againsttheflow
unpolitically uncorrect
Hmm, that doesn't sound good. Anything more specific?
Desert & Grassland don't like each other. Perhaps LM Hills graphics could be changed to Karst or Badlands to avoid needing Plains between the various "Deserts".
The game won't allow Grassland & Desert to touch. & no matter what graphics we create or what we change the name to, for the game engine it's still Grass & Desert. So, for example, it won't work to use LM Grassland as a special kind of Desert. The game will want some intervening terrain - Plains, Hills, Mts., etc. It will work to make LM Plains a third kind of desert, since the game still interprets it as Plains, & it can touch both Grass & Desert.Hmm, that doesn't sound good. Anything more specific?
I think I've been able to get grassland touching desert before...
I know there are also some issues with regards to deserts and coasts...
The game won't allow Grassland & Desert to touch. & no matter what graphics we create or what we change the name to, for the game engine it's still Grass & Desert. So, for example, it won't work to use LM Grassland as a special kind of Desert. The game will want some intervening terrain - Plains, Hills, Mts., etc. It will work to make LM Plains a third kind of desert, since the game still interprets it as Plains, & it can touch both Grass & Desert.
Now you mention it, I do remember some graphical glitches with the coast touching the desert not transitioning well with the rest of the water.
You guys must have some screwed up terrain sets.
There are no problems with grassland touching desert and there are no problems with desert touching coast.
Look what happens when I place a Mountain tile here, then. Just a mountain tile, no other changes:
I'm pretty sure this is to do with the surrounding desert tiles.
Ares' terrain 2![]()