Unique Units elimination thread

Atlatlist 12 (-2)
Ballista 15
Battering Ram 20
Berserker 14
Camel Archer 16
Carolean 27
Cataphract 5
Chu-Ko-Nu 37 (+1)
Companion Cavalry 24
Conquistador 17
Dromon 10
Foreign Legion 19
Horse Archer 23
Hussar 16
Hwach'a 12
Immortal 13
Jaguar 24
Janissary 33
Keshik 32
Landsknecht 14
Legion 23
Longbowman 38
Minutemen 29
Mohawk Warrior 23
Musketeer 15
Naresuan's Elephant 14
Pictish Warrior 13
Samurai 13
Sea Beggar 34
Ship of the Line 29
Tercio 18
War Elephant 22

Atlatlist is pretty lame. It comes earlier so can be used to rush an enemy earlier, but the lower :c5strength: means that they do not last long and require more units to siege a city. Not to mention that the the CB comes very quickly and makes them obsolete. Really, the CB addition to G&K is a pretty lame design flaw IMHO. Early archery units should be tough to defend up until the Medieval period and Archery UU should be good units for a longer period of the game (I'm looking at you Bowman).

The Chinese CKN is simply a beast. 2 shots leads to quick promotions. It was already strong, but with G&K providing a viable promotion path in later eras, the CKN is simply amazing!
 
Atlatlist 11
Ballista 15
Battering Ram 20
Berserker 14
Camel Archer 16
Carolean 27
Cataphract 5
Chu-Ko-Nu 37
Companion Cavalry 24
Conquistador 17
Dromon 10
Foreign Legion 19
Horse Archer 23
Hussar 16
Hwach'a 12
Immortal 13
Jaguar 24
Janissary 33
Keshik 32
Landsknecht 14
Legion 23
Longbowman 38
Minutemen 29
Mohawk Warrior 23
Musketeer 15
Naresuan's Elephant 14
Pictish Warrior 13
Samurai 13
Sea Beggar 34
Ship of the Line 29
Tercio 18
War Elephant 22
 
Oh...we are deducting 3 points...sorry

Thanks for the correction.
 
Atlatlist 11
Ballista 15
Battering Ram 20
Berserker 14
Camel Archer 16
Carolean 27
Cataphract 5
Chu-Ko-Nu 37
Companion Cavalry 24
Conquistador 17
Dromon 10
Foreign Legion 19
Horse Archer 23
Hussar 16
Hwach'a 12
Immortal 13
Jaguar 25
Janissary 33
Keshik 32
Landsknecht 14
Legion 23
Longbowman 38
Minutemen 29
Mohawk Warrior 23
Musketeer 15
Naresuan's Elephant 11
Pictish Warrior 13
Samurai 13
Sea Beggar 34
Ship of the Line 29
Tercio 18
War Elephant 22

Jag gets bonus in woods and healing bonus, for a warrior that's pretty good. Makes for a good very early rush. The elephant gets a bonus vs mounts and a movement penalty. The bonus vs mounts is pointless. We have spearmen and pikemen for that.
 
Atlatlist 11
Ballista 15
Battering Ram 20
Berserker 11 (-3)
Camel Archer 16
Carolean 27
Cataphract 5
Chu-Ko-Nu 37
Companion Cavalry 24
Conquistador 17
Dromon 10
Foreign Legion 19
Horse Archer 23
Hussar 16
Hwach'a 12
Immortal 13
Jaguar 25
Janissary 33
Keshik 33 (+1)
Landsknecht 14
Legion 23
Longbowman 38
Minutemen 29
Mohawk Warrior 23
Musketeer 15
Naresuan's Elephant 11
Pictish Warrior 13
Samurai 13
Sea Beggar 34
Ship of the Line 29
Tercio 18
War Elephant 22

The Berserker just doesn't do anything for me. Pillaging is weak compared to just being able to hit harder. The gold from pillaging is not nearly worth the time you must spend rebuilding a city after its captured. Also the movement from water to land costing 1 point only is nice, but again I would prefer something that hits harder or fires from farther away.

Now Keshik! That's what I'm talking about! He hits and has the ability to run after that. Gets promotions faster, and when he gets to logistics or the +1 range then they become obscene. They can even go toe to toe with units a tech level ahead.
 
Just a quick note Mesix - the atlatlist doesn't have lower str than other archers. It is slightly cheaper to build/buy than the archer it replaces.

But yea I can understand the dislike of the Atlatlist
 
Atlatlist 11
Ballista 15
Battering Ram 20
Berserker 11
Camel Archer 17 (+1) This unit shouldn't be anywhere under 20 points. It is basically a Keshik (it has had its movement increased, str increased, but most importantly it is on a more balanced civ). The Camel Archer is a great unit - and while shouldn't be as high as the Keshik shouldn't be this low
Carolean 27
Cataphract 5
Chu-Ko-Nu 37
Companion Cavalry 24
Conquistador 17
Dromon 10
Foreign Legion 19
Horse Archer 23
Hussar 16
Hwach'a 12
Immortal 13
Jaguar 25
Janissary 33
Keshik 33
Landsknecht 14
Legion 23
Longbowman 38
Minutemen 29
Mohawk Warrior 23
Musketeer 15
Naresuan's Elephant 11
Pictish Warrior 13
Samurai 10 (-3) Helping expediate the Samurai a bit down. Since the berserker is dropping quickly might as well knock out the other longswordmen replacement. The Berserker Sea Beggar 34
Ship of the Line 29
Tercio 18
War Elephant 22
 
Atlatlist 11
Ballista 15
Battering Ram 20
Berserker 11
Camel Archer 17
Carolean 27
Cataphract 5
Chu-Ko-Nu 37
Companion Cavalry 24
Conquistador 17
Dromon 10
Foreign Legion 19
Horse Archer 23
Hussar 16
Hwach'a 12
Immortal 13
Jaguar 25
Janissary 33
Keshik 33
Landsknecht 15
Legion 23
Longbowman 38
Minutemen 29
Mohawk Warrior 23
Musketeer 12
Naresuan's Elephant 11
Pictish Warrior 13
Samurai 10
Sea Beggar 34
Ship of the Line 29
Tercio 18
War Elephant 22

Musketeer : Ranged units still shining during that time. Extra strength is nice but really not powerful enough.

Landsknecht : Anyone who never tried this UU rush should really try this at least once...
 
Atlatlist 11
Ballista 15
Battering Ram 20
Berserker 11
Camel Archer 17
Carolean 27
Cataphract 5
Chu-Ko-Nu 37
Companion Cavalry 24
Conquistador 17
Dromon 10
Foreign Legion 19
Horse Archer 23
Hussar 16
Hwach'a 12
Immortal 13
Jaguar 25
Janissary 33
Keshik 33
Landsknecht 15
Legion 23
Longbowman 38
Minutemen 29
Mohawk Warrior 24
Musketeer 12
Naresuan's Elephant 11
Pictish Warrior 13
Samurai 10
Sea Beggar 34
Ship of the Line 29
Tercio 18
War Elephant 19

Mohawk Warrior: In one of my first games, as France, I saw the Iroquis had massed a whole bunch of these guys. I DoW'd them, thinking at first they were just warrior replacements. When he wiped my ranged units I switched to thinking if I found his iron deposits I could cripple all his melee units... I never made that mistake again.

War Elephant: 25% more :c5production: for a ranged unit with 1 less :c5moves: that upgrades to a melee unit. No thanks.
 
Atlatlist 8 (-3) A ranged warrior, that takes a punch like an archer. And you can get regular archers faster than other civs thanks to Pyramids? Pass. Ballista 15
Battering Ram 20
Berserker 11
Camel Archer 17
Carolean 27
Cataphract 5
Chu-Ko-Nu 37
Companion Cavalry 24
Conquistador 17
Dromon 10
Foreign Legion 19
Horse Archer 23
Hussar 16
Hwach'a 12
Immortal 13
Jaguar 25
Janissary 34 (+1) Janissaries crush through units when they show up on the scene, plus they can power through a barrage of ranged hits, crack the crossbowmen who were shooting them, and full heal. Unstoppable renaissance unit. Keshik 33
Landsknecht 15
Legion 23
Longbowman 38
Minutemen 29
Mohawk Warrior 24
Musketeer 12
Naresuan's Elephant 11
Pictish Warrior 13
Samurai 10
Sea Beggar 34
Ship of the Line 29
Tercio 18
War Elephant 19
 
Atlatlist 8
Ballista 15
Battering Ram 20
Berserker 11
Camel Archer 17
Carolean 27
Cataphract 5
Chu-Ko-Nu 37
Companion Cavalry 24
Conquistador 17
Dromon 11
Foreign Legion 19
Horse Archer 23
Hussar 16
Hwach'a 12
Immortal 13
Jaguar 25
Janissary 34
Keshik 33
Landsknecht 15
Legion 23
Longbowman 38
Minutemen 29
Mohawk Warrior 24
Musketeer 12
Naresuan's Elephant 11
Pictish Warrior 13
Samurai 7
Sea Beggar 34
Ship of the Line 29
Tercio 18
War Elephant 19

Samurai: Not a huge improvement over the long sword.

Dromon: I like early warfare and having such an early ranged melee unit makes a big difference.
 
Atlatlist 8
Ballista 15
Battering Ram 20
Berserker 11
Camel Archer 17
Carolean 27
Cataphract 6
Chu-Ko-Nu 37
Companion Cavalry 24
Conquistador 17
Dromon 11
Foreign Legion 19
Horse Archer 23
Hussar 16
Hwach'a 12
Immortal 13
Jaguar 25
Janissary 34
Keshik 33
Landsknecht 15
Legion 23
Longbowman 38
Minutemen 29
Mohawk Warrior 21
Musketeer 12
Naresuan's Elephant 11
Pictish Warrior 13
Samurai 7
Sea Beggar 34
Ship of the Line 29
Tercio 18
War Elephant 19

Ok, Cataphracts might not be the best unit in the game, but I think they are awesome. Having +1 strenght than a swordsman and +3 strenght than the regular horseman, its defensive bonuses make it a huge fast fortress! This awesomely flavoured unit is just perfect for me, as I don't normally find a good use for mounted units.

My dislike goes for the Mohawk Warrior, because, although the Woodsman + no strategic needed are nice, I find them one of the worst units of the above.
 
Atlatlist 8
Ballista 15
Battering Ram 20
Berserker 11
Camel Archer 18 (+1)
Carolean 27
Cataphract 6
Companion Cavalry 24
Conquistador 17
Dromon 11
Foreign Legion 19
Horse Archer 23
Hussar 16
Hwach'a 12
Immortal 13
Jaguar 25
Janissary 34
Keshik 33
Landsknecht 15
Legion 23
Longbowman 38
Minutemen 29
Mohawk Warrior 21
Musketeer 12
Naresuan's Elephant 11
Pictish Warrior 13
Samurai 4 (-3)
Sea Beggar 34
Ship of the Line 29
Tercio 18
War Elephant 19

Camel Archer = Keshik on steroids.
Samurai = wimpy wimpy wimpy
 
Atlatlist 8
Ballista 15
Battering Ram 20
Berserker 11
Camel Archer 18
Carolean 27
Cataphract 6
Chu-Ko-Nu- 34
Companion Cavalry 24
Conquistador 17
Dromon 11
Foreign Legion 19
Horse Archer 23
Hussar 16
Hwach'a 12
Immortal 13
Jaguar 25
Janissary 34
Keshik 33
Landsknecht 16
Legion 23
Longbowman 38
Minutemen 29
Mohawk Warrior 21
Musketeer 12
Naresuan's Elephant 11
Pictish Warrior 13
Samurai 4
Sea Beggar 34
Ship of the Line 29
Tercio 18
War Elephant 19

The Chu I feel is a bit OP to the point where it becomes boring to use. More and better Great generals, two attacks, more promotions= ridiculous, especially late game. The Landsknecht gets my vote for being cheap, and if you go straight to Chivalry you can just spawn those things like crazy for a quick large army of decent strength.
 
Atlatlist 8
Ballista 15
Battering Ram 20
Berserker 11
Camel Archer 18
Carolean 27
Cataphract 6
Chu-Ko-Nu- 34
Companion Cavalry 24
Conquistador 17
Dromon 11
Foreign Legion 19
Horse Archer 23
Hussar 16
Hwach'a 12
Immortal 13
Jaguar 25
Janissary 34
Keshik 33
Landsknecht 16
Legion 23
Longbowman 38
Minutemen 30
Mohawk Warrior 21
Musketeer 12
Naresuan's Elephant 11
Pictish Warrior 13
Samurai 4
Sea Beggar 34
Ship of the Line 29
Tercio 15
War Elephant 19

Tercio : 50% against mounted units? But who fear mounted units? Keshiks and Camels? And how do you catch them if they retreat hmm? Downvote!

Minutemen : Free movement in rough terrain. Now i will catch some horse units! Give march to them and conquer!
 
Atlatlist 8
Ballista 15
Battering Ram 20
Berserker 11
Camel Archer 18
Carolean 28 (+1) Love these guys, and they upgrade oh so well. Riflemen + March. GW + March. Infantry + March. Mech Inf. + March. Those are all rock-solid offensive units.
Cataphract 6
Chu-Ko-Nu- 34
Companion Cavalry 24
Conquistador 17
Dromon 11
Foreign Legion 19
Horse Archer 23
Hussar 16
Hwach'a 12
Immortal 13
Jaguar 25
Janissary 34
Keshik 33
Landsknecht 16
Legion 23
Longbowman 38
Minutemen 30
Mohawk Warrior 21
Musketeer 12
Naresuan's Elephant 11
Pictish Warrior 13
Samurai 1 (-3) Steel comes too late, Samurai don't upgrade well, and don't have any meaningful promotions. Plus, this unit seems best if you spam it, whereas real samurai were the noble elite. Doesn't make sense.
Sea Beggar 34
Ship of the Line 29
Tercio 15
War Elephant 19
 
Atlatlist 8
Ballista 15
Battering Ram 20
Berserker 11
Camel Archer 18
Carolean 28
Cataphract 6
Chu-Ko-Nu- 34
Companion Cavalry 24
Conquistador 17
Dromon 11
Foreign Legion 19
Horse Archer 23
Hussar 16
Hwach'a 12
Immortal 13
Jaguar 25
Janissary 34
Keshik 33
Landsknecht 17 Cheap and strong
Legion 23
Longbowman 38
Minutemen 30
Mohawk Warrior 21
Musketeer 12
Naresuan's Elephant 11
Pictish Warrior 13
Samurai 0 Nothing interesting about this unit
Sea Beggar 34
Ship of the Line 29
Tercio 15
War Elephant 19
 
Atlatlist 8
Ballista 15
Battering Ram 20
Berserker 11
Camel Archer 18
Carolean 28
Cataphract 6
Chu-Ko-Nu- 34
Companion Cavalry 24
Conquistador 17
Dromon 11
Foreign Legion 19
Horse Archer 23
Hussar 16
Hwach'a 12
Immortal 13
Jaguar 25
Janissary 35 (+1) Let's push this guy to the top, where he should be.
Keshik 33
Landsknecht 14 (-3) honestly I find it dull. Dull dull dull.
Legion 23
Longbowman 38
Minutemen 30
Mohawk Warrior 21
Musketeer 12
Naresuan's Elephant 11
Pictish Warrior 13
Sea Beggar 34
Ship of the Line 29
Tercio 15
War Elephant 19
 
Atlatlist 8
Ballista 15
Battering Ram 17 (-3) utterly useless for my strategies
Berserker 11
Camel Archer 18
Carolean 28
Cataphract 6
Chu-Ko-Nu- 34
Companion Cavalry 24
Conquistador 17
Dromon 11
Foreign Legion 19
Horse Archer 23
Hussar 16
Hwach'a 12
Immortal 13
Jaguar 25
Janissary 35
Keshik 33
Landsknecht 14
Legion 23
Longbowman 38
Minutemen 31 (+1) ever gotten one with woodsman it gets four moves on forest in other words as fast as on a road.
Mohawk Warrior 21
Musketeer 12
Naresuan's Elephant 11
Pictish Warrior 13
Sea Beggar 34
Ship of the Line 29
Tercio 15
War Elephant 19
 
Atlatlist 8
Ballista 15
Battering Ram 17
Berserker 11
Camel Archer 18
Carolean 28
Cataphract 3
Chu-Ko-Nu- 35
Companion Cavalry 24
Conquistador 17
Dromon 11
Foreign Legion 19
Horse Archer 23
Hussar 16
Hwach'a 12
Immortal 13
Jaguar 25
Janissary 35
Keshik 33
Landsknecht 14
Legion 23
Longbowman 38
Minutemen 31
Mohawk Warrior 21
Musketeer 12
Naresuan's Elephant 11
Pictish Warrior 13
Sea Beggar 34
Ship of the Line 29
Tercio 15
War Elephant 19

Cataphract does not have enough bonuses to offset his weaknesses. You get horses for the speed, not defensive bonuses. Even if he didn't move more slowly, the bonus str is negligable and his specialties do not carry over, which means once his time is gone you are left with nothing of value to pass onto further upgrades.

Chu-Ko-Nu is top 3 easily after G&K. Amazing on both defense and offense, skyrocketing through promotions, not even fast units can stop you once you reach critical mass with them.
 
Top Bottom