Unique Unit Elimination Thread

Do you know off-hand if Immortals keep that promotion upon upgrade? Been forever since I've played Persia and honestly cannot remember at all. If so, that is a solid unit for the entire first half of the game.

In addition to this question, has anyone ever been Persia and had the Fountain of Youth nearby? Does it provide +40HP healing for immortals?

African Forest Elephant 7
B17 22
Battering Ram 20
Berber Cavalry 21
Berserker 7
Camel Archer 32
Carolean 34
Chu-Ko-Nu 34
Companion Cavalry 16
Conquistador 19
Cossack 25
Horse Archer 22
Hussar 22
Hwacha 24
Immortal 18
Impi 28
Jaguar 24
Janissary 27
Keshik 35
Legion 21
Longbowman 36
Minutemen 20 Upgrades carry on to later troops. Free drill promotion + military buildings (+ Brandenburg or Autocracy level 2 tenet) enable getting the elite promotions very soon. Having a mech infantry with these upgrades is quite awesome.
Mohawk Warrior 18
Musketeer 2 Strength upgrade is so short-term. It might encourage France to zerg in the Renaissance era but if you're behind in tech, that doesn't matter much.
Naresuan's Elephant 24
Pathfinder 32
Pictish Warrior 16
Sea Beggar 27
Ship of the Line 31
Siege Tower 33
Tercio 21
Winged Hussar 26
 
What all carries over for the Pictish warrior? is the FFK thing the only thing they lose? I can't remember.

They keep the Free Pillaging and the +20% on enemy's lands, but lose the Faith/kill bonus. Also, when they become a pikeman, they get +50% against mounted units.
 
In addition to this question, has anyone ever been Persia and had the Fountain of Youth nearby? Does it provide +40HP healing for immortals?

Unfortunately, they FoY gives your units the same promotion your Immortal has, so it does not stack.
 
Ah, damn, that sucks. :( thanks for that information though. At least I will know in advance if such an opportunity appears. :)

Hey, you're welcome ;) There are some interesting things to do with some UUs. Today, I got Landsknechts from the Commerce policy tree, as Poland. They became W. Hussars with free pillaging (!!!) and double gold from city capture. So, it had 5 movement, 28 strenght, Shock I, Heavy Charge, Shock II and III (because of Barracks + Ducal Stable), Formation, Free Pillaging and Double :c5gold: from city captures. Some of the best units I've ever had.
 
Hey, you're welcome ;) There are some interesting things to do with some UUs. Today, I got Landsknechts from the Commerce policy tree, as Poland. They became W. Hussars with free pillaging (!!!) and double gold from city capture. So, it had 5 movement, 28 strenght, Shock I, Heavy Charge, Shock II and III (because of Barracks + Ducal Stable), Formation, Free Pillaging and Double :c5gold: from city captures. Some of the best units I've ever had.

Interesting. Does that mean Landsknechts are returned to the list? I still haven't tried out the new patch yet so I don't know the unique abilities of the unit.
 
African Forest Elephant 7
B17 22
Battering Ram 20
Berber Cavalry 21
Berserker 7
Camel Archer 32
Carolean 34
Chu-Ko-Nu 34
Companion Cavalry 16
Conquistador 19
Cossack 25
Horse Archer 22
Hussar 22
Hwacha 24
Immortal 18
Impi 28
Jaguar 24
Janissary 27
Keshik 35
Legion 21
Longbowman 36
Minutemen 20
Mohawk Warrior 18
Musketeer 0
Naresuan's Elephant 24
Pathfinder 32
Pictish Warrior 16
Sea Beggar 27
Ship of the Line 31
Siege Tower 34
Tercio 21
Winged Hussar 26

I have to finish off the Musketeer. It's not a particularly bad unit, but simply having higher strength is a bit boring, and it doesn't carry over.

Siege tower voted up again, one of the best synergies with a civ's UA that there is.
 
African Forest Elephant 4
B17 22
Battering Ram 20
Berber Cavalry 21
Berserker 7
Camel Archer 32
Carolean 34
Chu-Ko-Nu 34
Companion Cavalry 16
Conquistador 19
Cossack 25
Horse Archer 22
Hussar 22
Hwacha 24
Immortal 18
Impi 28
Jaguar 24
Janissary 27
Keshik 35
Legion 21
Longbowman 36
Minutemen 20
Mohawk Warrior 18
Naresuan's Elephant 25
Pathfinder 32
Pictish Warrior 16
Sea Beggar 27
Ship of the Line 31
Siege Tower 34
Tercio 21
Winged Hussar 26

Down - African Forest Elephant. 25 more hammers for +2 strength ? Maybe thats not so bad, but Companion Cavalry has same strength, is faster, and only costs 75 hammers, same as a normal horseman. So AFE is slower, costs more hammers, and has same strength as comp cavalry. Whys it still on the list ?

Up - Just to show I'm not anti-elephant, Naresuan's Elephant gets the upvote. When other posters tell you it can last beyond its era, lets put that in perspective. This Elephant has the highest combat rating in the Medieval era. Thats right. Its the strongest unit in the era. At combat of 25, that puts it a point higher than the next eras melee unit. Yes. Elephant up for one of these guys and you've got a Musketman with extra movement in the Medieval era. Add in it gets a bonus vs the only things that can catch them (mounted units) and you've got a top 10 UU.
 
African Forest Elephant 1-Too expensive especially for a land unit that belongs to a civ that is more water based. Companion Cavalry and Cataphract are both better horseman UUs and the biggest reason is the cost. 25 hammers is a lot at this early point in the game
B17 22
Battering Ram 20
Berber Cavalry 21
Berserker 7
Camel Archer 32
Carolean 34
Chu-Ko-Nu 34
Companion Cavalry 16
Conquistador 19
Cossack 25
Horse Archer 22
Hussar 22
Hwacha 24
Immortal 18
Impi 28
Jaguar 24
Janissary 27
Keshik 35
Legion 21
Longbowman 36
Minutemen 20
Mohawk Warrior 18
Naresuan's Elephant 26-These guys deserve another upvote. To put things into perspective, it has the same combat str as a lancer and has an antimounted promotion. The big difference is that the lancer's formation promotion is only +33% vs. mounted units but Stampy's antimounted promotion is +50%. This makes it a Knight UU that's stronger than the unit that's supposedly "able to sweep those once-mighty units off the map." Aside from a couple musket UUs this thing has no weaknesses until the industrial.
Pathfinder 32
Pictish Warrior 16
Sea Beggar 27
Ship of the Line 31
Siege Tower 34
Tercio 21
Winged Hussar 26
 
African Forest Elephant 0
B17 22
Battering Ram 20
Berber Cavalry 21
Berserker 7
Camel Archer 32
Carolean 34
Chu-Ko-Nu 34
Companion Cavalry 16
Conquistador 19
Cossack 25
Horse Archer 22
Hussar 22
Hwacha 24
Immortal 18
Impi 28
Jaguar 24
Janissary 27
Keshik 35
Legion 21
Longbowman 36
Minutemen 20
Mohawk Warrior 18
Naresuan's Elephant 26
Pathfinder 32
Pictish Warrior 16
Sea Beggar 27
Ship of the Line 31
Siege Tower 34
Tercio 21
Winged Hussar 27

A. F. Elephant: sorry, but you're too expensive and I'd rather build some cargo ships.

W. Hussar: Amazing lancer unit, even better now as the Beta Fall Patch brought promotions to the Landsknecht, which became available to purchase through the Commerce Policy tree (for those who are wondering, it gets two promotions: free pillaging and double gold upon city capture; they cost 130 :c5gold: ). Those Landsknechts can be upgraded to W. Hussars, as if they needed even more bonuses.
 
B17 22
Battering Ram 20
Berber Cavalry 21
Berserker 4- I like all these units left, but the Berserker is just the worst left.
Camel Archer 32
Carolean 34
Chu-Ko-Nu 34
Companion Cavalry 16
Conquistador 19
Cossack 25
Horse Archer 22
Hussar 22
Hwacha 24
Immortal 18
Impi 28
Jaguar 24
Janissary 27
Keshik 35
Legion 21
Longbowman 36
Minutemen 20
Mohawk Warrior 18
Naresuan's Elephant 26
Pathfinder 33- A scout that picks its own bonuses from ruins, and fights like a warrior, who wouldn't want it?
Pictish Warrior 16
Sea Beggar 27
Ship of the Line 31
Siege Tower 34
Tercio 21
Winged Hussar 27
 
B17 22
Battering Ram 20
Berber Cavalry 21
Berserker 4
Camel Archer 32
Carolean 34
Chu-Ko-Nu 34
Companion Cavalry 16
Conquistador 19
Cossack 25
Horse Archer 22
Hussar 22
Hwacha 24
Immortal 18
Impi 28
Jaguar 24
Janissary 27
Keshik 35
Legion 21
Longbowman 36
Minutemen 20
Mohawk Warrior 18
Naresuan's Elephant 26
Pathfinder 33
Pictish Warrior 13 Early wars can be difficult to pay for in BNW so a unit that has to be used so aggressively for good effect early on is a bit of a wash in most games.
Sea Beggar 27
Ship of the Line 32 It's technically "just a strength bump" over the base unit which doesn't carry over when upgrading. That strength bump went to such a high leverage unit though that it's totally worth it. Combine that with the +2 move speed from England's UA and well, you get this monster.
Siege Tower 34
Tercio 21
Winged Hussar 27
 
B17 22
Battering Ram 21 Still think that the ram has been under-appreciated ever since the better Siege tower came out. The ram is so easily acquirable early (ruins) and will absolutely sack a city. Have a couple of these pounding at your doors, and you may as well gift the city. Some point out that the fact that it cant fight for itself is annoying which is true, but the extremely mobile and solid horse archers can often do the trick.
Berber Cavalry 21
Berserker 4
Camel Archer 32
Carolean 34
Chu-Ko-Nu 34
Companion Cavalry 16
Conquistador 19
Cossack 25
Horse Archer 22
Hussar 22
Hwacha 24
Immortal 18
Impi 28
Jaguar 24
Janissary 27
Keshik 35
Legion 21
Longbowman 36
Minutemen 20
Mohawk Warrior 15 Used to be nice, but I see little incentive to use swordsmen often times, as there's plenty of infrastructure to be built while they're useful, and Mohawks can't singlehandedly gun down cities. Movement through forest is nice, but those disappear slowly as they are cut.
Naresuan's Elephant 26
Pathfinder 33
Pictish Warrior 13
Sea Beggar 27
Ship of the Line 32
Siege Tower 34
Tercio 21
Winged Hussar 27
 
B17 22
Battering Ram 21
Berber Cavalry 21
Berserker 1
Camel Archer 32
Carolean 34
Chu-Ko-Nu 34
Companion Cavalry 16
Conquistador 19
Cossack 26
Horse Archer 22
Hussar 22
Hwacha 24
Immortal 18
Impi 28
Jaguar 24
Janissary 27
Keshik 35
Legion 21
Longbowman 36
Minutemen 20
Mohawk Warrior 15
Naresuan's Elephant 26
Pathfinder 33
Pictish Warrior 13
Sea Beggar 27
Ship of the Line 32
Siege Tower 34
Tercio 21
Winged Hussar 27

Berserker: Goes obsolete way too quickly.

Cossack: 33% vs wounded is extremely useful for cavalry unit.
 
B17 22
Battering Ram 21
Berber Cavalry 21
Berserker 1
Camel Archer 32
Carolean 34
Chu-Ko-Nu 34
Companion Cavalry 16
Conquistador 19
Cossack 26
Horse Archer 22 -3 = 19
Hussar 22
Hwacha 24
Immortal 18
Impi 28
Jaguar 24
Janissary 27
Keshik 35
Legion 21
Longbowman 36 + 1 = 37
Minutemen 20
Mohawk Warrior 15
Naresuan's Elephant 26
Pathfinder 33
Pictish Warrior 13
Sea Beggar 27
Ship of the Line 32
Siege Tower 34
Tercio 21
Winged Hussar 27

Longbowman: It's +1 range effectively gives England 3 UUs with it carrying over to Gatling guns (which with 2 range to me become actually feasible as units). Also having a few of these around basically makes England uninvadable for nearly 2 solid eras.

Horse Archer: Sorry, but I never find a use for you, you just come at an awkward spot in the tech tree.
 
B17 22
Battering Ram 21
Berber Cavalry 21
Berserker 1
Camel Archer 32
Carolean 34
Chu-Ko-Nu 34
Companion Cavalry 16
Conquistador 19
Cossack 26
Horse Archer 19
Hussar 22
Hwacha 24
Immortal 18
Impi 28
Jaguar 24
Janissary 27
Keshik 35 +1= 36
Legion 21
Longbowman 37 -3= 34
Minutemen 20
Mohawk Warrior 15
Naresuan's Elephant 26
Pathfinder 33
Pictish Warrior 13
Sea Beggar 27
Ship of the Line 32
Siege Tower 34
Tercio 21
Winged Hussar 27


with 3 groups of 4or 5 keshiks you can conquer the entire continent

voted down longbow just cause i dont want them to win. besides i think chukonus are way better and upgrade faster
 
B17 22
Battering Ram 21
Berber Cavalry 21
Berserker 1
Camel Archer 32
Carolean 34
Chu-Ko-Nu 34
Companion Cavalry 16
Conquistador 19
Cossack 26
Horse Archer 19
Hussar 22
Hwacha 24
Immortal 18
Impi 28
Jaguar 24
Janissary 27
Keshik 36
Legion 21 - 3 = 18 - I like the fact they can build roads and forts, but I really never use Swordsmen.
Longbowman 34
Minutemen 20 + 1 = 21 - I rather like Minutemen - free rough terrain attack bonus, can move without terrain cost, just generally good!
Mohawk Warrior 15
Naresuan's Elephant 26
Pathfinder 33
Pictish Warrior 13
Sea Beggar 27
Ship of the Line 32
Siege Tower 34
Tercio 21
Winged Hussar 27
 
would be awesome if the final eliminations could go Era-by-Era to try and compare apples to apples.
 
B17 22
Battering Ram 21
Berber Cavalry 21
Berserker 1
Camel Archer 32
Carolean 34
Chu-Ko-Nu 34
Companion Cavalry 16
Conquistador 19
Cossack 26
Horse Archer 19
Hussar 22
Hwacha 24
Immortal 18
Impi 28
Jaguar 24
Janissary 28 So, the Nau is an... wait, shoot. :( These guys are pretty good too though. Definitely a highlight of the Ottomans. The healing is really nice for a melee unit, because too often I use infantry as tanks and can't attack with them. You can be a lot more aggressive with these guys than other infantry units, and the fact that they're upgradable is awesome!
Keshik 36
Legion 18
Longbowman 34
Minutemen 21
Mohawk Warrior 15
Naresuan's Elephant 26
Pathfinder 33
Pictish Warrior 13
Sea Beggar 27
Ship of the Line 32
Siege Tower 34
Tercio 21
Winged Hussar 24 Cool ability, but it's still a horse unit. Horse units just aren't that good usually, and getting these messes up the tech path too much to be extremely useful.
 
would be awesome if the final eliminations could go Era-by-Era to try and compare apples to apples.

I was thinking along similar lines. Era by era or unit type breakout. All the Cavalry UU's in their own bracket, Longswords in their own, etc.,
 
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