Unique Units elimination thread

Atlatlist 8
Ballista 15
Battering Ram 17
Berserker 11
Camel Archer 18
Carolean 28
Cataphract 3
Chu-Ko-Nu- 35
Companion Cavalry 24
Conquistador 17
Dromon 11
Foreign Legion 19
Horse Archer 23
Hussar 16
Hwach'a 12
Immortal 13
Jaguar 22
Janissary 36
Keshik 33
Landsknecht 14
Legion 23
Longbowman 38
Minutemen 31
Mohawk Warrior 21
Musketeer 12
Naresuan's Elephant 11
Pictish Warrior 13
Sea Beggar 34
Ship of the Line 29
Tercio 15
War Elephant 19

The jaguar goes obsolete to quickly and the purpose of them is to spam them out to keep the promotion, they still kind of suck because you have to waste a lot of production spamming them out to make it worth while and even if you do get a lot they'll usually die eventually.

The Janissary is awesome. You can fight a unit kill it and keep going without having to stop to heal.
 
Atlatlist 8
Ballista 15
Battering Ram 17
Berserker 11
Camel Archer 18
Carolean 28
Cataphract 3
Chu-Ko-Nu- 32
Companion Cavalry 24
Conquistador 17
Dromon 11
Foreign Legion 19
Horse Archer 23
Hussar 16
Hwach'a 12
Immortal 13
Jaguar 22
Janissary 36
Keshik 34
Landsknecht 14
Legion 23
Longbowman 38
Minutemen 31
Mohawk Warrior 21
Musketeer 12
Naresuan's Elephant 11
Pictish Warrior 13
Sea Beggar 34
Ship of the Line 29
Tercio 15
War Elephant 19

CKN's get too much love for me - by the time you get mechanics if you've been warring enough for a genuine domination shout like china chance is you've already had the chance to get logisitcs (or will be coming up soon) for your core standard ranged. At this point it's then just a standard crossbow with 1 extra other promotion and a severe combat strength penalty. Would rather have the crossbow.

Keshik. It's the best UU. This thread is just an elongated way of verifying what everyone already knows. Sorry to be boring, and I do really want to give love to the Janissary and SoTL, but it's just hands down the best one.
 
Atlatlist 5(-3)
Ballista 15
Battering Ram 17
Berserker 11
Camel Archer 19 (+1)
Carolean 28
Cataphract 3
Chu-Ko-Nu- 32
Companion Cavalry 24
Conquistador 17
Dromon 11
Foreign Legion 19
Horse Archer 23
Hussar 16
Hwach'a 12
Immortal 13
Jaguar 22
Janissary 36
Keshik 34
Landsknecht 14
Legion 23
Longbowman 38
Minutemen 31
Mohawk Warrior 21
Musketeer 12
Naresuan's Elephant 11
Pictish Warrior 13
Sea Beggar 34
Ship of the Line 29
Tercio 15
War Elephant 19



Atlatlists just have too short of a window to have any advantage. And the name is awkward on top of that.

Camel Archers are stronger than Keshiks. Yes, the keshiks ug faster, but the CAs get there without much difficulty either. And they are attached to a much more interesting Civ (imo)
 
Atlatlist 5
Ballista 15
Battering Ram 17
Berserker 11
Camel Archer 20 (+1) Well the Camel Archer is at least finally back to where it belongs
Carolean 28
Cataphract 3
Chu-Ko-Nu- 32
Companion Cavalry 24
Conquistador 14 (-3) It can be argued it isn't even better than Mandelaku Cavalry. Mandelaku Cavalry also have amhipibious promotion from the Songhai UA. The Conquistador has +2 sight that doesn't carry over when promoted. You might use one or 2 in the late game as a spotter... Its settling cities on foreign lands is sort of meh too. You would sacrifice a Knight's production cost for a city? Only in very rare circumstances - otherwise its still better to go with the quick settler.
Dromon 11
Foreign Legion 19
Horse Archer 23
Hussar 16
Hwach'a 12
Immortal 13
Jaguar 22
Janissary 36
Keshik 34
Landsknecht 14
Legion 23
Longbowman 38
Minutemen 31
Mohawk Warrior 21
Musketeer 12
Naresuan's Elephant 11
Pictish Warrior 13
Sea Beggar 34
Ship of the Line 29
Tercio 15
War Elephant 19
 
Atlatlist 2 - It goes obsolete almost as fast as the Jaguar
Ballista 15
Battering Ram 17
Berserker 11
Camel Archer 20
Carolean 28
Cataphract 3
Chu-Ko-Nu- 32
Companion Cavalry 24
Conquistador 14
Dromon 11
Foreign Legion 19
Horse Archer 23
Hussar 16
Hwach'a 12
Immortal 13
Jaguar 22
Janissary 36
Keshik 34
Landsknecht 15 - This unit is being far too underrated
Legion 23
Longbowman 38
Minutemen 31
Mohawk Warrior 21
Musketeer 12
Naresuan's Elephant 11
Pictish Warrior 13
Sea Beggar 34
Ship of the Line 29
Tercio 15
War Elephant 19
 
Atlatlist 0 (-3) Too weak and doesn't upgrade well.
Ballista 15
Battering Ram 18 (+1) Really unique, and positively wrecks cities. A good UU dominates its era, and nothing wrecks a gameplan like seeing battering rams on the horizon... (with the horse archer escort of course...)
Berserker 11
Camel Archer 20
Carolean 28
Cataphract 3
Chu-Ko-Nu- 32
Companion Cavalry 24
Conquistador 14
Dromon 11
Foreign Legion 19
Horse Archer 23
Hussar 16
Hwach'a 12
Immortal 13
Jaguar 22
Janissary 36
Keshik 34
Landsknecht 15
Legion 23
Longbowman 38
Minutemen 31
Mohawk Warrior 21
Musketeer 12
Naresuan's Elephant 11
Pictish Warrior 13
Sea Beggar 34
Ship of the Line 29
Tercio 15
War Elephant 19
 
Ballista 12 (-3) i have never had wars that early
Battering Ram 18
Berserker 11
Camel Archer 20
Carolean 28
Cataphract 3
Chu-Ko-Nu- 32
Companion Cavalry 24
Conquistador 14
Dromon 11
Foreign Legion 19
Horse Archer 23
Hussar 17 (+1) that flanking boost is very useful
Hwach'a 12
Immortal 13
Jaguar 22
Janissary 36
Keshik 34
Landsknecht 15
Legion 23
Longbowman 38
Minutemen 31
Mohawk Warrior 21
Musketeer 12
Naresuan's Elephant 11
Pictish Warrior 13
Sea Beggar 34
Ship of the Line 29
Tercio 15
War Elephant 19
 
Ballista 12
Battering Ram 19
Berserker 11
Camel Archer 20
Carolean 28
Cataphract 0
Chu-Ko-Nu- 32
Companion Cavalry 24
Conquistador 14
Dromon 11
Foreign Legion 19
Horse Archer 23
Hussar 17
Hwach'a 12
Immortal 13
Jaguar 22
Janissary 36
Keshik 34
Landsknecht 15
Legion 23
Longbowman 38
Minutemen 31
Mohawk Warrior 21
Musketeer 12
Naresuan's Elephant 11
Pictish Warrior 13
Sea Beggar 34
Ship of the Line 29
Tercio 15
War Elephant 19

Ram perfet against cities, and I'll finish off the weaker Cataphract.
 
Ballista 12
Battering Ram 18
Berserker 8
Camel Archer 20
Carolean 28
Cataphract 4
Chu-Ko-Nu- 32
Companion Cavalry 24
Conquistador 14
Dromon 11
Foreign Legion 19
Horse Archer 23
Hussar 17
Hwach'a 12
Immortal 13
Jaguar 22
Janissary 36
Keshik 34
Landsknecht 15
Legion 23
Longbowman 38
Minutemen 31
Mohawk Warrior 21
Musketeer 12
Naresuan's Elephant 11
Pictish Warrior 13
Sea Beggar 34
Ship of the Line 29
Tercio 15
War Elephant 19

Cataphract : the ability to have an effective swordsmen replacement is great because i usually have iron shortages.

Berserker: A good unit but the weakest on the list IMO.
 
Ballista 12
Battering Ram 18
Berserker 8
Camel Archer 20
Carolean 28
Cataphract 4
Chu-Ko-Nu- 32
Companion Cavalry 25
Conquistador 14
Dromon 11
Foreign Legion 19
Horse Archer 23
Hussar 17
Hwach'a 12
Immortal 13
Jaguar 22
Janissary 36
Keshik 34
Landsknecht 15
Legion 23
Longbowman 38
Minutemen 31
Mohawk Warrior 21
Musketeer 9
Naresuan's Elephant 11
Pictish Warrior 13
Sea Beggar 34
Ship of the Line 29
Tercio 15
War Elephant 19

A single era UU has to come by classical to be worth it. Not significant enough in the reneissance.

Dare I say underrated since the early horse city nerf. It still rules the classical plains and is far and away the best melee mounted UU. (I've already voted for the mounted archers)
 
Ballista 12
Battering Ram 18
Berserker 8
Camel Archer 20
Carolean 28

Chu-Ko-Nu- 32
Companion Cavalry 25
Conquistador 14
Dromon 11
Foreign Legion 19
Horse Archer 23
Hussar 17
Hwach'a 12
Immortal 13
Jaguar 22
Janissary 36
Keshik 34
Landsknecht 15
Legion 23
Longbowman 38
Minutemen 31
Mohawk Warrior 21
Musketeer 9
Naresuan's Elephant 11
Pictish Warrior 13
Sea Beggar 34
Ship of the Line 29
Tercio 15
War Elephant 19

Cataphract is Dead.
 
Ballista 12
Battering Ram 18
Berserker 8
Camel Archer 21 (+1) Its a great UU as has been said. I will continue voting it up until it is at least around the same level as the other great UUs.
Carolean 28
Chu-Ko-Nu- 32
Companion Cavalry 25
Conquistador 11 (-3) Another downvote for the Conquistador. It is no where near as good as it was preGK. And the Mandelaku cavalry could be argued as better (due to songhai's amhip UA for all units) The Extra Sight is the best thing about it - but its not worth keeping around on this list anymore
Dromon 11
Foreign Legion 19
Horse Archer 23
Hussar 17
Hwach'a 12
Immortal 13
Jaguar 22
Janissary 36
Keshik 34
Landsknecht 15
Legion 23
Longbowman 38
Minutemen 31
Mohawk Warrior 21
Musketeer 9
Naresuan's Elephant 11
Pictish Warrior 13
Sea Beggar 34
Ship of the Line 29
Tercio 15
War Elephant 19
 
Ballista 12
Battering Ram 19
Berserker 8
Camel Archer 21
Carolean 28
Chu-Ko-Nu- 32
Companion Cavalry 25
Conquistador 11
Dromon 11
Foreign Legion 19
Horse Archer 23
Hussar 17
Hwach'a 12
Immortal 13
Jaguar 22
Janissary 36
Keshik 34
Landsknecht 15
Legion 23
Longbowman 38
Minutemen 31
Mohawk Warrior 21
Musketeer 9
Naresuan's Elephant 11
Pictish Warrior 13
Sea Beggar 34
Ship of the Line 29
Tercio 15
War Elephant 19
 
Ballista 12
Battering Ram 19
Berserker 8
Camel Archer 21
Carolean 28
Chu-Ko-Nu- 32
Companion Cavalry 25
Conquistador 11
Dromon 12
Foreign Legion 19
Horse Archer 23
Hussar 17
Hwach'a 12
Immortal 10
Jaguar 22
Janissary 36
Keshik 34
Landsknecht 15
Legion 23
Longbowman 38
Minutemen 31
Mohawk Warrior 21
Musketeer 9
Naresuan's Elephant 9
Pictish Warrior 13
Sea Beggar 34
Ship of the Line 29
Tercio 15
War Elephant 19

Dromon : I tried this unit under a large army and it's even better than a CB rush for some maps.

Immortal : Rarely have time to plenty heal outside territory when fighting.
 
Ballista 12
Battering Ram 19
Berserker 8
Camel Archer 21
Carolean 28
Chu-Ko-Nu- 32
Companion Cavalry 25
Conquistador 11
Dromon 9
Foreign Legion 20
Horse Archer 23
Hussar 17
Hwach'a 12
Immortal 10
Jaguar 22
Janissary 36
Keshik 34
Landsknecht 15
Legion 23
Longbowman 38
Minutemen 31
Mohawk Warrior 21
Musketeer 9
Naresuan's Elephant 11
Pictish Warrior 13
Sea Beggar 34
Ship of the Line 29
Tercio 15
War Elephant 19

Dromon for being a tireme that takes an attack penalty, Foreign Legion for being a great late-mid unit that excels at fighting wars outside of your territory.
 
Ballista 12
Battering Ram 19
Berserker 8
Camel Archer 21
Carolean 28
Chu-Ko-Nu 32
Companion Cavalry 25
Conquistador 11
Dromon 9
Foreign Legion 20
Horse Archer 24 (+1) If you start next to Atilla in MP, you're dead. These are fast, strong, deadly units that you can just spam. Spears can't catch them, and early cities can't kill them.
Hussar 17
Hwach'a 12
Immortal 10
Jaguar 22
Janissary 36
Keshik 34
Landsknecht 15
Legion 23
Longbowman 38
Minutemen 31
Mohawk Warrior 21
Musketeer 6 (-3) Can't meaningfully impact comabt during their era. Don't have any promotions that carry over. Weak.
Naresuan's Elephant 11
Pictish Warrior 13
Sea Beggar 34
Ship of the Line 29
Tercio 15
War Elephant 19
 
Ballista 12
Battering Ram 19
Berserker 8
Camel Archer 21
Carolean 28
Chu-Ko-Nu 33 (+1)
Companion Cavalry 25
Conquistador 11
Dromon 9
Foreign Legion 20
Horse Archer 24
Hussar 17
Hwach'a 12
Immortal 10
Jaguar 22
Janissary 36
Keshik 34
Landsknecht 15
Legion 23
Longbowman 38
Minutemen 31
Mohawk Warrior 21
Musketeer 3 (-3)
Naresuan's Elephant 11
Pictish Warrior 13
Sea Beggar 34
Ship of the Line 29
Tercio 15
War Elephant 19

Musketeer deserves to die. It's a bland unit that doesn't carry over promotions and isn't a game changer.

CKN deserves a bump. I love the synergy with China's UA (extra hits means extra GGs) and the extra XP from the double hits quickly translates into a range promotion. The new upgrade path also negate's CKN's only weakness. China can easily conquer entire civilizations without building a single seige unit.
 
Ballista 12
Battering Ram 19
Berserker 8
Camel Archer 21
Carolean 28
Chu-Ko-Nu 33
Companion Cavalry 25
Conquistador 11
Dromon 10
Foreign Legion 20
Horse Archer 24
Hussar 17
Hwach'a 12
Immortal 10
Jaguar 22
Janissary 36
Keshik 34
Landsknecht 15
Legion 23
Longbowman 38
Minutemen 31
Mohawk Warrior 21
Musketeer 0
Naresuan's Elephant 11
Pictish Warrior 13
Sea Beggar 34
Ship of the Line 29
Tercio 15
War Elephant 19

Dromon : Higher survivality when grouped. Can attack early coastal capitals pretty easily. Huge advantage since they can upgrade to galleass too.

Musketeer : Same reason than Seabastian Civ.
 
Ballista 12
Battering Ram 19
Berserker 8
Camel Archer 21
Carolean 28
Chu-Ko-Nu 33
Companion Cavalry 25
Conquistador 11
Dromon 10
Foreign Legion 20
Horse Archer 24
Hussar 17
Hwach'a 12
Immortal 10
Jaguar 22
Janissary 36
Keshik 34
Landsknecht 15
Legion 23
Longbowman 38
Minutemen 31
Mohawk Warrior 21
Naresuan's Elephant 11
Pictish Warrior 13
Sea Beggar 34
Ship of the Line 29
Tercio 15
War Elephant 16

Dromon: I'm with Tabranak on this one. A ranged attack, 50% bonus towards ships and the frigate upgrade path makes a good unit.

War Elephant. 25% more :c5production: cost than the chariot archer, and who builds those anyway? +1 attack and some extra strength is not worth the trade considering you'll be upgrading to a melee unit, the knight.
 
Ballista 12
Battering Ram 20 (+1)
Berserker 5 (-3)
Camel Archer 21
Carolean 28
Chu-Ko-Nu 33
Companion Cavalry 25
Conquistador 11
Dromon 10
Foreign Legion 20
Horse Archer 24
Hussar 17
Hwach'a 12
Immortal 10
Jaguar 22
Janissary 36
Keshik 34
Landsknecht 15
Legion 23
Longbowman 38
Minutemen 31
Mohawk Warrior 21
Naresuan's Elephant 11
Pictish Warrior 13
Sea Beggar 34
Ship of the Line 29
Tercio 15
War Elephant 16

The battering ram just lets you steam roll cities in the early game. Its amazing.

The Berzerker is lacking compared to the rest of these. Pillaging is something I never do anyways, and the amphibious and water movement bonus just dont cut it. I understand its how the vikings raided but didnt capture cities in history, but in CIV it doesnt benefit you to do this. Maybe if they got HUGE amounts of gold for pillaging, then it would be worth it.
 
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