Atlatlist 12 (-2) Ballista 15 Battering Ram 20 Berserker 14 Camel Archer 16 Carolean 27 Cataphract 5 Chu-Ko-Nu 37 (+1) Companion Cavalry 24 Conquistador 17 Dromon 10 Foreign Legion 19 Horse Archer 23 Hussar 16 Hwach'a 12 Immortal 13 Jaguar 24 Janissary 33 Keshik 32 Landsknecht 14 Legion 23 Longbowman 38 Minutemen 29 Mohawk Warrior 23 Musketeer 15 Naresuan's Elephant 14 Pictish Warrior 13 Samurai 13 Sea Beggar 34 Ship of the Line 29 Tercio 18 War Elephant 22 Atlatlist is pretty lame. It comes earlier so can be used to rush an enemy earlier, but the lower means that they do not last long and require more units to siege a city. Not to mention that the the CB comes very quickly and makes them obsolete. Really, the CB addition to G&K is a pretty lame design flaw IMHO. Early archery units should be tough to defend up until the Medieval period and Archery UU should be good units for a longer period of the game (I'm looking at you Bowman). The Chinese CKN is simply a beast. 2 shots leads to quick promotions. It was already strong, but with G&K providing a viable promotion path in later eras, the CKN is simply amazing!