Unique Unit Elimination Thread

Discussion in 'Civ5 - General Discussions' started by BasedGod, Sep 11, 2013.

  1. redwings1340

    redwings1340 Emperor

    Joined:
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    Messages:
    1,408
    Location:
    Maryland
    Camel Archer 38
    Carolean 10
    Chu-Ko-Nu 43
    Impi 36
    Janissary 17 Have to downvote something. Lets eliminate the melee units before we get in to the upper tier ranged debate.
    Keshik 43
    Longbowman 42
    Pathfinder 9 The peacemonger's paradise
     
  2. Jernfrau

    Jernfrau Chieftain

    Joined:
    Oct 14, 2013
    Messages:
    40
    Location:
    Norfolk
    Camel Archer 38
    Carolean 7 - Its just a promotion
    Chu-Ko-Nu 43
    Impi 36
    Janissary 17
    Keshik 43
    Longbowman 42
    Pathfinder 10 - Honestly, this is the greatest unit there is. You guys are making a mistake every time you downvote it.
     
  3. vibe96

    vibe96 Warlord

    Joined:
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    Messages:
    264
    Camel Archer 38
    Carolean 7
    Chu-Ko-Nu 43
    Impi 36
    Janissary 18 A really awesome and unique melee unit, at least a lot better than the impi
    Keshik 43
    Longbowman 39
    Pathfinder 10

    I have played a couple of english games, and I have to say that the longbowman is too overrated. When you are warring, there will always be many forests and hills, so you can usually use the extra range in like 50% of attacks. The reason why they are still here is probably because they upgrade to 2 range gatlings. But the problem is that when you get gatlings, you should be warring with your SotL or using 3-range artillery. So that's why the longbow is inferior to all other units.
     
  4. gashad

    gashad Chieftain

    Joined:
    Jul 29, 2013
    Messages:
    17
    Camel Archer 35
    Carolean 8
    Chu-Ko-Nu 43
    Impi 36
    Janissary 18
    Keshik 43
    Longbowman 39
    Pathfinder 10

    Really like the Carolean. I am actually surprised that keshiks and camel archers are doing so well. Don't get me wrong they are incredibly powerful-but they both upgrade horribly meaning that they are only useful in a certain window until they become obsolete.
     
  5. BUDISMYBUDDY

    BUDISMYBUDDY Chieftain

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    Sep 2, 2013
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    In that window you can get a lot done, especially if your playing games longer than standard speed
     
  6. Via

    Via Chieftain

    Joined:
    Jun 25, 2007
    Messages:
    54
    Camel Archer 35
    Carolean 8
    Chu-Ko-Nu 43
    Impi 36
    Janissary 15 - I like these muskets, but not sure if better than Carolean
    Keshik 43
    Longbowman 39
    Pathfinder 11 - this unit is too good to exit so soon
     
  7. VicRatlhead5199

    VicRatlhead5199 King

    Joined:
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    966
    Location:
    Michigan
    Camel Archer 35
    Carolean 5-Who's going first this guy or the pathfinder? It's a race!
    Chu-Ko-Nu 43
    Impi 36
    Janissary 15
    Keshik 43
    Longbowman 40-Belongs in the 40s with the other top 4
    Pathfinder 11
     
  8. cpm4001

    cpm4001 Goggleman

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    Location:
    Not here
    Camel Archer 35
    Carolean 5 + 1 = 6
    Chu-Ko-Nu 43
    Impi 36
    Janissary 15 - 3 = 12
    Keshik 43
    Longbowman 40
    Pathfinder 11
     
  9. TheGrandWazoo

    TheGrandWazoo Warlord

    Joined:
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    Messages:
    166
    Location:
    London
    Camel Archer 35
    Carolean 7
    Chu-Ko-Nu 43
    Impi 36
    Janissary 15 - 3 = 12
    Keshik 43
    Longbowman 40
    Pathfinder 8

    Carolean up to 7, I think it is better than pathfinder, this will at least make it last another downvote.

    Pathfinder down to 8.
     
  10. Josh123914

    Josh123914 Chieftain

    Joined:
    Jun 23, 2013
    Messages:
    47
    Location:
    Ireland
    Camel Archer 35
    Carolean 7
    Chu-Ko-Nu 44 Upvoted for many reasons that the Longbowman is useful. Simply put, if you place a few of these in a hilly area. Then nothing beyond a Mongol hoard can stop them.
    Impi 36
    Janissary 12
    Keshik 43
    Longbowman 40
    Pathfinder 5 Sorry, but a UU that relies on luck of finding ruins isn't my thing, plus I've already downvoted the Carolean :/
     
  11. greygamer

    greygamer Feudal Lord

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    And yet you didn't vote for the Keshik which is the Mongol Horde :confused:
     
  12. sendos

    sendos Immortal

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    Aug 12, 2008
    Messages:
    1,455
    Location:
    Melbourne, Australia
    Camel Archer 35
    Carolean 4 Currently the worst of what's left. As previously stated, its unique ability is just a promotion that any unit can get.
    Chu-Ko-Nu 44
    Impi 37 A unit that will utterly dominate the medieval world. Getting ahead in tech would help Zulu warmongering a lot.
    Janissary 12
    Keshik 43
    Longbowman 40
    Pathfinder 5
     
  13. Teagen

    Teagen Warlord

    Joined:
    Apr 6, 2011
    Messages:
    137
    Camel Archer 35
    Carolean 4
    Chu-Ko-Nu 45
    Impi 37
    Janissary 12
    Keshik 43
    Longbowman 40
    Pathfinder 2


    I play without Ruins...so...

    Chu's!
     
  14. jlim201

    jlim201 King

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    Location:
    Somewhere North of the South Pole
    Camel Archer 36- Strength is better than speed.
    Carolean 4
    Chu-Ko-Nu 45
    Impi 37
    Janissary 12
    Keshik 40- The extra speed is good, but the rest of the army cant keep up. I usually need to put my keshiks on alert until everyone else has caught up.
    Longbowman 40
    Pathfinder 2
     
  15. Smote

    Smote Emperor

    Joined:
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    Messages:
    1,170
    Camel Archer 36
    Carolean 1 A melee unit is still here? Really?
    Chu-Ko-Nu 45
    Impi 37
    Janissary 12
    Keshik 40
    Longbowman 41 Range 3!!
    Pathfinder 2
     
  16. Fish Man

    Fish Man Emperor

    Joined:
    Feb 20, 2010
    Messages:
    1,425
    FINISH HIM!

    Camel Archer 36
    Carolean 0: I never use rifles, go straight to plastics and get dem infantry + labs. Besides, the only thing melee units are useful for are meatshields, and finishers.
    Chu-Ko-Nu 45
    Impi 37
    Janissary 12
    Keshik 40
    Longbowman 42: This thing is like artillery in the medieval era. No indirect fire, but more mobile. Also, 2-range Gatlings are boss as a 1-range ranged unit isn't useful for offense.
    Pathfinder 2
     
  17. TreYs

    TreYs Chieftain

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    May 24, 2013
    Messages:
    69
    Camel Archer 37 Well, it was nice to see the Janissary last this far. I'm sure it's gonna get eliminated soon, so I'll just shoot for this one to survive. Sure the Keshik is faster, but you can't be wrong with a stonger ranged mounted unit. Besides, it comes on a civ with some already powerful bonuses.
    Chu-Ko-Nu 45
    Impi 37
    Janissary 12
    Keshik 40
    Longbowman 42
    Pathfinder 0 And this one's out. It seems like a great unit, but ranged units are where it goes to a strong domination game.
     
  18. greygamer

    greygamer Feudal Lord

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    I feel this thread is going to come down to those who like to turtle while picking off the occasional city (Longbow & Chu-Ko-Nu) and those that like rapid military campaigns (Camel Archer & Keshik)

    Except for the mounted ranged UU which are on this list?

    Speed means you can bring your strength to bear more easily. I have taken to fielding a couple of horsemen with my Keshiks, they also have +1 movement and can capture most cities excluding Capitals. But yes not having a melee unit that can keep up will be the only limiting factor. However you can just park a ranged unit or two to keep the walls down and move on with the rest of your force.
     
  19. redwings1340

    redwings1340 Emperor

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    Hmm, how are we defining the Impi here, and how much do you want to put the Ikanda/Zulu UA in this conversation? If we're defining the Impi with 3 Buffalo chest promotions with an exp bonus from the Zulu UA, these things can stand toe to toe with any of these other units if you have enough of them. If we're defining it as an Impi as an Impi a city state would give you, then it's good, but probably worse than some of the units that have been eliminated.

    I generally sort these on some sort of hybrid system that takes the Ikanda in to account, but recognizes that the Ikanda isn't always in the Impi. After the Janissary is gone, it's going to be a hard decision when to eliminate the Impi because of the differences between an Ikanda Impi and a regular Impi.
     
  20. BUDISMYBUDDY

    BUDISMYBUDDY Chieftain

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    Sep 2, 2013
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    So then you can just wreck havoc, weaken enemy cities, pick off enemy units or just masturbate while the rest of your army catches up
     

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