need my speed
Rex Omnium Imperarium
That, yes. In my opinion, cavalry should be the open field melee+siege counterpart, simply put.
The main problem with this is that in civ4 offence is superior in every way to defence. So no defensive bonuses aren't equal to increased mobility and higher strength.I would argue that the lack of defensive bonusses sufficiently balanced out the advantages of extra movement. Also, 25% city combat penalty is significant. Especially when arquebusiers can get 25% defensive bonus from fortifying, plus any defensive bonusses.
Sufficiently fortified arquebusiers and pikemen were a match for heavy cavalry unless siege units come into play. That seems reasonable to me, since there's no reason cavalry couldn't and didn't dismount for siege battles. The question is if they were cost effective for the result, but there's no need for them not to be equally effective to other units in this. Example in case; cavalry equiped with pistols and grenadiers were apparantly a thing in attacking strong defensive positions during the English civil war.
I can agree that balance is needed to prevent all-heavy cavalry army (though the Mongols and Chinese might disagree), but all-arquebusier armies are equally ridiculous. That's the case now though, considering the very unfavourable cost-to-strength ratio of cavalry. Disproportionate costs should only be used when units are significantly stronger, not when they're on equal terms (even if they have their own niche).
That's what I ended up doing, I'll be pushing the skirmisher changes soon.Doesn't exist I'm afraid. If you don't want to brother with making it, you can substitute it with appropriate +% attack bonuses.