SnowKomodo
Deity
Here's the deal: You are your own civilization and you get more than one unique unit to construct your ultimate team. In fact, you get one unique unit per era.
-Listed below are the UU's by era. Pick only one in each section. Avoid getting the Unique Ability mixed up with the unit (E.g. Keshik's do not have +2 movement, just +1)
-Promotions carry like normal
-There are no rules to unit type. In other words, you do not have the requirement to have one mounted, one ranged, etc. For example, you could pick only unique ships in each era (not sure why you'd want to do that...)
-If you anticipate too many people will pick a certain UU then don't be afraid to pick based off of personal preference/different strategy to have your team stand out from the rest
-Modern and Atomic eras have been paired together since there are so few units
-Check with this before constructing your team. I strongly recommend it as there is a good chance you are forgetting about a certain trait or two, which traits carry, etc:
https://lh3.googleusercontent.com/-...PutWieI/s2000/Unique%20Units%20by%20Class.jpg
ANCIENT
- Jaguar
- Maori Warrior
- Bowman
- Slinger
- Atlatlist
- Dromon
- Quinquereme
- Pictish Warrior
- Immortal
- Hoplite
- Battering Ram
- War Chariot
- War Elephant
- Horse Archer
CLASSICAL
- Companion Cavalry
- Cataphract
- African Forest Elephant
- Ballista
- Mohawk Warrior
- Legion
MEDIEVAL
- Landsknecht
- Longbowman
- Chu-Ko-Nu
- Camel Archer
- Mandekalu Cavalry
- Naresuan's Elephant
- Keshik
- Conquistador
- Samurai
- Beserker
- Hwach'a
RENAISSANCE
- Minuteman
- Tercio
- Musketeer
- Janissary
- Turtle Ship
- Sea Beggar
- Ship of the Line
- Sipahi
- Hakkapeliitta
INDUSTRIAL
- Cossack
- Hussar
- Carolean
- Mehal Sefari
- Norwegian Ski Infantry
MODERN/ATOMIC
- Foreign Legion
- Panzer
- B17
- Zero
-Listed below are the UU's by era. Pick only one in each section. Avoid getting the Unique Ability mixed up with the unit (E.g. Keshik's do not have +2 movement, just +1)
-Promotions carry like normal
-There are no rules to unit type. In other words, you do not have the requirement to have one mounted, one ranged, etc. For example, you could pick only unique ships in each era (not sure why you'd want to do that...)
-If you anticipate too many people will pick a certain UU then don't be afraid to pick based off of personal preference/different strategy to have your team stand out from the rest
-Modern and Atomic eras have been paired together since there are so few units
-Check with this before constructing your team. I strongly recommend it as there is a good chance you are forgetting about a certain trait or two, which traits carry, etc:
https://lh3.googleusercontent.com/-...PutWieI/s2000/Unique%20Units%20by%20Class.jpg
ANCIENT
- Jaguar
- Maori Warrior
- Bowman
- Slinger
- Atlatlist
- Dromon
- Quinquereme
- Pictish Warrior
- Immortal
- Hoplite
- Battering Ram
- War Chariot
- War Elephant
- Horse Archer
CLASSICAL
- Companion Cavalry
- Cataphract
- African Forest Elephant
- Ballista
- Mohawk Warrior
- Legion
MEDIEVAL
- Landsknecht
- Longbowman
- Chu-Ko-Nu
- Camel Archer
- Mandekalu Cavalry
- Naresuan's Elephant
- Keshik
- Conquistador
- Samurai
- Beserker
- Hwach'a
RENAISSANCE
- Minuteman
- Tercio
- Musketeer
- Janissary
- Turtle Ship
- Sea Beggar
- Ship of the Line
- Sipahi
- Hakkapeliitta
INDUSTRIAL
- Cossack
- Hussar
- Carolean
- Mehal Sefari
- Norwegian Ski Infantry
MODERN/ATOMIC
- Foreign Legion
- Panzer
- B17
- Zero