Unit Creation Sounds Thread

Discussion in 'Civ3 - Unit Graphics' started by Pablostuka, Apr 14, 2002.

?

What do you think about a Sounds thread??

  1. It could be very useful!!!

    271 vote(s)
    84.7%
  2. It's OK

    43 vote(s)
    13.4%
  3. I don't like the idea,It can't be useful...

    3 vote(s)
    0.9%
  4. Bad idea!!

    3 vote(s)
    0.9%
  1. Gil-galaad

    Gil-galaad Chieftain

    Joined:
    Jun 28, 2003
    Messages:
    41
    Location:
    Geneva
    Camel death
    Camel Attack
    Chariot Run
    Men death (11 sounds)
    galley (2)
    Elephant (4)
    Fanfare (2)
    Multi Legionary Walk (4)
    Horse (2)
    Lion roar
    Lion attack
    Lion death
    wolf attack (5)
    Wolf death
    Wolf howl
    Zebra death


    This is only my third post so tell me if it's usefull


    http://www.civfanatics.net/uploads4/varioussounds.zip
     
  2. Gil-galaad

    Gil-galaad Chieftain

    Joined:
    Jun 28, 2003
    Messages:
    41
    Location:
    Geneva
    bear (2)
    boat hit - sink
    bow firing (6)
    cannon (7)
    tiger (2)
    wildpig (2)
    catapult hit - die
    catapult range attack (3)
    voice: Bismarck (4)
    voice: Black Prince (2)
    death (1-5)
    http://www.civfanatics.net/uploads4/varioussounds2.zip (2'356ko)


    Explosion (3)
    Farmer work
    gator attack (2)
    ghost
    giant salamander
    bear die
    bear hit
    growl
    haleberd (2)
    heligun
    death (3)
    hit flesh, metal, padded, etc. (11)

    http://www.civfanatics.net/uploads4/varioussounds3.zip (2'114ko)


    Hits (5)
    horse (5)
    kung fu (2)
    laser (4)
    laser cannon
    mech sounds - robots (13)
    mgun (3)
    multicannon
    voice : Elizabeth (2)
    rifle (4)
    elephant (4)
    flame throw

    http://www.civfanatics.net/uploads4/varioussounds4.zip (1299ko)


    Jet Crash
    Chariot
    Chinese Troubadour
    crossbow
    voice (6)
    grunt (7)
    mounted unit death
    mech (4)
    tiger (7)
    torpedo
    submarine
    volcano
    sword attack (4)
    Teleport
    Thunder

    http://www.civfanatics.net/uploads4/varioussounds5.zip (1'705ko)


    Explosion (2)
    Fire
    flies
    gator (2)
    bear(2)
    growl(2)
    halberd (2)
    hit (10)
    die (2)


    http://www.civfanatics.net/uploads4/varioussounds6.zip (2584ko)
     
  3. frekk

    frekk Scourge of St. Lawrence

    Joined:
    Jun 21, 2003
    Messages:
    3,151
    Location:
    Kingston, Ontario
    You play SPWAW? Cool. That game rocks.
     
  4. Gil-galaad

    Gil-galaad Chieftain

    Joined:
    Jun 28, 2003
    Messages:
    41
    Location:
    Geneva
  5. Cassus_Belli

    Cassus_Belli E pluribus unum

    Joined:
    Jun 19, 2003
    Messages:
    44
    Location:
    Currently, “Heartland of America."
    This is a very useful post.
    Like others, I have a collection of sounds from numerous older games.
    Talonsofts World at War series, also has many good WW2 sound effects.
    I'm not sure yet if they will work with Civ3 or PTW, but they do sound great.
    I will attempt to convert a few of them (according to nonnog6's previously posted instructions on this post) and see if they'll fly.

    frekk, I have some of the old DOS Steel Panther games, as well.
    It would be great to be able to convert all of these sound files and then have a Sound Library post, organized in a similar fashion (by appropriate period, and type of weapon, for example) as the Unit Library, in the Forum.
    If anyone has successfully converted (Civilized) any of the sound files from the aforementioned games, please let us know. No since in re-inventing the wheel if someone else is already rolling!
    CB
     
  6. Sims2789

    Sims2789 Fool me once...

    Joined:
    Oct 26, 2002
    Messages:
    7,874
    Location:
    California
    whats the deal with .amb files? what are they for and waht do they do??
    ________
    Ball bearing (lexus)
     
  7. Cassus_Belli

    Cassus_Belli E pluribus unum

    Joined:
    Jun 19, 2003
    Messages:
    44
    Location:
    Currently, “Heartland of America."
    That’s a good question that I have asked myself. I believe that the .amb files are a collection of sound bites or wavs that have been arranged to run in a specific sequence or order. But I don’t have the ability to play or modify them independently so I can’t verify this. I know that the game understands them and derives a sequence of sound effects from them. If someone can direct us to a program that will allow us to play, modify, and create .amb files, as well as a program that is versatile enough to convert other Wav files into a form that Civ understands, it would be appreciated.
     
  8. tjedge1

    tjedge1 Writer of writerly things

    Joined:
    Aug 8, 2003
    Messages:
    4,682
    Location:
    Central Texas
    I have been trying to figure out how to make these myself, but with no luck. I hope someone knows, as it would be extremly useful in unit making.
     
  9. tjedge1

    tjedge1 Writer of writerly things

    Joined:
    Aug 8, 2003
    Messages:
    4,682
    Location:
    Central Texas
    I was wondering if anybody had any hyena sounds. Like the laughing noise they like to make.
     
  10. sprnv8

    sprnv8 King

    Joined:
    Jul 14, 2002
    Messages:
    634
    Location:
    Kentucky, United States of America
    Here is your Hyena laugh sound. :)
     

    Attached Files:

  11. Corn Shucker

    Corn Shucker Great Khorn

    Joined:
    Feb 12, 2004
    Messages:
    552
    Location:
    Illinois, USA
    shouldn't there be a directory made?
     
  12. yoshi

    yoshi Emperor

    Joined:
    Oct 2, 2002
    Messages:
    1,179
    This has to be one of the best, most useful threads around. Nice work Pablostuka! :)

    I never really put a lot of though into Civ3 sounds until now.

    If you want a good source for voices, in this case WW2, then check out the Medal of Honor sounds. They're all .wav files and MP3 files so all you have to do is change the format. Note that this includes German voices. Very useful since there's a file for every bit of speech in the game. Only problem is that the different file names are just numbers so --if you you don't speak German-- you have to go into the American section, find the appropriate sound and find the equivilant numbered file in the German section...I'm assuming (see my attachment).

    Another FPS is Battlefield 1942. Can't remember if the files are in .wav format though.

    I know Panzer Genral 3D ships with some good sounds (some of which are .wav files).

    And of course, one of the best places for a wide selection of sounds is the Civ2 downloads section (Civ2 ain't dead yet..at least not until Civ3 gets Events ;) ).

    BTW, there's actually a .wav file that I found in MOA that has a German yelling victory...I think. (I'm using this in a Civ2 scen where you get this sound whenever the Germans capture a city --pretty cool.) Would someone who speaks German be nice enough to confirm that this is in fact what he's saying? Here's the file:
     

    Attached Files:

  13. Neomega

    Neomega Deity

    Joined:
    Feb 9, 2002
    Messages:
    11,261
    I think you forgot to add the DOTzip's to the end of your filenames. ;)

    ALSO: All your sounds are great stuff, but Civ III uses them sampled at 22,050 16 bit, mono, not 8.
     
  14. Flak Fox

    Flak Fox Radioactive Vulpine

    Joined:
    Apr 10, 2004
    Messages:
    260
    Gender:
    Male
    Location:
    USA
    I'm not sure if this is the thread to post sound files questions, but does anyone know where I can get the WAV. file from any of the command and conquer games where the man's voice says, "Reinforcements have arrived!"

    I'm working on a scenario right now for Civ III, and this sound file would be a nice addition. Any help or info is welcomed.

    Thank you :D
     
  15. yoshi

    yoshi Emperor

    Joined:
    Oct 2, 2002
    Messages:
    1,179
    Just out of curiosity, how are you going to apply this to Civ3? I ask because Civ3 doesn't use a scripting language, like Civ2 does, so I can't think how you would activate the .wav file for that purpose. (I'm always interested in new applicatons that make up for lack of events.)
     
  16. Flak Fox

    Flak Fox Radioactive Vulpine

    Joined:
    Apr 10, 2004
    Messages:
    260
    Gender:
    Male
    Location:
    USA
    Um, the units have their "text" file that "asks" for the sound file it should play for example, when the unit dies, runs, attacks, etc.

    Simply delete whatever is in place for say, the fortify sound with the sound you wanted to add.

    In my example, I want to change the paradrop sound to the, "Reinforcements have arrived." sound.

    Assuming there is a paradrop sound, I didn't look, but I'll still find use for this sound.
     
  17. Flak Fox

    Flak Fox Radioactive Vulpine

    Joined:
    Apr 10, 2004
    Messages:
    260
    Gender:
    Male
    Location:
    USA
    As I just figured out, "Build" represents the "Paradrop" animation and sound, so that is how it works.
     
  18. yoshi

    yoshi Emperor

    Joined:
    Oct 2, 2002
    Messages:
    1,179
    There's a specific sound for production (e.g. unit built)? Are you sure it isn't just those damn drums :D tha play when certain text messages pop-up like when a bombardment fails for instance?

    Thing is, you don't want to have the 'Reinforcements have arrived' file play when a unit gets more experience or is bombarded or all of the other things the people at Firaxis 'cleverly' applied this 'generic' sound to (pardon the sour sarcasm ;) ).

    If there actually is a unique sound for production completion or paradrop then yes, I can see where you would use this. (I'm embarrassed that after all this time I never bothered to notice the sound files.)
     
  19. Flak Fox

    Flak Fox Radioactive Vulpine

    Joined:
    Apr 10, 2004
    Messages:
    260
    Gender:
    Male
    Location:
    USA
    LOL! Well I looked at a paradropable (try to say THAT 5 times fast...) unit, and the sound of him being paradroped is in the "BUILD=" slot---as is the animation for him being dropped. So, conclusion is, the BUILD= slot is the one for the paradrop...
     
  20. yoshi

    yoshi Emperor

    Joined:
    Oct 2, 2002
    Messages:
    1,179
    Ah, I see. Well that should work then. Good scenario idea --adds to the experience.

    Hope someone other than me decides to reply to your post and tell you how to extract that file from C&C2. If you do find it, be sure to post it here in .wav format because I, at least, would be interested in something like that. :cool:
     

Share This Page