Unique Units elimination thread

Battering Ram 18
Camel Archer 27
Carolean 29
Chu-Ko-Nu 38
Dromon 9
Horse Archer 30
Jaguar 9
Janissary 39
Keshik 40
Longbowman 41
Minutemen 32
Sea Beggar 32
Ship of the Line 30

Ship of the Line: I've already said before, it's interesting and useful. Paired with UA, it's easy to crush opponents and capture cities in a short time.

Dromon: although I like navy, I still don't like dromon very much. Byzantine doesn't have ocean starting bias and usually when you really need ranged navy to assist you, galleases are about to appear.
 
Dromon: although I like navy, I still don't like this very much. Byzantine doesn't have ocean starting bias and usually when you really need ranged navy to assist you, galleases are about to appear.

Good point.
 
Battering Ram 18
Camel Archer 27
Carolean 30 (+1)
Chu-Ko-Nu 38
Dromon 9
Horse Archer 30
Jaguar 6 (-3)
Janissary 39
Keshik 40
Longbowman 41
Minutemen 32
Sea Beggar 32
Ship of the Line 30

I'm really not a fan of Warrior replacements, simply because you can't produce enough in the early game to make a difference later. Good unit, but too early.

The Carolean , however, is amazing in my eyes. Give early Warriors/Swords Medic upgrades and the Caroleans heal a lot each turn. I want to try them with the Faith Healers belief.
 
Battering Ram 19
Camel Archer 27
Carolean 30
Chu-Ko-Nu 38
Dromon 9
Horse Archer 30
Jaguar 3
Janissary 39
Keshik 40
Longbowman 41
Minutemen 32
Sea Beggar 32
Ship of the Line 30


Up - One dimensional ? Sure. Incredibly effective at its job ? Yea! The Battering Ram is the most effective early game unit out there in single player mode.

Down - While I like the whirlybird dance they do on attack, they are the weakest unit left.
 
Battering Ram 19
Camel Archer 27
Carolean 30
Chu-Ko-Nu 35
Dromon 9
Horse Archer 30
Jaguar 3
Janissary 39
Keshik 41
Longbowman 41
Minutemen 32
Sea Beggar 32
Ship of the Line 30

I think CKN has the most inflated ranking of those here, and think they're not nearly as powerful when you get them from military CS as other civs cos they don't have China's powerful UA, and this is not a UA elimination. My core english longbows will usually have logistics by mechanics or close to it, making the CKN just a weak normal crossbowman (I suppose you could translate the promotion to give you range as well for a comparison, but they still don't stack to a longbowman).

The keshik. Well, it's a keshik, isn't it. End of.
 
Battering Ram 16
Camel Archer 27
Carolean 30
Chu-Ko-Nu 35
Dromon 10
Horse Archer 30
Jaguar 3
Janissary 39
Keshik 41
Longbowman 41
Minutemen 32
Sea Beggar 32
Ship of the Line 30

Dromon: Same reasons I stated in the last post(s)

Battering Ram: nice to have a siege unit so early, but I find it quite fragile, even with the cover promo. Get one or two horses and those battering rams fall.
 
Battering Ram 16
Camel Archer 27
Carolean 30
Chu-Ko-Nu 35
Dromon 10
Horse Archer 30
Jaguar 0 (-3)
Janissary 40(+1)
Keshik 41
Longbowman 41
Minutemen 32
Sea Beggar 32
Ship of the Line 30

Jaguars are too early to be used for anything but a rush. Sure they can destroy barbs for culture, but I would rather something a bit later. Jaguar, you are the weakest link. G'bye.

As for Janissaries, these things rape. They go in, they destroy, they insta-heal, they leave. What could be better?
 
12 UUs to go! :)

Battering Ram 16
Camel Archer 27
Carolean 30
Chu-Ko-Nu 35
Dromon 11
Horse Archer 30
Janissary 40
Keshik 41
Longbowman 41
Minutemen 32
Sea Beggar 29
Ship of the Line 30

Dromon : Ok Byzantines don't have a sea bias. Fine. But on water maps you often begin near water in anyways. And it's not much difficult to put a second city in a good spot to spam Dromons.

Sea Beggar : I downvote this one because i think the Frigate is better. And Dromons can upgrade to Frigates.
 
Battering Ram 16
Camel Archer 28 Well these guys deserve a chance
Carolean 30
Chu-Ko-Nu 35
Dromon 8 Early Navy is pretty useless in this game
Horse Archer 30
Janissary 40
Keshik 41
Longbowman 41
Minutemen 32
Sea Beggar 29
Ship of the Line 30
 
Battering Ram 16
Camel Archer 28
Carolean 30
Chu-Ko-Nu 35
Dromon 8
Horse Archer 30
Janissary 41 (+1) The best gunpowder unit, hands down. +25% attack... awesome. Heal 50 upon kill... awesome. Actually heal 100 upon kill... AWESOME. They're going to fix this but this UU still outshines Minutemen and Caroleans head-to-head.
Keshik 41
Longbowman 41
Minutemen 32
Sea Beggar 26 (-3) A great UU, but the weakest one left.
Ship of the Line 30
 
Battering Ram 16
Camel Archer 29
Carolean 30
Chu-Ko-Nu 35
Dromon 8
Horse Archer 30
Janissary 41
Keshik 41
Longbowman 41
Minutemen 32
Sea Beggar 23
Ship of the Line 30

Camel Archer: combination of strong ranged attack and hit-and-run makes camel archer very powerful. (I haven't played arab yet, I just got CAs from city states)

Sea beggar: frigates can do a better job.
 
Battering Ram 16
Camel Archer 29
Carolean 27 (-3) Its a rifleman replacement. A good promotion to start with in March - but its still a rifleman replacement. With ranged units still doing the job their era of power can be limited and once bombers/artillery are en massed - warfare changes at least in multi :p
Chu-Ko-Nu 35
Dromon 8
Horse Archer 31 (+1) The unit that just won't stop in multi. Quite possibly the deadliest unit in multiplayer in my humble opinion
Janissary 41
Keshik 41
Longbowman 41
Minutemen 32
Sea Beggar 23
Ship of the Line 30
 
Battering Ram 16
Camel Archer 29
Carolean 27
Chu-Ko-Nu 35
Dromon 9 (+1) The second best ship on this list, maybe the best. I've never had trouble finding ways to use these guys. Invaded? lure the enemy towards the shore and bombard them from the sea. Invading? These guys clear the way and own the sea. They can even take down cities themselves. Barb hunting? No one does it better.
Horse Archer 31
Janissary 41
Keshik 41
Longbowman 41
Minutemen 32
Sea Beggar 20 (-3) The third best ship on here. Pros: Gets great starting promotions, steals gold upon attacking cities, and upgrades to one of the most devastating ships around. Cons: Can be exactly repilcated by a Privateer with 2 starting promos. I love this ship but I think its time for it to go.
Ship of the Line 30
 
Battering Ram 13
Camel Archer 29
Carolean 27
Chu-Ko-Nu 35
Dromon 10
Horse Archer 31
Janissary 41
Keshik 41
Longbowman 41
Minutemen 32
Sea Beggar 20
Ship of the Line 30

+1 For the Dromon because of the reasons I state in every post. No, I'm not tired of upvoting this guy.

-3 for the Battering Ram. For me, it is the worst on the list. I agree that it does its job really well, but this guy is way too vulnerable and really using this guy might cause some big unhappiness problems in the future.
 
Battering Ram 13
Camel Archer 29
Carolean 27
Chu-Ko-Nu 35
Dromon 7 (-3)
Horse Archer 31
Janissary 41
Keshik 41
Longbowman 41
Minutemen 32
Sea Beggar 21 (+1)
Ship of the Line 30
Nothing beats using a dromon for barb camps while losing the camp to an AI scout. A land unit is still needed and an companion archer is better. +1 to Sea Beggar for the added insult.
 
Battering Ram 13
Camel Archer 29
Carolean 27
Chu-Ko-Nu 35
Dromon 4
Horse Archer 31
Janissary 41
Keshik 41
Longbowman 42
Minutemen 32
Sea Beggar 21
Ship of the Line 30


-3 Dromon: Same reasons as always. Good point about the start bias. Not something that had occurred to me earlier either.

+1 Longbow: A great defensive unit that with the extra range is easily used offensively.
 
Battering Ram 13
Camel Archer 29
Carolean 24
Chu-Ko-Nu 35
Dromon 4
Horse Archer 31
Janissary 42
Keshik 41
Longbowman 42
Minutemen 32
Sea Beggar 18
Ship of the Line 30

I prefer a Janissary over a Carolean. The ability to knock off ennemy units and insta heal is superior to simply heal each turn(and it appears later in the game).
 
Battering Ram 13
Camel Archer 29
Carolean 24
Chu-Ko-Nu 35
Dromon 4
Horse Archer 31
Janissary 42
Keshik 41
Longbowman 42
Minutemen 32
Sea Beggar 21
Ship of the Line 30
 
Aw man. I knew the Dromons wouldn't be the best, but I'm still hoping for them to be in the top 10 :(
 
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