Unit Animations: the cut-and-paste way! (Kryten???)

This sometimes happens to me too, probably cos of the reasons that I posted above. It allways seems to be the very lightest/faintest shadow shade that has problems.
There may be better ways of fixing this, but here's what I do in this situation:-

Look at the frame with the 'pink' background and make a mental note of where just one bit of the 'faint green' shadow is.
Now change to the 'grey' background and use the 'colour replacer' (i.e Ctrl+right-click on the lightest shadow shade, then Ctrl+left-click on a slightly darker shade from another frame if you have it, or the colour palette if you have no alternative).
Lastly, release the Ctrl key and double-left-click anywhere.

This should change all the nasty pale green shadows to nice bright green when you look at the frame with the 'pink' background.
 
Tried it :) (except I did it manually - then I remembered the color replacer ;)). What happens is that when I revert back to the alpha palette, all the light shadow parts are now bright lime green. Not good! I could get rid of the lige shadow parts altogether, but that would kind of make the shadow look a look stand-outish against the background. I'll see how it looks.
 
I think you're almost there.
If you can see the green shadows when you're the Alpha/grey background, then you can colour replace them to a slightly darker shade.

(I'm afraid it's Kryten's downtime again. I'll join you tomorrow.
Good luck. :D )
 
I think in order to make the lesser Persian and Macedonian cavalry I'll have to get a little tutorial on how to replace heads. I find if I just remove the head and replace it definietely looks cheap and unnatural. Basically what I am asking is how to make different body parts (namely head/helmet) flow with the rest of the figure in general.

How do you go about accomplishing this? Are there any other PSP tricks I should know of ;)? None of your units look unnatural! :D

--Ex
 
There is no real 'trick' to cutting-'n-pasting heads, It's just a matter of 'positioning'.

I generally don't bother to line up the new head with the old one. I just try to place the new head so that it looks right, which usually means dropping it by a pixel or two and moving it sideways slightly.

But one thing you may find useful is to try and use a head from an attack.flc instead of a default.flc. This is because the Civ3 attack.flc heads all move slightly from frame to frame, so this gives you much more variety from which to choose from.

Here is a quick crude collection of possible shielded archers with various heads (Lonbowman, Persian, Warrior, Babylonian, Spearman and Roman.
I think that the one with the Barbarian Warriors head would make a good "Mercenary Cretan Archer" ;), while the last one could be one day be turned into an "Imperial Roman Auxiliary Archer", if some of the tunic was turned to 'mail armour' by using the 'saturation down' tool like I did with that scale armour that I posted before).
 

Attachments

  • cretan heads.gif
    cretan heads.gif
    24.6 KB · Views: 174
First of all, thanks Kryten for guiding me onto this thread.:goodjob:

I'm in the middle of going through your tutoral at the top of the page. I copyed 2 warrior folders, renamed one and used the other to 'cut and paste' using Edit/Copy, Edit/Paste/As New Selection.

The problem is, whenever i try to view my changes in flicster, i get 0 results. I just used the save command which merged the image. Should i use the save-as under a different file format?

Also i would like to know if there is different rules when it comes to painting over unit using PSP.

As you can probably tell, i am pretty clueless. I have never used PSP before and the only reason i got as for as i did was because the tools are similar to Photoshop.
With this in mind, take nothing for granted and spare me no details.

:confused: :goodjob:
 
Hello gael. :)

First of all, have you read the readme.txt file that comes with Moeniir's FLICster? (it discribes making very small changes to the Civ3 Cossack).

Basically, what happens is this:-

FLICster opens the flc file and converts it into a file that PaintShop can use, but is still 'connected' to it while FLICster is left open. So any changes you make to the PaintShopPro storyboard/frameset, and save, can be seen in the FLICster 'clockface' if you double-click it, or simply change it's viewing direction.

flc file <---(converted by)---> FLICster <---(you convert)---> PSP image

So FLICster acts as a middleman, or a translator if you like, but must be left open on the flc file you are modifying.

Hope this helps. If not, then let me know. ;)
 
i have got the hang of the basic cut n paste process, i think, although a lot of the files in my new folder have changed to Animation shop flc files, is this ok?

The reason i am asking is because i finished one frame on a new warrior victory. It was wild tedious, so i though i would veiw it in the game before continuing, but every time i tryed to build him the game crashed.
 

Attachments

  • headhunter snap.jpg
    headhunter snap.jpg
    8.8 KB · Views: 155
Kryten,

could u make catalogs for the middle and modern units as well. and maybe see what u can do as far as spare parts for vechiles too.

thanks.
 
Hey Kryten thanks for the e mail it helped out a lot I'm almost there just one problem now:confused: the image thats supposed to open with paint shop opens with mgi photo suite 8.1:eek: i tried to open it with paint and it won't let me do it :cry: now that i'm so close this problem occurs yet i'm not giving up I want to be able to contribute some cool units too yet I can't get the background to turn grey as you said in the instructions :crazyeye: any suggestions:confused: PLEASE HELP You got me this far and I really appreciate it so just give me this one last push so to speak in order to finish then I can get started on my real units the one i'm working with is just to learn on now if you get me through this i'll owe you big man.THANKS AGAIN
 
Sorry for the quick reply, but I'm a bit confused.
What paint program are you using? (I've got PaintShop Pro7).

You see, FLICster always looks at the flc file, then creates a pcx file as a storyboard (which you can them manipulate and change).
So you will need something that can read and save pcx files.
 
i'm useing the paint program that came with my computer where can i get paintshop pro7 could you please direct me to it i'm so close now i can taste it...........lol........anyways just let me know where to get paint shop pro 7 the only paint program i have came with my computer.
 
Back
Top Bottom