unique LM grassland gfx

Hmm, that doesn't sound good. Anything more specific?
 
Desert & Grassland don't like each other. Perhaps LM Hills graphics could be changed to Karst or Badlands to avoid needing Plains between the various "Deserts".

Hmm, that doesn't sound good. Anything more specific?
The game won't allow Grassland & Desert to touch. & no matter what graphics we create or what we change the name to, for the game engine it's still Grass & Desert. So, for example, it won't work to use LM Grassland as a special kind of Desert. The game will want some intervening terrain - Plains, Hills, Mts., etc. It will work to make LM Plains a third kind of desert, since the game still interprets it as Plains, & it can touch both Grass & Desert.
 
I think I've been able to get grassland touching desert before...

I know I have as this was part of the project. I'm in a different state right now so I'll have to recheck things when I get home but other than the possibility of some graphical glitches the grassland was transitioning into desert.


I know there are also some issues with regards to deserts and coasts...

Now you mention it, I do remember some graphical glitches with the coast touching the desert not transitioning well with the rest of the water.

The game won't allow Grassland & Desert to touch. & no matter what graphics we create or what we change the name to, for the game engine it's still Grass & Desert. So, for example, it won't work to use LM Grassland as a special kind of Desert. The game will want some intervening terrain - Plains, Hills, Mts., etc. It will work to make LM Plains a third kind of desert, since the game still interprets it as Plains, & it can touch both Grass & Desert.

As Pounder was mentioning, one of the terrain files is xdgc.pcx and the editor does read this file when desert and grassland are touching. I'll have to check if the graphical glitches could possibly be remedied by using a different terrain set. Plains won't work in this case because as I mentioned several posts up, tundra is also a 'special desert' and I needed the LM grassland to transition these into the 'real desert'.
 
I don't recall any glitches with grassland transitioning into desert I simply said I'd check for them as several people have mentioned it. I never said there were glitches with desert transitioning into coast but with that coast, in turn, not transitioning well into the surrounding water. Again though, I mean to check it as this was after I had edited a thing or two even though I hadn't touched that aspect.
 
You guys must have some screwed up terrain sets.

There are no problems with grassland touching desert and there are no problems with desert touching coast.

Look what happens when I place a Mountain tile here, then. Just a mountain tile, no other changes:
Before:
Deserts1.png

After:
Deserts2.png


I'm pretty sure this is to do with the surrounding desert tiles.
 
Look what happens when I place a Mountain tile here, then. Just a mountain tile, no other changes:

I'm pretty sure this is to do with the surrounding desert tiles.

I tried to duplicate what is happening to you and it doesn't happen to me.

I will definitely keep an eye out for this in the future.

Maybe it it is to do with the fact that some of these transitions take place on more than one pcx file and as Pounder said, it is random in which file is selected for the transition.

Edit: I would be curious to see how your biq works with my terrain set, if you are able to post your biq, I could post how it looks and maybe we could get a clue on whether it is a map generation glitch or a pcx file that wasn't made properly or something else.
 
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