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Unique Unit Elimination Thread

Discussion in 'Civ5 - General Discussions' started by BasedGod, Sep 11, 2013.

  1. BUDISMYBUDDY

    BUDISMYBUDDY Chieftain

    Joined:
    Sep 2, 2013
    Messages:
    77
    Camel Archer 37
    Cho-Ku-Nu 45
    Impi 37
    Janissary 12
    Keshik 40+1= 41 will just destroy every and anything until there is nothing left
    Longbowmen 42
    Pathfinder 2-3= i might as well do it. BYE
     
  2. Brevity

    Brevity Chieftain

    Joined:
    Oct 28, 2012
    Messages:
    15
    Camel Archer 37
    Cho-Ku-Nu 45
    Impi 37
    Janissary 12-3=9 Not a bad unit but we're down to the best of the best here (or at least the most popular) and these guys draw the shortest straw.
    Keshik 41+1= 42 Might not be stronger than their Arabian counterparts but they're certainly harder, better and faster. The speed and more importantly the extra XP gained from battles just make these monstrous. The fact that they synergize so well with the Khans, and get you more of them faster is just icing on the already sickeningly rich cake.
    Longbowmen 42
     
  3. Crafty Bison

    Crafty Bison King

    Joined:
    Jun 26, 2012
    Messages:
    756
    Ya but there's a similar argument for keshiks (+1 mounted movement) and CKN's (15% from GG and extra citadels) too. I figure as long as people are consistent when making their choices then either way is fine.
     
  4. greygamer

    greygamer Feudal Lord

    Joined:
    Nov 29, 2006
    Messages:
    1,838
    Location:
    UK
    Just out of interest do the CS Keshiks only have 4 movement then? I have never been gifted one that I remember.
     
  5. Crafty Bison

    Crafty Bison King

    Joined:
    Jun 26, 2012
    Messages:
    756
    Dunno, I checked the civilopedia and it said the UA gave +1 movement to all mounted, but that keshiks have 5 movement. They can't move 6, so I don't know what's happened there, I've never got one from a CS, so dunno what would happen in that case.
     
  6. Sake

    Sake Warlord

    Joined:
    Oct 6, 2012
    Messages:
    145
    Camel Archer 38 - Powerful unit, that will be more effective immediately, not after logistics like Keshik.
    Cho-Ku-Nu 45
    Impi 37
    Janissary 6 - Great unit, but now that this and impi are only melee units left, and since all 4 ranged units are likely to be on top, only one melee is allowed to top 5. I'll take Impi rather than Janissary (counting Ikanda bonuses). Impi's extra movement, range defense, and flanking bonuses give it change to fight toe-to-toe with pretty much any unit. Janissary has 25% attack boost and heals when kills enemy, but neither of those will help if put to fight against some of the 4 ranged units, while Impi could actually catch Camel or even Keshik with extra movement.
    Keshik 42
    Longbowmen 42
     
  7. VicRatlhead5199

    VicRatlhead5199 King

    Joined:
    Jun 12, 2013
    Messages:
    966
    Location:
    Michigan
    I really tried to avoid bringing in the rest of a civ's traits as long as I could but the bazaar and stronger ggs always kept coming up in defense of CAs and CKNs. I guess it has to come down to needing to take that stuff into consideration. I think with the Impis it's the tech since they're right on the way to education and the upgrade path was fixed so they're not stuck becoming useless lancers. The buffalo promotions sure are nice too.
     
  8. VicRatlhead5199

    VicRatlhead5199 King

    Joined:
    Jun 12, 2013
    Messages:
    966
    Location:
    Michigan
    Camel Archer 38
    Cho-Ku-Nu 45
    Impi 37
    Janissary 3 I like these guys but I'm enjoying the impi even more.
    Keshik 42
    Longbowmen 43 Almost feels like cheating sometimes.
     
  9. Frossa

    Frossa Prince

    Joined:
    Apr 29, 2012
    Messages:
    410
    Gender:
    Male
    Location:
    Sweden
    The Caroleans are dead?! No! It can't be!

    Camel Archer 38
    Cho-Ku-Nu 46
    Impi 37
    Janissary 0 Revenge! Die!
    Keshik 42
    Longbowmen 43
     
  10. Lights

    Lights Warlord

    Joined:
    Oct 15, 2013
    Messages:
    126
    Location:
    Spain - Lleida (Catalonia)
    Camel Archer 38
    Cho-Ku-Nu 46
    Impi 34 Sorry you are melee and the others and ranged.
    Keshik 43 Movement beast, in my opinion the best UU.
    Longbowmen 43
     
  11. Jamesson

    Jamesson Chieftain

    Joined:
    Aug 20, 2013
    Messages:
    29
    Camel Archer 38
    Cho-Ku-Nu 46
    Impi 31 Obviously an amazing unit, but this is so obviously a tier below what we have left.
    Keshik 43
    Longbowmen 44 Still think this is the best. 3 range, even with terrain obstacles, is still a ridiculous bonus.
     
  12. Josh123914

    Josh123914 Chieftain

    Joined:
    Jun 23, 2013
    Messages:
    47
    Location:
    Ireland
    Camel Archer 35 Don't get me wrong, its a great unit, but Arabia doesn't seem the 'warmonger' civ to me, and risking that status seems to be silly for a trading civ like them.
    Cho-Ku-Nu 46
    Impi 31
    Keshik 43
    Longbowmen 45 Again, don't screw with these guys, they'll wreck your cities and you won't even be able to fight back.
     
  13. greygamer

    greygamer Feudal Lord

    Joined:
    Nov 29, 2006
    Messages:
    1,838
    Location:
    UK
    It is interesting to see all those votes that favour a slow ranged unit over a fast one
    Camel Archer 32 -3 the slower of the two mounted ranged units and slow is weak in my games
    Cho-Ku-Nu 46
    Impi 31
    Keshik 44 +1 I get use out of these until the Modern Era and you don't need many either
    Longbowmen 45
     
  14. Arilian

    Arilian King

    Joined:
    Jan 18, 2008
    Messages:
    662
    Location:
    Hungary
    Camel Archer 32 -
    Cho-Ku-Nu 46
    Impi 28 -3 - The last non ranged unit, also I do not like that they cannot have march after 3bull
    Keshik 45 +1 - Extra good if you might play marathon..
    Longbowmen 45


    ...maybe nerf ranged a bit?...
     
  15. DeathwatchBob

    DeathwatchBob Chieftain

    Joined:
    Oct 2, 2013
    Messages:
    61
    Camel Archer 32
    Cho-Ku-Nu 46
    Impi 25
    Keshik 45
    Longbowmen 46

    Sadly ranged units just have more power than melee, so voting down the Impi.

    Longbowmen up because they are also extremely useful on island maps.
     
  16. Via

    Via Chieftain

    Joined:
    Jun 25, 2007
    Messages:
    54
    Camel Archer 32
    Cho-Ku-Nu 43 - I love them, but if you get Archipelago you wish they were Longbows
    Impi 25
    Keshik 45
    Longbowmen 47 - artillery b*itch!
     
  17. jlim201

    jlim201 King

    Joined:
    Sep 14, 2013
    Messages:
    825
    Location:
    Somewhere North of the South Pole
    6. Janissary
    7. Pathfinder
    8. Carolean
    9. Siege Tower
    10. Ship of the Line
    11. Sea Beggar
    12. Naresuan's Elephant
    13. Cossack
    14. Winged Hussar
    15. Jaguar
    16. B17
    17. Minuteman
    18. Horse Archer
    19. Hussar
    20. Berber Cavalry
    21. Immortal
    22. Conquistador
    23. Tercio
    24. Hwacha
    25. Battering Ram
    26. Companion Cavalry
    27. Pictish Warrior
    28. Legion
    29. Mohawk Warrior
    30- Berserker
    31. A. F. Elephant
    32. Musketeer
    33. Sipahi
    34. Nau
    35. Norwegian Ski Infantry
    36. Turtle Ship
    37. War elephant
    38. Cataphract
    39. Dromon
    40. Samurai
    41. Panzer
    42. Mandekalu Cavalry
    43. Mehal Sefari
    44. Great Galleass
    45. Comanche rider
    46. Kris swordsman
    47. Ballista
    48. Hoplite
    49, Bowmen
    50. Hakkas
    51. Pracinha
    52. Maori Warrior
    53. Slinger
    54. Atlatlist
    55. Quinquereme
    56. Landsknecht
    57. Zero
    58. War Chariot

    Best Plane- B17
    Best Siege Unit- Siege Tower
    Best Ranged Ship- Ship of the Line
    Best Melee ship- Sea Beggar
    Best Melee Mounted Unit- Naresuan's Elephant
    Best Ranged Mounted Unit-
    Best Melee Unit- Impi
    Best Archery Unit-
    Best Land Unit
    Best Naval Unit- Ship of the Line

    Best Ancient- Pathfinder
    Best Classical- Siege Tower
    Best Medieval- 5
    Best Renaissance- Janissary
    Best Industrial- Carolean
    Best Atomic- B17

    (Modern not included because Pracinhas are the only UU in the modern era)

    Worst Plane- Zero
    Worst Siege Unit- Ballistae
    Worst Ranged Ship- Great Galleass
    Worst Melee Ship- Quinquereme
    Worst Melee Mounted- Hakkapellita
    Worst Ranged Mounted- War Chariot
    Worst Melee Unit- Landsknecht (Maori Warrior)
    Worst Archery Unit- Atlatlist

    Worst Ancient- War Chariot
    Worst Classical- Ballistae
    Worst Medieval- Landsknecht (
    Worst Renaissance- Hakkapellita
    Worst Industrial- Comanche Rider
    Worst Atomic- Zero
     
  18. Sake

    Sake Warlord

    Joined:
    Oct 6, 2012
    Messages:
    145
    Hakkas are Renaissance.
     
  19. TheWaffleTaco

    TheWaffleTaco Chieftain

    Joined:
    Jul 25, 2013
    Messages:
    19
    Noticed that someone acciedentally downvoted carolean for 6 a few pages back. Just pointing that out.
     
  20. msawchuk

    msawchuk Chieftain

    Joined:
    Feb 2, 2013
    Messages:
    85
    Camel Archer33 + this units destroys everything and is uncounted able by anything in its era
    Cho-Ku-Nu 43
    Impi 25
    Keshik42 - this unit is just too much weaker than the Camel archer to compete. I've had a war with camels v keshiks, and camels had a clear advantage
    Longbowmen 47
     

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