Unit Costs: increasing

Zeekater

hasn't been using drugs
Joined
May 27, 2003
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Instead of having it always take the same amount of time to build a unit, perhaps it the cost could grow as you build more.

This then also factors in that you have to replace equipment/men in wounded units, so it takes longer to build another new one.

What ya think? :)
 
It's true. In reality, the more of something you produce, the less it costs overall to produce it (mass production). If anything, costs should go down, not up.
 
frekk said:
Units could cost population like workers. You'd have to totally rework population though.

Which has been endlessly discussed in a recent thread so let's not bring it back up again...

I see no point in changing the current system.
 
tmarcl said:
It's true. In reality, the more of something you produce, the less it costs overall to produce it (mass production). If anything, costs should go down, not up.

Interesting... Maybe we could commit the city to build 5 of the same unit, then the build time is less but... then you can't get out of even if you want to. Eh.
 
Which is a cost for an advantage. Advantage: Cheaper units. Cost: City is locked in for several units. Makes sense.
 
QwertySoft said:
Which is a cost for an advantage. Advantage: Cheaper units. Cost: City is locked in for several units. Makes sense.

But what real disadvantage do you get being locked in while you build 5 military units? Your city is not going to be in danger. Well, you'd get some small disadvantage but very little. What would be nice in the game is if we could just tell it to build 3 of this unit and then it builds them and then when done it pops up and says what now?
 
jeremylinge said:
What would be nice in the game is if we could just tell it to build 3 of this unit and then it builds them and then when done it pops up and says what now?

Erm.....isn't there a 'queue' function already? Not that I use it.
 
Spatula said:
Erm.....isn't there a 'queue' function already? Not that I use it.

I've played 3 games of Civ3 in the last year. Sorry if there was and I forgot. :confused:
 
there is a queue function... can go up to 10... haven't figured out how to "unqeue" without having to replace it with another thing... oh well... it works though :-P
 
Mind you it still asks if you want to change your mind when it finishes one of the items in your queue - or at least that's what my memory says. But again, there is a way round that. Just click in preferences 'build previously built unit'. Although that makes it so for EVERY city, and not just the one. Looks like we'll have to grin and bear it.
 
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