Camel Archer 38
Carolean 21
Chu-Ko-Nu 46
Impi 34
Janissary 24
Keshik 40
Longbowman 42
Pathfinder 16
Carolean - some units has to get negative vote, so Carolean seems to be unlucky. Most boring unit on the list. Comes into play at the time when there are lot better units around, and unless you're going for dom victory, you probably won't even go that tech path.
Chu-Ko-Nu - comes with great and useful tech, and they are great on attacking and defending, even after the nerf. Two or three well placed CKN's will fend of any aggro, and will take down defenses for rest of the units to capture a city if attacking, like cannons and (long)swords. Oh and no resources req, which means, you'll always be able to build them, unlike Keshiks.
Carolean 21
Chu-Ko-Nu 46
Impi 34
Janissary 24
Keshik 40
Longbowman 42
Pathfinder 16
Carolean - some units has to get negative vote, so Carolean seems to be unlucky. Most boring unit on the list. Comes into play at the time when there are lot better units around, and unless you're going for dom victory, you probably won't even go that tech path.
Chu-Ko-Nu - comes with great and useful tech, and they are great on attacking and defending, even after the nerf. Two or three well placed CKN's will fend of any aggro, and will take down defenses for rest of the units to capture a city if attacking, like cannons and (long)swords. Oh and no resources req, which means, you'll always be able to build them, unlike Keshiks.