Carl5872
Prince
Really in any situation you want at least 4 composite bowmen for taking of any/all cities.
Ok, so how many jags with that?
Really in any situation you want at least 4 composite bowmen for taking of any/all cities.
Ok, so how many jags with that?
Can someone confirm the attack penalty for the Dromon? I'm quite sure it doesn't have one, but its great +50% versus naval units.
Single player prospective only here. -3 Dromon. An early game ship...almost unnecessary. I'm to busy trying to do what I can to even get an early religion. City defense (maybe an archer) crushes the rarest of AI trireme's anyways.
Way off the track with that statement
Dromon : You don't build them for defense, you build them for offense. You build them to make some XP for galleass and frigates later. You build them to get +1 range, heal outside or anything crazy to put on a frigate! IT'S THE ONLY NAVAL UNIT THAT CAN PERMIT THIS! A poster already said it...you only need 3-4 of them an a scout to early conquer a BUNCH of coastal cities! Isn't that wonderful?![]()
Petiscator's votes
(1 more move than a Pikeman)
You enjoy them obviously, they don't fit my play style. Is my opinion still "way off."![]()
???
Does this statement imply that Gods and Kings mounted/armored units got an additional movement point compared to their vanilla counterparts?
Meaning that a Horseman is now capable of 6 Movement a turn?
???
Does this statement imply that Gods and Kings mounted/armored units got an additional movement point compared to their vanilla counterparts?
Meaning that a Horseman is now capable of 6 Movement a turn?