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Unique Units elimination thread

Discussion in 'Civ5 - General Discussions' started by Tabarnak, Aug 27, 2012.

  1. theguy8882

    theguy8882 Warlord

    Joined:
    May 20, 2012
    Messages:
    201
    Atlatlist 8
    Ballista 15
    Battering Ram 17
    Berserker 11
    Camel Archer 18
    Carolean 28
    Cataphract 3
    Chu-Ko-Nu- 35
    Companion Cavalry 24
    Conquistador 17
    Dromon 11
    Foreign Legion 19
    Horse Archer 23
    Hussar 16
    Hwach'a 12
    Immortal 13
    Jaguar 22
    Janissary 36
    Keshik 33
    Landsknecht 14
    Legion 23
    Longbowman 38
    Minutemen 31
    Mohawk Warrior 21
    Musketeer 12
    Naresuan's Elephant 11
    Pictish Warrior 13
    Sea Beggar 34
    Ship of the Line 29
    Tercio 15
    War Elephant 19

    The jaguar goes obsolete to quickly and the purpose of them is to spam them out to keep the promotion, they still kind of suck because you have to waste a lot of production spamming them out to make it worth while and even if you do get a lot they'll usually die eventually.

    The Janissary is awesome. You can fight a unit kill it and keep going without having to stop to heal.
     
  2. Crafty Bison

    Crafty Bison King

    Joined:
    Jun 26, 2012
    Messages:
    756
    Atlatlist 8
    Ballista 15
    Battering Ram 17
    Berserker 11
    Camel Archer 18
    Carolean 28
    Cataphract 3
    Chu-Ko-Nu- 32
    Companion Cavalry 24
    Conquistador 17
    Dromon 11
    Foreign Legion 19
    Horse Archer 23
    Hussar 16
    Hwach'a 12
    Immortal 13
    Jaguar 22
    Janissary 36
    Keshik 34
    Landsknecht 14
    Legion 23
    Longbowman 38
    Minutemen 31
    Mohawk Warrior 21
    Musketeer 12
    Naresuan's Elephant 11
    Pictish Warrior 13
    Sea Beggar 34
    Ship of the Line 29
    Tercio 15
    War Elephant 19

    CKN's get too much love for me - by the time you get mechanics if you've been warring enough for a genuine domination shout like china chance is you've already had the chance to get logisitcs (or will be coming up soon) for your core standard ranged. At this point it's then just a standard crossbow with 1 extra other promotion and a severe combat strength penalty. Would rather have the crossbow.

    Keshik. It's the best UU. This thread is just an elongated way of verifying what everyone already knows. Sorry to be boring, and I do really want to give love to the Janissary and SoTL, but it's just hands down the best one.
     
  3. teakbois

    teakbois Prince

    Joined:
    Jun 27, 2012
    Messages:
    305
    Atlatlist 5(-3)
    Ballista 15
    Battering Ram 17
    Berserker 11
    Camel Archer 19 (+1)
    Carolean 28
    Cataphract 3
    Chu-Ko-Nu- 32
    Companion Cavalry 24
    Conquistador 17
    Dromon 11
    Foreign Legion 19
    Horse Archer 23
    Hussar 16
    Hwach'a 12
    Immortal 13
    Jaguar 22
    Janissary 36
    Keshik 34
    Landsknecht 14
    Legion 23
    Longbowman 38
    Minutemen 31
    Mohawk Warrior 21
    Musketeer 12
    Naresuan's Elephant 11
    Pictish Warrior 13
    Sea Beggar 34
    Ship of the Line 29
    Tercio 15
    War Elephant 19



    Atlatlists just have too short of a window to have any advantage. And the name is awkward on top of that.

    Camel Archers are stronger than Keshiks. Yes, the keshiks ug faster, but the CAs get there without much difficulty either. And they are attached to a much more interesting Civ (imo)
     
  4. Gucumatz

    Gucumatz JS, secretly Rod Serling

    Joined:
    Dec 11, 2011
    Messages:
    6,181
    Atlatlist 5
    Ballista 15
    Battering Ram 17
    Berserker 11
    Camel Archer 20 (+1) Well the Camel Archer is at least finally back to where it belongs
    Carolean 28
    Cataphract 3
    Chu-Ko-Nu- 32
    Companion Cavalry 24
    Conquistador 14 (-3) It can be argued it isn't even better than Mandelaku Cavalry. Mandelaku Cavalry also have amhipibious promotion from the Songhai UA. The Conquistador has +2 sight that doesn't carry over when promoted. You might use one or 2 in the late game as a spotter... Its settling cities on foreign lands is sort of meh too. You would sacrifice a Knight's production cost for a city? Only in very rare circumstances - otherwise its still better to go with the quick settler.
    Dromon 11
    Foreign Legion 19
    Horse Archer 23
    Hussar 16
    Hwach'a 12
    Immortal 13
    Jaguar 22
    Janissary 36
    Keshik 34
    Landsknecht 14
    Legion 23
    Longbowman 38
    Minutemen 31
    Mohawk Warrior 21
    Musketeer 12
    Naresuan's Elephant 11
    Pictish Warrior 13
    Sea Beggar 34
    Ship of the Line 29
    Tercio 15
    War Elephant 19
     
  5. adampjr

    adampjr Chieftain

    Joined:
    Jul 1, 2011
    Messages:
    73
    Atlatlist 2 - It goes obsolete almost as fast as the Jaguar
    Ballista 15
    Battering Ram 17
    Berserker 11
    Camel Archer 20
    Carolean 28
    Cataphract 3
    Chu-Ko-Nu- 32
    Companion Cavalry 24
    Conquistador 14
    Dromon 11
    Foreign Legion 19
    Horse Archer 23
    Hussar 16
    Hwach'a 12
    Immortal 13
    Jaguar 22
    Janissary 36
    Keshik 34
    Landsknecht 15 - This unit is being far too underrated
    Legion 23
    Longbowman 38
    Minutemen 31
    Mohawk Warrior 21
    Musketeer 12
    Naresuan's Elephant 11
    Pictish Warrior 13
    Sea Beggar 34
    Ship of the Line 29
    Tercio 15
    War Elephant 19
     
  6. Seabastian Civ

    Seabastian Civ King

    Joined:
    Sep 10, 2012
    Messages:
    608
    Atlatlist 0 (-3) Too weak and doesn't upgrade well.
    Ballista 15
    Battering Ram 18 (+1) Really unique, and positively wrecks cities. A good UU dominates its era, and nothing wrecks a gameplan like seeing battering rams on the horizon... (with the horse archer escort of course...)
    Berserker 11
    Camel Archer 20
    Carolean 28
    Cataphract 3
    Chu-Ko-Nu- 32
    Companion Cavalry 24
    Conquistador 14
    Dromon 11
    Foreign Legion 19
    Horse Archer 23
    Hussar 16
    Hwach'a 12
    Immortal 13
    Jaguar 22
    Janissary 36
    Keshik 34
    Landsknecht 15
    Legion 23
    Longbowman 38
    Minutemen 31
    Mohawk Warrior 21
    Musketeer 12
    Naresuan's Elephant 11
    Pictish Warrior 13
    Sea Beggar 34
    Ship of the Line 29
    Tercio 15
    War Elephant 19
     
  7. maurcus

    maurcus Warlord

    Joined:
    May 24, 2012
    Messages:
    245
    Ballista 12 (-3) i have never had wars that early
    Battering Ram 18
    Berserker 11
    Camel Archer 20
    Carolean 28
    Cataphract 3
    Chu-Ko-Nu- 32
    Companion Cavalry 24
    Conquistador 14
    Dromon 11
    Foreign Legion 19
    Horse Archer 23
    Hussar 17 (+1) that flanking boost is very useful
    Hwach'a 12
    Immortal 13
    Jaguar 22
    Janissary 36
    Keshik 34
    Landsknecht 15
    Legion 23
    Longbowman 38
    Minutemen 31
    Mohawk Warrior 21
    Musketeer 12
    Naresuan's Elephant 11
    Pictish Warrior 13
    Sea Beggar 34
    Ship of the Line 29
    Tercio 15
    War Elephant 19
     
  8. duhu

    duhu Chieftain

    Joined:
    Apr 24, 2011
    Messages:
    91
    Ballista 12
    Battering Ram 19
    Berserker 11
    Camel Archer 20
    Carolean 28
    Cataphract 0
    Chu-Ko-Nu- 32
    Companion Cavalry 24
    Conquistador 14
    Dromon 11
    Foreign Legion 19
    Horse Archer 23
    Hussar 17
    Hwach'a 12
    Immortal 13
    Jaguar 22
    Janissary 36
    Keshik 34
    Landsknecht 15
    Legion 23
    Longbowman 38
    Minutemen 31
    Mohawk Warrior 21
    Musketeer 12
    Naresuan's Elephant 11
    Pictish Warrior 13
    Sea Beggar 34
    Ship of the Line 29
    Tercio 15
    War Elephant 19

    Ram perfet against cities, and I'll finish off the weaker Cataphract.
     
  9. Awsome Sause

    Awsome Sause Chieftain

    Joined:
    Jul 26, 2012
    Messages:
    68
    Ballista 12
    Battering Ram 18
    Berserker 8
    Camel Archer 20
    Carolean 28
    Cataphract 4
    Chu-Ko-Nu- 32
    Companion Cavalry 24
    Conquistador 14
    Dromon 11
    Foreign Legion 19
    Horse Archer 23
    Hussar 17
    Hwach'a 12
    Immortal 13
    Jaguar 22
    Janissary 36
    Keshik 34
    Landsknecht 15
    Legion 23
    Longbowman 38
    Minutemen 31
    Mohawk Warrior 21
    Musketeer 12
    Naresuan's Elephant 11
    Pictish Warrior 13
    Sea Beggar 34
    Ship of the Line 29
    Tercio 15
    War Elephant 19

    Cataphract : the ability to have an effective swordsmen replacement is great because i usually have iron shortages.

    Berserker: A good unit but the weakest on the list IMO.
     
  10. Crafty Bison

    Crafty Bison King

    Joined:
    Jun 26, 2012
    Messages:
    756
    Ballista 12
    Battering Ram 18
    Berserker 8
    Camel Archer 20
    Carolean 28
    Cataphract 4
    Chu-Ko-Nu- 32
    Companion Cavalry 25
    Conquistador 14
    Dromon 11
    Foreign Legion 19
    Horse Archer 23
    Hussar 17
    Hwach'a 12
    Immortal 13
    Jaguar 22
    Janissary 36
    Keshik 34
    Landsknecht 15
    Legion 23
    Longbowman 38
    Minutemen 31
    Mohawk Warrior 21
    Musketeer 9
    Naresuan's Elephant 11
    Pictish Warrior 13
    Sea Beggar 34
    Ship of the Line 29
    Tercio 15
    War Elephant 19

    A single era UU has to come by classical to be worth it. Not significant enough in the reneissance.

    Dare I say underrated since the early horse city nerf. It still rules the classical plains and is far and away the best melee mounted UU. (I've already voted for the mounted archers)
     
  11. Seabastian Civ

    Seabastian Civ King

    Joined:
    Sep 10, 2012
    Messages:
    608
    Ballista 12
    Battering Ram 18
    Berserker 8
    Camel Archer 20
    Carolean 28

    Chu-Ko-Nu- 32
    Companion Cavalry 25
    Conquistador 14
    Dromon 11
    Foreign Legion 19
    Horse Archer 23
    Hussar 17
    Hwach'a 12
    Immortal 13
    Jaguar 22
    Janissary 36
    Keshik 34
    Landsknecht 15
    Legion 23
    Longbowman 38
    Minutemen 31
    Mohawk Warrior 21
    Musketeer 9
    Naresuan's Elephant 11
    Pictish Warrior 13
    Sea Beggar 34
    Ship of the Line 29
    Tercio 15
    War Elephant 19

    Cataphract is Dead.
     
  12. Gucumatz

    Gucumatz JS, secretly Rod Serling

    Joined:
    Dec 11, 2011
    Messages:
    6,181
    Ballista 12
    Battering Ram 18
    Berserker 8
    Camel Archer 21 (+1) Its a great UU as has been said. I will continue voting it up until it is at least around the same level as the other great UUs.
    Carolean 28
    Chu-Ko-Nu- 32
    Companion Cavalry 25
    Conquistador 11 (-3) Another downvote for the Conquistador. It is no where near as good as it was preGK. And the Mandelaku cavalry could be argued as better (due to songhai's amhip UA for all units) The Extra Sight is the best thing about it - but its not worth keeping around on this list anymore
    Dromon 11
    Foreign Legion 19
    Horse Archer 23
    Hussar 17
    Hwach'a 12
    Immortal 13
    Jaguar 22
    Janissary 36
    Keshik 34
    Landsknecht 15
    Legion 23
    Longbowman 38
    Minutemen 31
    Mohawk Warrior 21
    Musketeer 9
    Naresuan's Elephant 11
    Pictish Warrior 13
    Sea Beggar 34
    Ship of the Line 29
    Tercio 15
    War Elephant 19
     
  13. duhu

    duhu Chieftain

    Joined:
    Apr 24, 2011
    Messages:
    91
    Ballista 12
    Battering Ram 19
    Berserker 8
    Camel Archer 21
    Carolean 28
    Chu-Ko-Nu- 32
    Companion Cavalry 25
    Conquistador 11
    Dromon 11
    Foreign Legion 19
    Horse Archer 23
    Hussar 17
    Hwach'a 12
    Immortal 13
    Jaguar 22
    Janissary 36
    Keshik 34
    Landsknecht 15
    Legion 23
    Longbowman 38
    Minutemen 31
    Mohawk Warrior 21
    Musketeer 9
    Naresuan's Elephant 11
    Pictish Warrior 13
    Sea Beggar 34
    Ship of the Line 29
    Tercio 15
    War Elephant 19
     
  14. Tabarnak

    Tabarnak R.I.P.

    Joined:
    Sep 17, 2010
    Messages:
    5,961
    Location:
    Québec
    Ballista 12
    Battering Ram 19
    Berserker 8
    Camel Archer 21
    Carolean 28
    Chu-Ko-Nu- 32
    Companion Cavalry 25
    Conquistador 11
    Dromon 12
    Foreign Legion 19
    Horse Archer 23
    Hussar 17
    Hwach'a 12
    Immortal 10
    Jaguar 22
    Janissary 36
    Keshik 34
    Landsknecht 15
    Legion 23
    Longbowman 38
    Minutemen 31
    Mohawk Warrior 21
    Musketeer 9
    Naresuan's Elephant 9
    Pictish Warrior 13
    Sea Beggar 34
    Ship of the Line 29
    Tercio 15
    War Elephant 19

    Dromon : I tried this unit under a large army and it's even better than a CB rush for some maps.

    Immortal : Rarely have time to plenty heal outside territory when fighting.
     
  15. duhu

    duhu Chieftain

    Joined:
    Apr 24, 2011
    Messages:
    91
    Ballista 12
    Battering Ram 19
    Berserker 8
    Camel Archer 21
    Carolean 28
    Chu-Ko-Nu- 32
    Companion Cavalry 25
    Conquistador 11
    Dromon 9
    Foreign Legion 20
    Horse Archer 23
    Hussar 17
    Hwach'a 12
    Immortal 10
    Jaguar 22
    Janissary 36
    Keshik 34
    Landsknecht 15
    Legion 23
    Longbowman 38
    Minutemen 31
    Mohawk Warrior 21
    Musketeer 9
    Naresuan's Elephant 11
    Pictish Warrior 13
    Sea Beggar 34
    Ship of the Line 29
    Tercio 15
    War Elephant 19

    Dromon for being a tireme that takes an attack penalty, Foreign Legion for being a great late-mid unit that excels at fighting wars outside of your territory.
     
  16. Seabastian Civ

    Seabastian Civ King

    Joined:
    Sep 10, 2012
    Messages:
    608
    Ballista 12
    Battering Ram 19
    Berserker 8
    Camel Archer 21
    Carolean 28
    Chu-Ko-Nu 32
    Companion Cavalry 25
    Conquistador 11
    Dromon 9
    Foreign Legion 20
    Horse Archer 24 (+1) If you start next to Atilla in MP, you're dead. These are fast, strong, deadly units that you can just spam. Spears can't catch them, and early cities can't kill them.
    Hussar 17
    Hwach'a 12
    Immortal 10
    Jaguar 22
    Janissary 36
    Keshik 34
    Landsknecht 15
    Legion 23
    Longbowman 38
    Minutemen 31
    Mohawk Warrior 21
    Musketeer 6 (-3) Can't meaningfully impact comabt during their era. Don't have any promotions that carry over. Weak.
    Naresuan's Elephant 11
    Pictish Warrior 13
    Sea Beggar 34
    Ship of the Line 29
    Tercio 15
    War Elephant 19
     
  17. Dogmouth

    Dogmouth King

    Joined:
    Mar 19, 2012
    Messages:
    613
    Ballista 12
    Battering Ram 19
    Berserker 8
    Camel Archer 21
    Carolean 28
    Chu-Ko-Nu 33 (+1)
    Companion Cavalry 25
    Conquistador 11
    Dromon 9
    Foreign Legion 20
    Horse Archer 24
    Hussar 17
    Hwach'a 12
    Immortal 10
    Jaguar 22
    Janissary 36
    Keshik 34
    Landsknecht 15
    Legion 23
    Longbowman 38
    Minutemen 31
    Mohawk Warrior 21
    Musketeer 3 (-3)
    Naresuan's Elephant 11
    Pictish Warrior 13
    Sea Beggar 34
    Ship of the Line 29
    Tercio 15
    War Elephant 19

    Musketeer deserves to die. It's a bland unit that doesn't carry over promotions and isn't a game changer.

    CKN deserves a bump. I love the synergy with China's UA (extra hits means extra GGs) and the extra XP from the double hits quickly translates into a range promotion. The new upgrade path also negate's CKN's only weakness. China can easily conquer entire civilizations without building a single seige unit.
     
  18. Tabarnak

    Tabarnak R.I.P.

    Joined:
    Sep 17, 2010
    Messages:
    5,961
    Location:
    Québec
    Ballista 12
    Battering Ram 19
    Berserker 8
    Camel Archer 21
    Carolean 28
    Chu-Ko-Nu 33
    Companion Cavalry 25
    Conquistador 11
    Dromon 10
    Foreign Legion 20
    Horse Archer 24
    Hussar 17
    Hwach'a 12
    Immortal 10
    Jaguar 22
    Janissary 36
    Keshik 34
    Landsknecht 15
    Legion 23
    Longbowman 38
    Minutemen 31
    Mohawk Warrior 21
    Musketeer 0
    Naresuan's Elephant 11
    Pictish Warrior 13
    Sea Beggar 34
    Ship of the Line 29
    Tercio 15
    War Elephant 19

    Dromon : Higher survivality when grouped. Can attack early coastal capitals pretty easily. Huge advantage since they can upgrade to galleass too.

    Musketeer : Same reason than Seabastian Civ.
     
  19. kamikazees

    kamikazees Warlord

    Joined:
    Jul 5, 2012
    Messages:
    266
    Ballista 12
    Battering Ram 19
    Berserker 8
    Camel Archer 21
    Carolean 28
    Chu-Ko-Nu 33
    Companion Cavalry 25
    Conquistador 11
    Dromon 10
    Foreign Legion 20
    Horse Archer 24
    Hussar 17
    Hwach'a 12
    Immortal 10
    Jaguar 22
    Janissary 36
    Keshik 34
    Landsknecht 15
    Legion 23
    Longbowman 38
    Minutemen 31
    Mohawk Warrior 21
    Naresuan's Elephant 11
    Pictish Warrior 13
    Sea Beggar 34
    Ship of the Line 29
    Tercio 15
    War Elephant 16

    Dromon: I'm with Tabranak on this one. A ranged attack, 50% bonus towards ships and the frigate upgrade path makes a good unit.

    War Elephant. 25% more :c5production: cost than the chariot archer, and who builds those anyway? +1 attack and some extra strength is not worth the trade considering you'll be upgrading to a melee unit, the knight.
     
  20. Carl5872

    Carl5872 Prince

    Joined:
    Sep 3, 2008
    Messages:
    772
    Location:
    Mentor, Ohio
    Ballista 12
    Battering Ram 20 (+1)
    Berserker 5 (-3)
    Camel Archer 21
    Carolean 28
    Chu-Ko-Nu 33
    Companion Cavalry 25
    Conquistador 11
    Dromon 10
    Foreign Legion 20
    Horse Archer 24
    Hussar 17
    Hwach'a 12
    Immortal 10
    Jaguar 22
    Janissary 36
    Keshik 34
    Landsknecht 15
    Legion 23
    Longbowman 38
    Minutemen 31
    Mohawk Warrior 21
    Naresuan's Elephant 11
    Pictish Warrior 13
    Sea Beggar 34
    Ship of the Line 29
    Tercio 15
    War Elephant 16

    The battering ram just lets you steam roll cities in the early game. Its amazing.

    The Berzerker is lacking compared to the rest of these. Pillaging is something I never do anyways, and the amphibious and water movement bonus just dont cut it. I understand its how the vikings raided but didnt capture cities in history, but in CIV it doesnt benefit you to do this. Maybe if they got HUGE amounts of gold for pillaging, then it would be worth it.
     

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