Unique Units elimination thread

Battering Ram 13
Camel Archer 29
Carolean 24
Chu-Ko-Nu 35
Dromon 5(+1)
Horse Archer 28(-3)
Janissary 42
Keshik 41
Longbowman 42
Minutemen 32
Sea Beggar 21
Ship of the Line 30

I was able to do a Cataphract+Dromon rush a few times on water maps. I feel that anything that can attack without taking damage unlike the base unit deserves props.

The Horse Archer is good and all, but it is still a Chariot Archer. I don't understand how the War Elephant didn't do better, those dudes are stronger, earlier and cheaper than the Composite Bowman.
 
Battering Ram 13
Camel Archer 29
Carolean 24
Chu-Ko-Nu 35
Dromon 6
Horse Archer 28
Janissary 42
Keshik 41
Longbowman 42
Minutemen 32
Sea Beggar 18
Ship of the Line 30

The Dromon allows you to have a ranged sea unit early, meaning that your first galleass can start off rather highly promoted. The Dromon also allows you to place heavy pressure on coastal cities very early. I feel as if the Sea Begger is not as comparable of a unit due to its traits and its introduction much later, where naval dominance may already be established in the game.
 
Battering Ram 13
Camel Archer 29
Carolean 21
Chu-Ko-Nu 35
Dromon 6
Horse Archer 28
Janissary 42
Keshik 42
Longbowman 42
Minutemen 32
Sea Beggar 18
Ship of the Line 30

I just don't find early march that appealing compared to the unique abilities of the others here. As for the Keshik, it i obvious why I chose it.
 
I feel as if the Sea Begger is not as comparable of a unit due to its traits and its introduction much later, where naval dominance may already be established in the game.

I think it's not too late to build navy at that time. The problem with sea beggar is that frigates can do a better job than it.
 
Battering Ram 13
Camel Archer 29
Carolean 21
Chu-Ko-Nu 35
Dromon 6
Horse Archer 25
Janissary 42
Keshik 42
Longbowman 43
Minutemen 32
Sea Beggar 18
Ship of the Line 30

lbm: I like medieval artillery. Also, it can carry the powerful promotion when they upgrade.

horse archer: it's good but not great. The accuracy promotion disappears when it is upgraded into knight.
 
I think it's not too late to build navy at that time. The problem with sea beggar is that frigates can do a better job than it.

Definitely. The best part about Sea Beggars is that you can crank them out late, regardless of your previous naval power. The Dutch need not focus on navy at all until the renaissance (as they often don't even get a coastline), then crank out fierce sea beggars and go on a coastal rampage.
 
Battering Ram 13
Camel Archer 29
Carolean 24
Chu-Ko-Nu 35
Dromon 4
Horse Archer 31
Janissary 42
Keshik 41
Longbowman 42
Minutemen 32
Sea Beggar 21
Ship of the Line 30

Thanks for the correction i wanted to downvote this unit in the beginning.
 
Battering Ram 13
Camel Archer 29
Carolean 21
Chu-Ko-Nu 35
Dromon 7 (+1)
Horse Archer 22 (-3)
Janissary 42
Keshik 42
Longbowman 43
Minutemen 32
Sea Beggar 18
Ship of the Line 30

The HA is great early but upgrades to a melee not very great unit. The Dromon is a great early unit that upgrades on a better path.
 
Battering Ram 13
Camel Archer 29
Carolean 21
Chu-Ko-Nu 35
Dromon 4
Horse Archer 22
Janissary 43
Keshik 42
Longbowman 43
Minutemen 32
Sea Beggar 18
Ship of the Line 30

Janissary fun to constantly attack, Dromon for being a dumb tireme.
 
Battering Ram 13
Camel Archer 29
Carolean 21
Chu-Ko-Nu 35
Dromon 4
Horse Archer 22
Janissary 43
Keshik 42
Longbowman 43
Minutemen 32
Sea Beggar 18
Ship of the Line 30

Janissary fun to constantly attack, Dromon for being a dumb tireme.

This is what I dislike about elimination threads: 3 different people up voting the dromon and 1 person erasing all the votes for a reason like "being a dumb trireme".
 
Battering Ram 10 (-3) Battering Ram for being a dumb ram.
Camel Archer 29
Carolean 21
Chu-Ko-Nu 35
Dromon 5 (+1) For being a dumb trireme.
Horse Archer 22
Janissary 43
Keshik 42
Longbowman 43
Minutemen 32
Sea Beggar 18
Ship of the Line 30
 
Battering Ram 10
Camel Archer 29
Carolean 21
Chu-Ko-Nu 35
Dromon 6 (+1)
Horse Archer 22
Janissary 43
Keshik 42
Longbowman 43
Minutemen 32
Sea Beggar 15 (-3)
Ship of the Line 30

I don't care what you say, the Dromon is definitely a better UU than the Sea Beggar, comparably to their benefits and general usability. You can always get Privateers.
 
Battering Ram 7 (-3)
Camel Archer 29
Carolean 22 (+1)
Chu-Ko-Nu 35
Dromon 6
Horse Archer 22
Janissary 43
Keshik 42
Longbowman 43
Minutemen 32
Sea Beggar 15
Ship of the Line 30

Upping the Carolean again. I love the March + Medic combo and the fact that you can pre-build them (since Warriors, Swords, etc. upgrade to them).

I'm not an early warmonger, so I'm not a fan of the battering ram. Sure it's powerful, but needs support from Horse Archers since it can't touch units, otherwise they go down pretty quickly to Archers/Spearmen, despite the Cover promotion.

While I like the Droman, I feel at this point it's a wasted vote since people can kill it in two down votes anyway. The Carolean is my favorite UU, so hopefully that doesn't suffer the same fate. I'll go down with that ship.

EDIT: Whoa, you guys are fast!
 
Battering Ram 7 (-3)
Camel Archer 29
Carolean 22 (+1)
Chu-Ko-Nu 35
Dromon 3 (-3) I have refrained from voting on the Dromon for so long. Why? Because I have never had the opportunity to use it so far. Its not that I haven't played as the Byzantines in NQ - its just as an earlier poster pointed out - without the start bias you won't always/normally have your strongest cities on the coast as the Byzantines and therefore won't be able to get those ships out often at all. A Unique Ship replacement that comes early on without the start bias makes it less useful IMHO than all other units remaining
Horse Archer 23 (+1). This is a chariot archer. Meaning they are super cheap to build in comparison to other units - they dominate the world for so long and with swarms can even take out crossbow fielding civs. In multiplayer anyone mildly competent with these can takeover so much of the early world with them. They are the nukes of the ancient world. No rough terrain penalty, a free open terrain promotion, extra strength, and extra ranged all make this thing deadly. Oh aslo needs no horses so each of your cities can spam them extra pasture production makes it even easier too.
Janissary 43
Keshik 42
Longbowman 43
Minutemen 32
Sea Beggar 15
Ship of the Line 30
 
Battering Ram 7
Camel Archer 29
Carolean 22
Chu-Ko-Nu 35
Dromon 0 (-3)
Horse Archer 23
Janissary 43
Keshik 42
Longbowman 43
Minutemen 32
Sea Beggar 16 (+1)
Ship of the Line 30

DROMON: Good idea, but I hate how early this UU comes in. I feel like the Byzantines should have it much later in the game corresponding with their medieval history. In any case, I don't like to warmonger asap, as I'm busy building important wonders. At most, I'll build 2 of these just for shore protection, but nothing important in regards to naval activity happens in my game, until....

SEA BEGGARS: My god, these are awesome. Not only do they have great firepower for sea invasions, but they come at a time when you have enough resources to buy these ships in bulk and really go to war. It makes the Dutch go from being a quiet turtling CIV to dominating any coast line you want with a combination Beggar-rifleman rush. Work.
 
Battering Ram 7
Camel Archer 29
Carolean 22
Chu-Ko-Nu 35
Horse Archer 23
Janissary 43
Keshik 42
Longbowman 44
Minutemen 32
Sea Beggar 13
Ship of the Line 30

I feel like an AI scout just appeared out of no where and stole the last hit on the barbarian camp I have been encircling! Good-bye Dromon none the less; my war against the Byzantines continues in the UA thread!

I'm going to continue sinking ships here: -3 Sea Beggar - Sure the Dutch can pump up these promoted privateers and start to take control of the seas. Unfortunately compared to other units on the list, they're no match for the power of the remaining ranged units.

My regiment of +1 Longbows (+1 as in vote and range), by now are upgraded to double shot and have blasted away the Dutch, land-locked, capital.
 
Battering Ram 4
Camel Archer 29
Carolean 22
Chu-Ko-Nu 35
Horse Archer 23
Janissary 43
Keshik 42
Longbowman 44
Minutemen 32
Sea Beggar 13
Ship of the Line 31

Came half an hour too late. I just don't understand why the Battering Ram is still alive and the Dromon sinked. Anyways.

Ship of the Line: I love ships and this one is really useful. Get iron and boom! You got a huge navy of fast, powerful and scouting frigates

Battering Ram: Good siege unit, comes too early, too fragile, getting cities that early might be a happiness pain, blah blah blah
 
. . . I just don't understand why the Battering Ram is still alive and the Dromon sinked . . .

Same reason the B17 is dead. :lol:

Besides, Dromon made top 12. That's pretty damn good. Ram, Sea Beggar, and Carolean are the only ones still alive I think might be worse than the Dromon, all things considered, and all 3 are easier to use well.
 
Battering Ram 1
Camel Archer 29
Carolean 22
Chu-Ko-Nu 35
Horse Archer 23
Janissary 43
Keshik 42
Longbowman 44
Minutemen 32
Sea Beggar 13
Ship of the Line 32

Ship of the Line: When i use this unit, its like a Keshik in water. Massive movement points due to England's UA and if used with certain wonders and policies, can pretty much hit, run and recover if it comes under fire.

Battering Ram: Its hard to downvote since most of these units do what they where made to do extremely well. but since the window for this unit is smaller and works best only if used by a player and not both AI and player, then this will receive my deduction for today.
 
Battering Ram 0 (-3)
Camel Archer 29
Carolean 22
Chu-Ko-Nu 35
Horse Archer 23
Janissary 43
Keshik 42
Longbowman 45 (+1)
Minutemen 32
Sea Beggar 13
Ship of the Line 32
BR: Flush.
LB: Where are you?
 
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