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Unique Units elimination thread

Discussion in 'Civ5 - General Discussions' started by Tabarnak, Aug 27, 2012.

  1. PhilBowles

    PhilBowles Deity

    Joined:
    Nov 20, 2011
    Messages:
    5,020
    Don't worry, the Era Elimination Thread will probably be along next.
     
  2. PibbZ

    PibbZ Paladin

    Joined:
    Dec 6, 2001
    Messages:
    724
    Location:
    Arendal, Norway
    rofl, true :lol:
     
  3. Babri

    Babri Emperor

    Joined:
    Apr 16, 2010
    Messages:
    2,449
    Location:
    Pakistan
    Atlatist 21
    B17 15
    Ballista 20
    Battering Ram 15
    Berserker 19
    Bowmen 20
    Camel Archer 22
    Carolean 25
    Cataphract 17
    Chu-Ko-Nu 26
    Companion Cavalry 20
    Conquistador 22
    Cossack 19
    Dromon 16
    Foreign Legion 21
    Hakkapeliitta 14
    Hoplite 12
    Horse Archer 24
    Hussar 18
    Hwach'a 19
    Immortal 20
    Jaguar 20
    Janissary 22
    Keshik 27
    Landsknecht 19
    Legion 21
    Longbowman 28
    Mandekalu Cavalry 16
    Mehal Sefari 14
    Minutemen 22
    Mohawk Warrior 24
    Musketeer 20
    Naresuan's Elephant 21
    Norwegian Ski Infantry 12
    Panzer 16
    Pictish Warrior 21
    Quinquereme 18
    Samurai 18
    Sea Beggar 24
    Sipahi 20
    Ship of the Line 21
    Slinger 5
    Tercio 21
    Turtle Ship 14

    Slinger & turtle Ship fixed again. I fixed it on Page 7 but the next poster ignored it.
     
  4. Carl5872

    Carl5872 Prince

    Joined:
    Sep 3, 2008
    Messages:
    772
    Location:
    Mentor, Ohio
    Atlatist 21
    B17 15
    Ballista 20
    Battering Ram 16 (+1)
    Berserker 19
    Bowmen 20
    Camel Archer 22
    Carolean 25
    Cataphract 17
    Chu-Ko-Nu 26
    Companion Cavalry 20
    Conquistador 22
    Cossack 19
    Dromon 16
    Foreign Legion 21
    Hakkapeliitta 14
    Hoplite 12
    Horse Archer 24
    Hussar 18
    Hwach'a 19
    Immortal 20
    Jaguar 20
    Janissary 22
    Keshik 27
    Landsknecht 19
    Legion 21
    Longbowman 28
    Mandekalu Cavalry 16
    Mehal Sefari 12 (-2)
    Minutemen 22
    Mohawk Warrior 24
    Musketeer 20
    Naresuan's Elephant 21
    Norwegian Ski Infantry 12
    Panzer 16
    Pictish Warrior 21
    Quinquereme 18
    Samurai 18
    Sea Beggar 24
    Sipahi 20
    Ship of the Line 21
    Slinger 5
    Tercio 21
    Turtle Ship 14

    Battering Ram can just wreck your day. That bonus versus cities is amazing. Plus, in the right situation you can take out a city in a 1 turn DOW. Ideally you have flat terrain to the city with culture only being out 1 tile in 2 areas while you store 2 rams there. Bring your horse archers to fling a couple of shots then move in the rams. Youll take an unguarded city in 1 or 2 turns.

    Mehal Sefari, Its just too limited. You should NOT be fighting in ;your capital. Even in a culture victory, you should at least have a few more cities by the time these guys roll around. And even if you do have a small focused empire, they are only good in your capital, while your other cities they receive no benefit. Far too limited for my liking.
     
  5. Leviat

    Leviat Addict

    Joined:
    Jan 23, 2012
    Messages:
    67
    Location:
    US
    Atlatist 21
    B17 15
    Ballista 20
    Battering Ram 16
    Berserker 19
    Bowmen 20
    Camel Archer 22
    Carolean 25
    Cataphract 17
    Chu-Ko-Nu 26
    Companion Cavalry 20
    Conquistador 22
    Cossack 19
    Dromon 16
    Foreign Legion 21
    Hakkapeliitta 14
    Hoplite 12
    Horse Archer 24
    Hussar 18
    Hwach'a 19
    Immortal 20
    Jaguar 20
    Janissary 22
    Keshik 27
    Landsknecht 19
    Legion 21
    Longbowman 28
    Mandekalu Cavalry 16
    Mehal Sefari 12
    Minutemen 23
    Mohawk Warrior 24
    Musketeer 20
    Naresuan's Elephant 21
    Norwegian Ski Infantry 10
    Panzer 16
    Pictish Warrior 21
    Quinquereme 18
    Samurai 18
    Sea Beggar 24
    Sipahi 20
    Ship of the Line 21
    Slinger 5
    Tercio 21
    Turtle Ship 14

    Minuteman: Ignores terrain movement cost. That's phenomenal.
    Ski Infantry: Hill bonus is nice, but how often does anyone fight in snow/tundra?
     
  6. Genghis.Khan

    Genghis.Khan Person

    Joined:
    Jun 9, 2012
    Messages:
    934
    Location:
    Somewhere
    Atlatist 21
    B17 15
    Ballista 20
    Battering Ram 16
    Berserker 19
    Bowmen 20
    Camel Archer 22
    Carolean 25
    Cataphract 17
    Chu-Ko-Nu 26
    Companion Cavalry 21 (+1)
    Conquistador 22
    Cossack 19
    Dromon 16
    Foreign Legion 21
    Hakkapeliitta 14
    Hoplite 12
    Horse Archer 24
    Hussar 18
    Hwach'a 19
    Immortal 20
    Jaguar 20
    Janissary 22
    Keshik 27
    Landsknecht 19
    Legion 21
    Longbowman 28
    Mandekalu Cavalry 16
    Mehal Sefari 12
    Minutemen 23
    Mohawk Warrior 24
    Musketeer 20
    Naresuan's Elephant 21
    Norwegian Ski Infantry 10
    Panzer 16
    Pictish Warrior 21
    Quinquereme 18
    Samurai 18
    Sea Beggar 24
    Sipahi 20
    Ship of the Line 21
    Slinger 3 (-2)
    Tercio 21
    Turtle Ship 14
     
  7. Buccaneer

    Buccaneer Deity

    Joined:
    Nov 2, 2001
    Messages:
    3,562
    People do play on other maps besides pangaea that has nearby coastlines and coastal cities. Dromons, as I mentioned, were the best way to bombard an enemy down the coast from me. I couldn't wait for catapults and these did just fine. I guess some do put off early combat, but unless going cultural (and have the room), it's usually a great idea to clear out your closest neighbors and use their capitals as your 3rd and/or 4th cities before it's too late.
     
  8. whyidie

    whyidie Emperor

    Joined:
    Dec 10, 2003
    Messages:
    1,171
    Good point. I can see that being a viable option. I'll chalk it up to lack of flexibility in my game. If there is one thing I'm unable to do, its commit myself to early aggression over water. I'll make an effort next time I roll Byzantine.
     
  9. Elgalad

    Elgalad Bully!

    Joined:
    Aug 6, 2004
    Messages:
    857
    Location:
    Land of the Free, Home of the Brave
    Atlatist 21
    B17 15
    Ballista 20
    Battering Ram 16
    Berserker 19
    Bowmen 20
    Camel Archer 22
    Carolean 25
    Cataphract 17
    Chu-Ko-Nu 26
    Companion Cavalry 21
    Conquistador 22
    Cossack 19
    Dromon 16
    Foreign Legion 21
    Hakkapeliitta 14
    Hoplite 12
    Horse Archer 24
    Hussar 18
    Hwach'a 19
    Immortal 20
    Jaguar 20
    Janissary 22
    Keshik 27
    Landsknecht 19
    Legion 21
    Longbowman 28
    Mandekalu Cavalry 16
    Mehal Sefari 12
    Minutemen 23
    Mohawk Warrior 24
    Musketeer 20
    Naresuan's Elephant 21
    Norwegian Ski Infantry 10
    Panzer 16
    Pictish Warrior 21
    Quinquereme 18
    Samurai 19 (+1)
    Sea Beggar 24
    Sipahi 20
    Ship of the Line 21
    Slinger 1 (-2)
    Tercio 21
    Turtle Ship 14

    Samurai are just plain awesome. If I focus my warriors (and later swordsman) on rough terrain bonuses, I get a free clear terrain bonus when they upgrade to samurai as well, making them superior on Any turf. If I build them in my military city (barracks + armory) I can give them either medic or siege Right off the bat! That's all great, but then add in that they spawn GGs like there's no tomorrow and that's really all she wrote. Best Melee Unit Ever.

    Slingers.. just die already! Please?! Oh, wait, I have to Catch you first? Yeah, you do like to run away don't you? Guess it's just about all you're good at. Well, keep on running then little slinger.. while you still can. :mad:


    -Elgalad
     
  10. Awsome Sause

    Awsome Sause Chieftain

    Joined:
    Jul 26, 2012
    Messages:
    68
    Atlatist 21
    B17 15
    Ballista 20
    Battering Ram 16
    Berserker 19
    Bowmen 20
    Camel Archer 22
    Carolean 25
    Cataphract 17
    Chu-Ko-Nu 26
    Companion Cavalry 21
    Conquistador 22
    Cossack 19
    Dromon 16
    Foreign Legion 21
    Hakkapeliitta 14
    Hoplite 12
    Horse Archer 24
    Hussar 18
    Hwach'a 19
    Immortal 20
    Jaguar 20
    Janissary 22
    Keshik 27
    Landsknecht 19
    Legion 22
    Longbowman 28
    Mandekalu Cavalry 16
    Mehal Sefari 12
    Minutemen 23
    Mohawk Warrior 24
    Musketeer 20
    Naresuan's Elephant 21
    Norwegian Ski Infantry 10
    Panzer 16
    Pictish Warrior 21
    Quinquereme 18
    Samurai 19
    Sea Beggar 24
    Sipahi 20
    Ship of the Line 21
    Tercio 21
    Turtle Ship 14

    Slinger: weakest UU left.
    Legion: the ability to build roads is nice but i really like the large strength boost it gets over swordsmen.
     
  11. OmniPotent42

    OmniPotent42 King

    Joined:
    Jun 25, 2012
    Messages:
    920
    Atlatist 21
    B17 15
    Ballista 20
    Battering Ram 16
    Berserker 19
    Bowmen 20
    Camel Archer 22
    Carolean 25
    Cataphract 17
    Chu-Ko-Nu 26
    Companion Cavalry 21
    Conquistador 22
    Cossack 19
    Dromon 16
    Foreign Legion 21
    Hakkapeliitta 14
    Hoplite 10
    Horse Archer 24
    Hussar 18
    Hwach'a 19
    Immortal 20
    Jaguar 20
    Janissary 22
    Keshik 27
    Landsknecht 20
    Legion 22
    Longbowman 28
    Mandekalu Cavalry 16
    Mehal Sefari 12
    Minutemen 23
    Mohawk Warrior 24
    Musketeer 20
    Naresuan's Elephant 21
    Norwegian Ski Infantry 10
    Panzer 16
    Pictish Warrior 21
    Quinquereme 18
    Samurai 19
    Sea Beggar 24
    Sipahi 20
    Ship of the Line 21
    Tercio 21
    Turtle Ship 14

    Hoplites...nah, I'll stick with Persian Immortals. Only +2 strength and no promotions. Makes the Greek army advantage obsolete with Civil Service. Although I have to admit they are annoying to deal with on higher difficulties when the AI spams them.

    I just love throwing away half-production Landsknechts to take over a neighboring city...for the swarm!! Partially why the Germany AI does so well.
     
  12. Petiscator

    Petiscator King

    Joined:
    Jul 7, 2012
    Messages:
    785
    Location:
    Brazil
    Somebody forgot to copy the African Forest Elephant correctly, it seems to be killed but just last page it was 21. :goodjob:
     
  13. DeathFace

    DeathFace Male Student No. 7

    Joined:
    Apr 30, 2011
    Messages:
    104
    Location:
    Seattle
    African Forest Elephant 21
    Atlatist 21
    B17 15
    Ballista 20
    Battering Ram 16
    Berserker 19
    Bowmen 20
    Camel Archer 22
    Carolean 25
    Cataphract 17
    Chu-Ko-Nu 26
    Companion Cavalry 21
    Conquistador 22
    Cossack 19
    Dromon 16
    Foreign Legion 21
    Hakkapeliitta 14
    Hoplite 10
    Horse Archer 24
    Hussar 18
    Hwach'a 19
    Immortal 20
    Jaguar 20
    Janissary 23
    Keshik 25
    Landsknecht 20
    Legion 22
    Longbowman 28
    Mandekalu Cavalry 16
    Mehal Sefari 12
    Minutemen 23
    Mohawk Warrior 24
    Musketeer 20
    Naresuan's Elephant 21
    Norwegian Ski Infantry 10
    Panzer 16
    Pictish Warrior 21
    Quinquereme 18
    Samurai 19
    Sea Beggar 24
    Sipahi 20
    Ship of the Line 21
    Tercio 21
    Turtle Ship 14

    Janissaries are great when on the attack.

    Keshiks make you war in a way completely contrary to my play style. I always get disappointed when I find out that a Militaristic CS gifts Keshiks.
     
  14. theguy8882

    theguy8882 Warlord

    Joined:
    May 20, 2012
    Messages:
    201
    African Forest Elephant 21
    Atlatist 21
    B17 15
    Ballista 20
    Battering Ram 16
    Berserker 19
    Bowmen 20
    Camel Archer 22
    Carolean 25
    Cataphract 17
    Chu-Ko-Nu 26
    Companion Cavalry 21
    Conquistador 22
    Cossack 19
    Dromon 16
    Foreign Legion 21
    Hakkapeliitta 14
    Hoplite 10
    Horse Archer 24
    Hussar 18
    Hwach'a 19
    Immortal 20
    Jaguar 20
    Janissary 23
    Keshik 25
    Landsknecht 20
    Legion 22
    Longbowman 28
    Mandekalu Cavalry 16
    Mehal Sefari 12
    Minutemen 23
    Mohawk Warrior 24
    Musketeer 20
    Naresuan's Elephant 21
    Norwegian Ski Infantry 10
    Panzer 16
    Pictish Warrior 21
    Quinquereme 18
    Samurai 19
    Sea Beggar 25
    Sipahi 20
    Ship of the Line 21
    Tercio 21
    Turtle Ship 14

    The Sea beggar is great for taking out other ships and cities.

    The Mehal Sefari is useless. you should never have to defend your capitol unless you are already screwed.
     
  15. Tabarnak

    Tabarnak R.I.P.

    Joined:
    Sep 17, 2010
    Messages:
    5,950
    Location:
    Québec
    African Forest Elephant 21
    Atlatist 21
    B17 15
    Ballista 20
    Battering Ram 16
    Berserker 19
    Bowmen 20
    Camel Archer 22
    Carolean 25
    Cataphract 17
    Chu-Ko-Nu 26
    Companion Cavalry 21
    Conquistador 22
    Cossack 19
    Dromon 16
    Foreign Legion 21
    Hakkapeliitta 14
    Hoplite 10
    Horse Archer 24
    Hussar 18
    Hwach'a 19
    Immortal 20
    Jaguar 20
    Janissary 23
    Keshik 25
    Landsknecht 20
    Legion 22
    Longbowman 28
    Mandekalu Cavalry 16
    Mehal Sefari 10
    Minutemen 23
    Mohawk Warrior 24
    Musketeer 20
    Naresuan's Elephant 22
    Norwegian Ski Infantry 10
    Panzer 16
    Pictish Warrior 21
    Quinquereme 18
    Samurai 19
    Sea Beggar 25
    Sipahi 20
    Ship of the Line 21
    Tercio 21
    Turtle Ship 14

    Naresuan's Elephant : What a nice unit. Rush Chivalry and build a ton. All you need is a 4 horses tile and upgrade 4 horsemen. Then your horse bucket goes up to 4 again. Build 4 more horsemen, upgrade again. And again. And again... :goodjob: I once had a mp game with 21 of them :eek:

    Mehal Sefari : Well i rarely defend myself into my capital. Useless bonus but Ethiopians really shine thanks to his UB. Not his UU.
     
  16. mintcandy

    mintcandy King

    Joined:
    Apr 10, 2012
    Messages:
    609
    Theoretically, couldn't you do this with a 2 horse tile? Or even manage to get a trading partner to include ONE horse for 15 or so gold? :D
     
  17. john129pats

    john129pats Chieftain

    Joined:
    Feb 25, 2012
    Messages:
    73
    African Forest Elephant 21
    Atlatist 21
    B17 15
    Ballista 20
    Battering Ram 16
    Berserker 19
    Bowmen 20
    Camel Archer 22
    Carolean 25
    Cataphract 17
    Chu-Ko-Nu 26
    Companion Cavalry 21
    Conquistador 22
    Cossack 19
    Dromon 16
    Foreign Legion 21
    Hakkapeliitta 14
    Hoplite 10
    Horse Archer 24
    Hussar 18
    Hwach'a 19
    Immortal 21 +1
    Jaguar 20
    Janissary 23
    Keshik 25
    Landsknecht 20
    Legion 22
    Longbowman 28
    Mandekalu Cavalry 14 -2
    Mehal Sefari 10
    Minutemen 23
    Mohawk Warrior 24
    Musketeer 20
    Naresuan's Elephant 22
    Norwegian Ski Infantry 10
    Panzer 16
    Pictish Warrior 21
    Quinquereme 18
    Samurai 19
    Sea Beggar 25
    Sipahi 20
    Ship of the Line 21
    Tercio 21
    Turtle Ship 14

    Immortal: Great for wiping out those pesky barbarians early game. The double heal bonus means you can kill barbs and heal faster so you can wipe the rest before they respawn.

    Mandekalu Cavalry: The problem with these guys is the fact that you have to get close to a city to use their bonus. With seige units and range units, they're much more effective because their no defense work well away from the city. However, hitting a city with Mandekalu Cav, means you have to get up close and personal, which puts them at greatest risk having no defensive bonus. This is a problem because this could work well when attacking a city surrounded by plains, seeing how they have so much movement, but that means no defense.
     
  18. Tachii

    Tachii Procrastinator

    Joined:
    Jul 29, 2012
    Messages:
    822
    Location:
    Ontario, Canada
    One horse is like 45g. ._.
     
  19. eisforeccentric

    eisforeccentric Chieftain

    Joined:
    Jun 29, 2012
    Messages:
    59
    Location:
    United States
    African Forest Elephant 21
    Atlatist 21
    B17 15
    Ballista 20
    Battering Ram 16
    Berserker 19
    Bowmen 20
    Camel Archer 22
    Carolean 25
    Cataphract 17
    Chu-Ko-Nu 26
    Companion Cavalry 21
    Conquistador 22
    Cossack 19
    Dromon 16
    Foreign Legion 21
    Hakkapeliitta 14
    Hoplite 10
    Horse Archer 24
    Hussar 18
    Hwach'a 19
    Immortal 21
    Jaguar 20
    Janissary 23
    Keshik 25
    Landsknecht 20
    Legion 22
    Longbowman 28
    Mandekalu Cavalry 14
    Mehal Sefari 8 (-2)
    Minutemen 23
    Mohawk Warrior 24
    Musketeer 20
    Naresuan's Elephant 22
    Norwegian Ski Infantry 10
    Panzer 16
    Pictish Warrior 21
    Quinquereme 18
    Samurai 19
    Sea Beggar 26 (+1)
    Sipahi 20
    Ship of the Line 21
    Tercio 21
    Turtle Ship 14

    Same votes as last time, except this post I'll spell "Sefari" correctly :mischief:

    Sea Beggars are just amazing, and in my current game I'm learning how good they are the hard way. Archipelago, Emperor game as Germany (randomized everything in the start screen and figured I might as well try it). I'm a little behind in tech, but I encountered the Dutch with my scout about 20 turns ago. He's wiped out the Byzantines and his navy is massive. Yikes.

    Sefari because like I said before, away from Addis Ababa it's just another Drill I unit... It's just not my cup of tea.
     
  20. Camikaze

    Camikaze Administrator Administrator

    Joined:
    Dec 27, 2008
    Messages:
    27,191
    Location:
    Sydney
    African Forest Elephant 21
    Atlatist 21
    B17 15
    Ballista 20
    Battering Ram 16
    Berserker 19
    Bowmen 20
    Camel Archer 22
    Carolean 25
    Cataphract 17
    Chu-Ko-Nu 27
    Companion Cavalry 21
    Conquistador 22
    Cossack 19
    Dromon 16
    Foreign Legion 21
    Hakkapeliitta 12
    Hoplite 10
    Horse Archer 24
    Hussar 18
    Hwach'a 19
    Immortal 21
    Jaguar 20
    Janissary 23
    Keshik 25
    Landsknecht 20
    Legion 22
    Longbowman 28
    Mandekalu Cavalry 14
    Mehal Sefari 8
    Minutemen 23
    Mohawk Warrior 24
    Musketeer 20
    Naresuan's Elephant 22
    Norwegian Ski Infantry 10
    Panzer 16
    Pictish Warrior 21
    Quinquereme 18
    Samurai 19
    Sea Beggar 26
    Sipahi 20
    Ship of the Line 21
    Tercio 21
    Turtle Ship 14

    CKNs double attack is fantastic, especially with upgrades. Being able to essentially provide double the firepower in the same number of tiles is never going to be easy to beat.

    The Hakka seems kinda underwhelming to me. Lancers are better now than they used to be, but I still tend towards gunpowder units. The advantages that the Hakka gives don't seem to me to be all that fantastic.
     

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