unique LM grassland gfx

againsttheflow

unpolitically uncorrect
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Unlike other LM terrains I didn't spot a file for LM grassland in either the original files or the first terrain pack I found lying around. I'm stumped on how to make a unique LM grassland, it can be done..can't it?
 
There are 5 different files that make up the landmark grassland they are all transitional files: lxtgc, lxpgc, lxggc, lxdgp and lxdgc.

If you want to make sure the LM comes up every time, you will have might have to make changes to all 5 files as somes tiles are duplicated between the 5 files, otherwise you risk having the mod showing up randomly.

I have made mods for LMgrass before and another concern is that the palettes are different for each of the 5 files. If you are making additions like structures, and you want them on all 5 files, the structures will show up different colours, not terribly different if they are spread out, but when they show up beside each other it is very noticable.
 
There are 5 different files that make up the landmark grassland they are all transitional files: lxtgc, lxpgc, lxggc, lxdgp and lxdgc.
Ok, I knew it had to be something like that. Thanks. :)

I have made mods for LMgrass before and another concern is that the palettes are different for each of the 5 files. If you are making additions like structures, and you want them on all 5 files, the structures will show up different colours, not terribly different if they are spread out, but when they show up beside each other it is very noticable.

Are you saying that this is still a problem after increasing colors, putting on the structures and then reindexing? or that that's what needs to be done?


Looks interesting! Unfortunately due to my limited language skills I'm a little in the dark as to what exactly you're trying to tell me. :(
 
Ok, I knew it had to be something like that. Thanks. :)



Are you saying that this is still a problem after increasing colors, putting on the structures and then reindexing? or that that's what needs to be done?



Looks interesting! Unfortunately due to my limited language skills I'm a little in the dark as to what exactly you're trying to tell me. :(

I'm saying you can't change the palettes or re-index because then the 5 files will no longer match with the colour of: the grass-to-grass, the desert-desert, the plains-plains, the coast-coast.

You will have to live with the fact that the structures be slightly different colour between the files.

Depending on what you are planning, this may or may not be an issue.

If you are putting an apartment building in as a mod, the buildings may be a different shade between two of the files, this may be ok as it would be ok to have buildings that are different colour. But if you are making a structure (buildings, trees, roads, etc...) that takes up more than one tile, the colours may not match and you will see the end of one tile and the beginning of another.
 
Ok. Its not really a problem in my case but it makes one wonder how you could get around it, even just for two of the files.... :hmm:
 
Ok. Its not really a problem in my case but it makes one wonder how you could get around it, even just for two of the files.... :hmm:

If you choose tiles that are unique to the lx--- file you wouldn't have to worry about making changes to multiple files.

If you change the palettes on these files, you also risk mispatched colours with all the other non-grassland lx--- files.

If you really want to be ambitious, you could make new common palettes for all the terrain files, maybe have the first to rows of colours for landmarks, the next two rows of colours for grass, the next two for plains, next two for coast, etc...., It would probably not be as colourful, it would probably look like a 16 colour palette rather than a 256 colour palette.
 
Yeah, I'm reading you. It just occurred to me that all this would be easier on the Fireaxis winter terrain. Just thinking out loud...

Another thing I'm trying to do that's directly related to this is change the jungle terrain to dessert. If I were to change all the jungle tiles to dessert after increasing colors and then were to reindex am I asking for trouble with the forest terrain?

[edit] I'm supposing the main thing would just be if the forests share a lot of green with the jungle, I was guessing (?) that there would be room for both the dessert and the forest on the same palette given the various terrains on all of the x--- and lx--- files.
 
Yeah, I'm reading you. It just occurred to me that all this would be easier on the Fireaxis winter terrain. Just thinking out loud...

Another thing I'm trying to do that's directly related to this is change the jungle terrain to dessert. If I were to change all the jungle tiles to dessert after increasing colors and then were to reindex am I asking for trouble with the forest terrain?

Jungle's base terrain is grassland, basically jungle and marsh are just overlays over grassland, you will see the grassland around the desert, the deserts could not be more than one tile and the would have to be made to match the surrounding grassland. They would be mini deserts and would look more like sand boxes.:)
 
Which is why I wanted to mod the LM grassland. :) But wait! Can you have LM terrain underneath jungle/marsh? My memory is telling me otherwise... :shifty:
 
I still think it would work given what I want to do. I'll try to do a full write-up of what exactly this is but first I'd like to know whether the above is possible. I think I have time to go test it quick right now.
 
Ok, tests came back negative. I've since come up with a workable (at present!) alternative. I'll need to test it but I wanted to clear up Pounder, that the reason the "sand boxes" aren't a problem at present is that I wanted to mod both jungle and the base terrain to look like desert. I'm going to try modding regular grassland to look like/be desert and tundra to look like/be grassland. As this is a custom map that doesn't use tundra that won't be a problem (and even if I were, I could assign LM tundra to be "normal" tundra) and if I still wanted 'bonus' grassland it could easily be accomplished via a resource. Neither will bonus desert be a problem as the graphic can be made transparent and the effect again, can be removed via resources. But then, I said I was going to test this first...
 
Hello againsttheflow

To bind of me only a small attempt some improved LM graphics because of a Mikrozone ;)
(Street-free terrains) :D

MfG Wotan
with friendly greeting (mit freundlichem Gruß) :lol:
 
Which is why I wanted to mod the LM grassland. :) But wait! Can you have LM terrain underneath jungle/marsh? My memory is telling me otherwise... :shifty:
You didn't say directly if you've already figured this out, but in another thread I was told no.
 
Ok, tests came back negative.

..was meant to meant to be no. :)

edit, One thing I really wish we had around here is a list of hardcoded elements in the terrain. ie

-Grassland will always be the base terrain of marsh, jungle, mtns, and hills and is one of the three terrains that can support forests

-Only terrains with a grassland base can touch tundra

things like that. I haven't missed one by any chance?
 
There are some strange rules also when using Desert terrain, whereby it won't allow certain tiles around desert tiles to be certain terrain types, etc., but I don't know enough about it to say any more than this :(
 
There are some strange rules also when using Desert terrain, whereby it won't allow certain tiles around desert tiles to be certain terrain types, etc., but I don't know enough about it to say any more than this :(
Desert & Grassland don't like each other. Perhaps LM Hills graphics could be changed to Karst or Badlands to avoid needing Plains between the various "Deserts".
 
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