    Ancien Regime 22
    Furor Teutonicus 11
    Hellenic League 17
    Scourge of God 20
    Great Andean Road 22
    The Great Warpath 18
    Bushido 18
    Scholars of the Jade Hall 20
    The Long Count 21
    Mongol Terror 16
    Dutch East India Company 25
    Barbary Corsairs 16
    Achaemenid Legacy 22
    Wayfinding 20
    The Glory of Rome 24
    Siberian Riches 19
    Father Governs Children 21
    Seven Cities of Gold 17
    Nobel Prize 22
    River Warlord 20

    Ancient Regime: getting policies fast is awesome, especially in early stages.

    Barbary Corsairs: same reason
     
  8. JanghanHong

    JanghanHong Enrico Trololo

    Joined:
    May 29, 2012
    Messages:
    515
    Location:
    Kingston, Canada
    Manifest Destiny 18
    Trade Caravans 19
    Diplomatic Marriage 20
    Sacrificial Captives 20
    Ingenuity 18
    Patriarchate of Constantinople 20
    Phoenician Heritage 25
    Druidic Lore 18
    Art of War 19
    Viking Fury 12
    Monument Builders 20
    Sun Never Sets 21
    Spirit of Adwa 19
    Ancien Regime 22
    Furor Teutonicus 11
    Hellenic League 17
    Scourge of God 20
    Great Andean Road 22
    The Great Warpath 18
    Bushido 18
    Scholars of the Jade Hall 20
    The Long Count 21
    Mongol Terror 16
    Dutch East India Company 25
    Barbary Corsairs 16
    Achaemenid Legacy 22
    Wayfinding 20
    The Glory of Rome 24
    Siberian Riches 19
    Father Governs Children 21
    Seven Cities of Gold 17
    Nobel Prize 20
    River Warlord 20


    Viking Fury was one of my favorite UA even before the patch, 5-move siege weapons? yes plz.


    Nobel Prize... I feel like it's terribly broken because it screws up how great merchants are usually used.
     
  9. maurcus

    maurcus Warlord

    Joined:
    May 24, 2012
    Messages:
    245
    Manifest Destiny 18
    Trade Caravans 19
    Diplomatic Marriage 20
    Sacrificial Captives 20
    Ingenuity 18
    Patriarchate of Constantinople 20
    Phoenician Heritage 25
    Druidic Lore 18
    Art of War 19
    Viking Fury 12
    Monument Builders 20
    Sun Never Sets 21
    Spirit of Adwa 19
    Ancien Regime 22
    Furor Teutonicus 11
    Hellenic League 18 (+1) making (and keeping) friends rocks
    Scourge of God 20
    Great Andean Road 22
    The Great Warpath 18
    Bushido 18
    Scholars of the Jade Hall 20
    The Long Count 21
    Mongol Terror 14 (-2) why would i want to attack my friends?
    Dutch East India Company 25
    Barbary Corsairs 16
    Achaemenid Legacy 22
    Wayfinding 20
    The Glory of Rome 24
    Siberian Riches 19
    Father Governs Children 21
    Seven Cities of Gold 17
    Nobel Prize 20
    River Warlord 20
     
  10. Carl5872

    Carl5872 Prince

    Joined:
    Sep 3, 2008
    Messages:
    772
    Location:
    Mentor, Ohio
    Manifest Destiny 18
    Trade Caravans 19
    Diplomatic Marriage 20
    Sacrificial Captives 20
    Ingenuity 18
    Patriarchate of Constantinople 20
    Phoenician Heritage 25
    Druidic Lore 18
    Art of War 19
    Viking Fury 12
    Monument Builders 20
    Sun Never Sets 21
    Spirit of Adwa 19
    Ancien Regime 22
    Furor Teutonicus 11
    Hellenic League 18
    Scourge of God 20
    Great Andean Road 22
    The Great Warpath 18
    Bushido 18
    Scholars of the Jade Hall 20
    The Long Count 21
    Mongol Terror 15 (+1)
    Dutch East India Company 25
    Barbary Corsairs 16
    Achaemenid Legacy 22
    Wayfinding 20
    The Glory of Rome 24
    Siberian Riches 19
    Father Governs Children 21
    Seven Cities of Gold 15 (-2)
    Nobel Prize 20
    River Warlord 20

    Mongol Terror really helps the Keshiks, not so much is it used for the city state bonus. For pretty much any civ but Mongols it would be useless, but since it is with the Mongols, and the Keshiks, it lets you dominate the whole world with Parthian tactics. Only limiting factor is happiness, and to be honest, I bet even with the combat penalty and rebellions the keshiks could still take over the world if you truly had no regard for happiness.

    Seven Cities of Gold - I truly like their intention with this UA, having to explore, and get a benefit from natural wonders, but the problem is that you are rarely near them and almost never the first one to find them. I think it should be modified. Maybe have a starting bias near them, and lower the bonus for being first to find one.
     
  11. Seabastian Civ

    Seabastian Civ King

    Joined:
    Sep 10, 2012
    Messages:
    608
    Manifest Destiny 18
    Trade Caravans 19
    Diplomatic Marriage 20
    Sacrificial Captives 20
    Ingenuity 18
    Patriarchate of Constantinople 18 (-2) This UA scales with difficulty as badly as any of them... it is fantastic on Price and pointless on Immortal+. Requires you to get an early religion but doesn't help you get there... and no UB to help going wide early either...
    Phoenician Heritage 25
    Druidic Lore 18
    Art of War 19
    Viking Fury 12
    Monument Builders 20
    Sun Never Sets 21
    Spirit of Adwa 19
    Ancien Regime 22
    Furor Teutonicus 11
    Hellenic League 18
    Scourge of God 20
    Great Andean Road 22
    The Great Warpath 18
    Bushido 18
    Scholars of the Jade Hall 20
    The Long Count 21
    Mongol Terror 15
    Dutch East India Company 25
    Barbary Corsairs 16
    Achaemenid Legacy 22
    Wayfinding 20
    The Glory of Rome 24
    Siberian Riches 19
    Father Governs Children 21
    Seven Cities of Gold 15
    Nobel Prize 21 (+1) A top 10 UA because it's two-in-one. +10% great person generation PER friendship! On a standard map you can usually get 3 or 4 if you choose your side wisely. On a huge map it can get crazy, I've had +150% with the national wonder and garden. Then what to do with those great people? Unique improvement, ability or instantly teleport them across the world to a CS for 90 influence- an instant ally for 30 turns. Add in the Carolean's ability to stay alive in protracted wars that gives you great generals to gift, and this UA is stellar.
    River Warlord 20
     
  12. kamikazees

    kamikazees Warlord

    Joined:
    Jul 5, 2012
    Messages:
    266
    Manifest Destiny 18
    Trade Caravans 19
    Diplomatic Marriage 20
    Sacrificial Captives 20
    Ingenuity 18
    Patriarchate of Constantinople 19
    Phoenician Heritage 25
    Druidic Lore 18
    Art of War 19
    Viking Fury 12
    Monument Builders 20
    Sun Never Sets 21
    Spirit of Adwa 19
    Ancien Regime 22
    Furor Teutonicus 11
    Hellenic League 18
    Scourge of God 20
    Great Andean Road 22
    The Great Warpath 18
    Bushido 18
    Scholars of the Jade Hall 20
    The Long Count 21
    Mongol Terror 15
    Dutch East India Company 25
    Barbary Corsairs 16
    Achaemenid Legacy 22
    Wayfinding 20
    The Glory of Rome 24
    Siberian Riches 19
    Father Governs Children 21
    Seven Cities of Gold 13
    Nobel Prize 21
    River Warlord 20

    Patriarchate of Constantinople: There are lots of ways to found a religion, and this UA gives you the chance to have the most powerful religion in the game. It might not be the "most powerful" UA at high levels, but honestly, most UAs lose some shine against the AI at high levels.

    Seven Cities of Gold: This UA is so situational. I prefer consistency over a 10% chance to win the game in the first 5 turns.
     
  13. Rooftrellen

    Rooftrellen King

    Joined:
    Sep 12, 2009
    Messages:
    691
    Location:
    Vitória, Brazil
    Manifest Destiny 18
    Trade Caravans 19
    Diplomatic Marriage 20
    Sacrificial Captives 20
    Ingenuity 16 (-2)
    Patriarchate of Constantinople 19
    Phoenician Heritage 26 (+1)
    Druidic Lore 18
    Art of War 19
    Viking Fury 12
    Monument Builders 20
    Sun Never Sets 21
    Spirit of Adwa 19
    Ancien Regime 22
    Furor Teutonicus 11
    Hellenic League 18
    Scourge of God 20
    Great Andean Road 22
    The Great Warpath 18
    Bushido 18
    Scholars of the Jade Hall 20
    The Long Count 21
    Mongol Terror 15
    Dutch East India Company 25
    Barbary Corsairs 16
    Achaemenid Legacy 22
    Wayfinding 20
    The Glory of Rome 24
    Siberian Riches 19
    Father Governs Children 21
    Seven Cities of Gold 13
    Nobel Prize 21
    River Warlord 20

    Every harbor is 3 gold per turn. That's a massive difference with even a few coastal cities

    More GP is great, and the GS might be the best of all, but, in the end, it's not a huge difference, and unlike Sweden, Babylon has bonus to using the extra GS in any way. Any UA left is good, but earlier and a couple of extra GS isn't anything to write home about compared to most of the others.
     
  14. Seabastian Civ

    Seabastian Civ King

    Joined:
    Sep 10, 2012
    Messages:
    608
    Yeah, sorry for not being clear. I really am downvoting this UA for being somewhat luck-based, just like Seven Cities. Pop a few faith ruins or ally CSs really early and byzantine is awesome. But the UA doesn't always come into play for BYZ. They are 100% dependent on getting a religion yet don't have any help getting one... no +faith building, no +happy building, nothing that can help you get the UA going.

    And I don't think its the worst UA, I just wanted to knock down a few I dislike before dogpiling onto the crappy ones.
     
  15. Gucumatz

    Gucumatz JS, secretly Rod Serling

    Joined:
    Dec 11, 2011
    Messages:
    6,181
    Manifest Destiny 18
    Trade Caravans 19
    Diplomatic Marriage 20
    Sacrificial Captives 20
    Ingenuity 16
    Patriarchate of Constantinople 19
    Phoenician Heritage 26
    Druidic Lore 18
    Art of War 19
    Viking Fury 13 (+1) As I described on the previous page - if you think the pillaging bonus is the best part of this UA you are wrong. Having a 6 moves for any land unit and being able to ignore ZOC TWICE, added sight and movement in the water where no one else other than England has and being nearly as good as Polynesia in exploring overseas (any unit can land on a land tile get more movement than normal (enough to explore what you need on an island) and return to the seas the same turn. Add to the fact the patch soon coming out will help the other part of the UA (pillaging will soon heal 25 hp per pillage) and you have the ultimate blitzkrieg UA that effectively allows you to stretch any coastline 5-9 tiles inland.Monument Builders 20
    Sun Never Sets 21
    Spirit of Adwa 19
    Ancien Regime 22
    Furor Teutonicus 11
    Hellenic League 18
    Scourge of God 20
    Great Andean Road 22
    The Great Warpath 18
    Bushido 16 (-2). This UA has gotten a huge downgrade. And the UUs don't make up for it. Its still best in the air - but it isn't a top UA anymore
    Scholars of the Jade Hall 20
    The Long Count 21
    Mongol Terror 15
    Dutch East India Company 25
    Barbary Corsairs 16
    Achaemenid Legacy 22
    Wayfinding 20
    The Glory of Rome 24
    Siberian Riches 19
    Father Governs Children 21
    Seven Cities of Gold 13
    Nobel Prize 21
    River Warlord 20
     
  16. Snoopaloop

    Snoopaloop King

    Joined:
    Jun 23, 2007
    Messages:
    607
    Manifest Destiny 18
    Trade Caravans 19
    Diplomatic Marriage 20
    Sacrificial Captives 20
    Ingenuity 16
    Patriarchate of Constantinople 17
    Phoenician Heritage 26
    Druidic Lore 18
    Art of War 19
    Viking Fury 13
    Monument Builders 20
    Sun Never Sets 21
    Spirit of Adwa 19
    Ancien Regime 22
    Furor Teutonicus 11
    Hellenic League 18
    Scourge of God 20
    Great Andean Road 22
    The Great Warpath 18
    Bushido 16
    Scholars of the Jade Hall 20
    The Long Count 21
    Mongol Terror 15
    Dutch East India Company 25
    Barbary Corsairs 16
    Achaemenid Legacy 23
    Wayfinding 20
    The Glory of Rome 24
    Siberian Riches 19
    Father Governs Children 21
    Seven Cities of Gold 13
    Nobel Prize 21
    River Warlord 20

    Exactly how I feel about Patriarchate of Constantinople -2. Played quite a few games as them on immortal trying to get the win. Played through a few full games which I didn't even found a religion, and wasted the beginning of the game focusing solely on it.

    Achaemenid Legacy. The +1 movement during golden ages alone is great..then add the ability to increase each golden age; makes conquest a very easy process.
     
  17. Seabastian Civ

    Seabastian Civ King

    Joined:
    Sep 10, 2012
    Messages:
    608
    Why has the UA been downgraded? I haven't played as the Japanese postGK, but before the expansion came out, people seemed excited for bushido, as units surviving more turns would mean more attacks-while-at-less-than-full-strength. Is this not the case?
     
  18. Udey1

    Udey1 Prince

    Joined:
    Aug 28, 2009
    Messages:
    484
    Location:
    Champaign Illinois
    It seems downgraded since units are more sturdy post GK. Japan doesn't play like before when their wounded Samurai could one-shot things under Bushido. With units that are hardier in GK you can progress in total war games with minimal losses. Risking units that could be saved/healed in order to use Japan's UA is not as enticing and rewarding as it used to be.
     
  19. Tabarnak

    Tabarnak R.I.P.

    Joined:
    Sep 17, 2010
    Messages:
    5,960
    Location:
    Québec
    Manifest Destiny 18
    Trade Caravans 19
    Diplomatic Marriage 20
    Sacrificial Captives 20
    Ingenuity 16
    Patriarchate of Constantinople 17
    Phoenician Heritage 26
    Druidic Lore 18
    Art of War 19
    Viking Fury 13
    Monument Builders 20
    Sun Never Sets 21
    Spirit of Adwa 19
    Ancien Regime 22
    Furor Teutonicus 11
    Hellenic League 18
    Scourge of God 20
    Great Andean Road 22
    The Great Warpath 18
    Bushido 16
    Scholars of the Jade Hall 20
    The Long Count 21
    Mongol Terror 13
    Dutch East India Company 25
    Barbary Corsairs 16
    Achaemenid Legacy 23
    Wayfinding 20
    The Glory of Rome 24
    Siberian Riches 19
    Father Governs Children 21
    Seven Cities of Gold 13
    Nobel Prize 21
    River Warlord 21

    River Warlord : Nice UA with 2 particulary different bonuses. 1 for sea and 1 for land. Good synergy with embarked assaults.

    Mongol Terror : +1 movement for horse units is not bad but not necessary in most cases. CS attack bonus is pretty useless.
     
  20. Gucumatz

    Gucumatz JS, secretly Rod Serling

    Joined:
    Dec 11, 2011
    Messages:
    6,181
    Exactly. And since this is the only thing Japan's UA consists of - the fact that bushido changed relatively has turned Japan into a fairly mediocre civ. The units in general have become less useless other than the Zero (And most people dont even use fighters to begin with so...)

    On Paper before GK came out - it seemed like Japan would get an upgrade. Far from it in game. It is quite easily 100% for fact the worst of the War UAs now.
     

Share This Page