Monika TSarn
Chieftain
- Joined
- Aug 25, 2016
- Messages
- 11
Does somebody know specifics about all the unique tile improvements, like the sphinx for Egypt, the Kurgan for Scythia, the Ziggurat or the Great wall ? I can't find anywhere listing details.
- At what tech are they available ?
- How are they build - like a district or with a builder ? I know the great wall is a builder, I'm not sure about the others.
- What are their exact gains and bonuses ?
- Where exactly can beach be build ?
- Do they remove tile modifiers, like marsh, flood plain or forest ?
- Can you remove them later, by building a district over them for example ?
I'm mostly wondering how good they are early game - would Egypt build a sphinx or two with its first builder on a floodplain to get an early boost to culture and religion, or is that something only useful for later when you're heading for a specific victory.
- At what tech are they available ?
- How are they build - like a district or with a builder ? I know the great wall is a builder, I'm not sure about the others.
- What are their exact gains and bonuses ?
- Where exactly can beach be build ?
- Do they remove tile modifiers, like marsh, flood plain or forest ?
- Can you remove them later, by building a district over them for example ?
I'm mostly wondering how good they are early game - would Egypt build a sphinx or two with its first builder on a floodplain to get an early boost to culture and religion, or is that something only useful for later when you're heading for a specific victory.