Unique Units

That would be a world unit I think (only 1 can be build, ever).
 
I like the idea and the list of orc units. Depending on how we go with Angband, maybe we can remove some orc and troll units for them in favor of their other UUs but in general I think the list is good for the evil civs. Will Angmar also have a number of these units as their UUs? And Isengard?

Grond would be really cool, but definetly a World unit.
 
Nice ideas on dragons, and Grond would be epic too.

Maybe for dragons you could have either -cold > fire > flying fire- or -cold > flying > flying fire-.
 
For Orcs, maybe they start cheap, but you can group them into one.

So if you have 3 Orc Swordorcs,(5) you can group then into 1 Swordorc group 5 (+ Overwhelming or some sort promotion)

:) Just a suggestion. So that they aren't like axes V.S. Maces, more like Axes +2 str and +10% V.S. Melee grouped V.S. Maces (Using Civ4 modding combat language)
 
Implementing this wouldn't even be the hardest part. Teaching the AI to use it on the other hand....
 
It's a great idea if you can get it to work. I have no idea how to implement it.
Maybe it would work kind of like a Flesh Golem.
 
Updated with a bunch of suggestions

Spoiler :
Civilizations:
UUs:
*Note: stuff in parentheses are changes made to unit that the UU replaces


Quendi:

Noldor: House of Fingolfin:
- UUs:
*Swordsmen

Noldor: House of Fëanor:
- UUs:
*Swordsmen

Teleri:
- UUs:
*Swan ships [early transport, other ships]

Sindar:
- UUs:
*Elven Archers
*Forest Sentry [double? defense on Forest Tiles, works especially nice as elven cities can be in forests.]

Vanyar:
- UUs:
*Spearmen
*Magic


Good Men:

Númenor:
- UUs:
*Unique ships

Arnor:
- UUs:
*Dunedain Horse Rangers [replaces knight]
strength: 14 (+4)
movement: 2
cost: 140 (+50)
Immune to first strikes
Flank attack vs. Catapults and Trebuchets
Ignores terrain movement costs (added)
1 first strike (added)
+25% defense bonus (added)
*Dunedain Foot Ranger [replaces archer]
strength: 6 (+3)
movement: 1
cost: 40 (+15)
1 first strike
+50% city defense
+25% hills defense
Immune to first strikes (added)

Gondor:
- UUs:
*Guards of the Citadel
*Trebuchets [replaces catapult, but has same stats as trebuchets in regular game]
*Ithilien rangers [?]

Edain:
-UUs:
*Swordsman


Neutral Men:

Rohirrim:
- UUs:
*mearas long-spear [replaces knight]
strength: 12 (+2)
movement: 2
cost: 120 (+30)
Immune to first strikes
Doesn't receive defensive bonuses
Flank attack vs. Catapults and Trebuchets
1 first strike (added)
*mearas long-sword [replaces knight]
strength: 13 (+3)
movement: 2
cost: 160 (+70)
Immune to first strikes
Doesn't receive defensive bonuses
Flank attack vs. Catapults and Trebuchets
2 first strikes (added)
*horse archer [same stats as horse archer in regular game]
*other horsemen [?]

Northmen:
- UUs:
*Dale archers [replaces archers]
strength: 5 (+2)
movement: 1
cost: 50 (+25)
1 first strike
+50% city defense
+25% hills defense
+50% vs. Melee Units (added)
*workboats that don't get used up

Dunlending:
- UUs:
*units plunder more gold??
*cheaper but weaker units

Isengard:
- UUs:
*Uruk-Hai [replaces infantry]
strength: 6 (+1)
movement: 1
cost: 40
+10% City Attack
+25% vs. Melee Units
*other Uruk-Hai units [?]


Evil Men:

Haradrim:
- UUs:
*Mumakil [stats similar to war elephant]
strength: 10 (+2)
movement: 1
cost: 80 (+20)
Doesn't receive defensive bonuses
+50% vs. mounted units
1 first strike (added)
*Corsair [replaces infantry]
strength: 6 (+1)
movement: 1
cost: 80 (+40)
+10% City Attack
+25% vs. Melee Units
Starts with Amphibious and March promotion (added)
1 first strike (added)
*ship for Corsair [?]

Easterling:
- UUs:
*Chariots [replaces horsemen, but has the same stats as chariots in the regular game]
*War Chariots [replaces horsemen, but has the same stats as the war chariots in the regular game]
*Pikemen [replaces infantry, but has the same stats as pikemen in the regular game]

Angmar:
- UUs:
*sorcery maybe?
*Some kind of undead (Barrow Wights? maybe have some different undeads)


Shadow:
-UUs:
*Orc Units (-1 strength, -20 cost):
Warrior

Swordsman
Axeman
Long Swordsman
Berserker

Spearman
Pikeman

Bowman
Archer
Crossbowman

Scout
Hunter​
*Troll Infantry [replaces infantry]
strength: 10 (+5)
movement: 1
cost: 160 (+120)
+20% City Attack (+10%)
+50% vs. Melee Units (+25%)
*Troll Berserker [replaces Berserker]
strength: 13 (+5)
movement: 1
cost: 240 (+170)
+20% city attack (+10%)
Starts with Amphibious
+50% vs. Melee Units
*Troll Stoneslinger [replaces Archer]
strength: 8 (+5)
movement: 1
cost: 120 (+95)
1 first strike
+50% city defense
+25% hills defense
Starts with Amphibious (added)
+50% vs. Melee Units (added)

Mordor:
- UUs:
*Uruks [I have no idea what this is]
*Grond [World Unit]

Angband:
- UUs:
*Balrogs [replaces infantry]
strength: 13 (+8)
movement: 1
cost: 320 (+280)
+30% City Attack (+20%)
+50% vs. Melee Units (+25%)
*Cold Drake
strength: 14
movement: 2
cost: 240
Immune to first strikes
Doesn't receive defensive bonuses
Flank attack vs. Catapults and Trebuchets
1 first strike (added)
*Fire Drake [replaces Cold Drake]
strength: 16 (+2)
movement: 3
cost: 360 (+120)
Immune to first strikes
Doesn't receive defensive bonuses
Flank attack vs. Catapults and Trebuchets
2 first strikes (added 1)
*Winged-Dragon [replaces Cold Dragons]
strength: 18 (+2)
movement: 3
cost: 480 (+120)
Immune to first strikes
Doesn't receive defensive bonuses
Flank attack vs. Catapults and Trebuchets
Ignores terrain cost (added)
2 first strikes
Can destroy tile improvements and hurt city defenses [-25% per turn] (added)
*werewolves
strength: 12
movement: 2
cost: 160
+50% vs. Mounted Units
1 first strike
Immune to first strikes
Doesn't receive defensive bonuses
Flank attack vs. Catapults and Trebuchets


Khazâd:
- UUs:
*Dwarven slingers [replaces archer]
strength: 6 (+3)
movement: 1
cost: 60 (+35)
1 first strike
+50% city defense
+25% hills defense
Starts with Amphibious (added)

Longbeard:
- UUs:
*Dwarven Sappers [replaces infantry]
strength: 7 (+2)
movement: 1
cost: 80 (+40)
+25% City Attack (+15%)
+50% vs. Melee Units (+25%)
Starts with Amphibious (added)
*Dragon slayers [replaces infantry]
strength: 7 (+2)
movement: 1
cost: 120 (+80)
+25% City Attack (+15%)
+50% vs. Melee Units (+25%)
+100 against dragons

Broadbeams & Firebeards:
- UUs:
*Khuzdul Miner [replaces Worker]
movement: 2
cost: 60
Can improve tiles
+25% construction speed for Expansive leaders
+1 gold for every mined resource (added)
 
Top Bottom