I joined today. Thanks for letting me part of this. Currently I’m working on maps, but I got some ideas to share too.
- Kislev should get an icebear as a monster. In Warhammer a general for Kislev can be chosen mounted on one.
- Barbarians should be orcs, goblins, skaven in my opinion. Maybe a giant or ogre or some beast once in a while.
Got many armybooks at home (original and some pdf) .. and many white dwarf magzines.
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!!!Question!!!
1. is it useful to start writing civilopedia entries? I would like to do that in some part ..
2. Are there going to be dogs of war in this mod? a technology that allows for example empire to get kislev winged lancers, a giant or some ogres?
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I’ll keep all my ideas in this post to keep the thread as small as possible. That way it’s better to navigate through the ideas
Edit (morning june 20th):
*Bretonnia:
- Bretonnian light cavalry should be named Knight Errant.
- I don't like the Halflings here .. Bretonnians can't use dogs of war in the game cause they don't like other races .. yeoman scout and yeoman explorer would be better.
- Bretonnia got no crossbowmen.
*Empire:
- Shaman could be Warrior Priest. Priest may sound a bit too fancy in this age, but Warrior makes it sound better.
- No Kislev forces in this army, because Kislev is on it's own.
- Wizard could be Prophet of Sigmar.
- Hedge-wizard could be .. simply Empire Wizard?
*Dark Elves:
- In Warhammer the assassin has an specific role in the dark elves army. It should be added to the list like assassins in the ‘Total Realism’-mod, which can be found on this forum.
- The militia could be called Corsairs (which are warriors with snakelike skin as light armour)
- The special unit is not very special .. a Beastmaster on a Manticore would be more awesome (or Manticore should be added next to War Hydra)
- Shades should be explorers, or scouts ..
- Cauldron of blood would be a nice building btw .. I'll post that in the buildings thread!
- And where are the Witch Elves .. we definitely need some beautiful female warriors in the game!
*Dwarfs:
- Dwarfs only use axes and hammers .. archers, spearman and swordsman are not dwarflike ..
- No ogres (not any monsters btw) in the army .. dwarfs distrust every other race.
- Slayers (with the orange hair) are nice as monsters (different types: Trollslayers as I, Giantslayers as II and Daemonslayers as III)
- Runelord should be in age of discovery .. it’s powerfull!
- Malakai Makaison's Goblin Hewer would be nice too
- Doomseekers are nice to be added too (similar like goblin fanatics, but with orange hair and more coordination )
- ANVIL OF DOOM (maybe a building or a special unit)
*Beasts of Chaos:
Ancient
Worker: Ungor worker (Ungor are small and weak – like goblins)
Ancient Warrior: Gor Warrior (Gor are the bigger beasts)
Ancient Spearman: Gor Spearman
Ancient Archer: Gor Archer
Ancient Axeman: Gor Axeman
Ancient Swordman: Gor Swordsman (sounds silly .. a beast swordsman)
Shaman: Beastman Shaman
Chariot: Beastman chariot (with boars .. like O&G)
Monster: Chaos ogre
Scout: Ungor scout
Age of Magic
Militia Spearman: Bestigor Spearman
Militia Archer: Bestigor archer
Militia Swordsman: Bestigor Bowman
(depending on chosen religion undivided, khorne or nurgle it should be Bestigor, Khorngor or Pestigor)(I don't know if Beastmen worship Tzeentch too ..)
Light Knight: Centigors (crossing between Gor and a horse)
War Chariot: Bestigor, Khorngor or Pestigor Chariot?
Monster II: Chaos Trolls
Explorer: Ungor explorer
Age of Discovery
Royal Guard: Minotaurs
Heavy Knight: Armoured Centigors
Mechanical Age
Monster III: Dragon Ogres
*Hordes of Chaos:
Ancient
Marauder peasant
Ancient Warrior: Marauder
Ancient Spearman: Marauder Spearman
Ancient Archer: Marauder Archer
Ancient Axeman: Marauder Axeman
Ancient Swordman: Marauder Swordsman
Shaman: Marauder shaman
Light cavalry: warhounds of choas
Chariot: Marauder chariot
Monster I: nurglings (if nurgle), screamers and flamers (if tzeentch), khorne flesh hounds (if khorne)
Scout: marauder scout
Age of Magic
Citizen
Militia Spearman: chaos warrior Spearman
Militia Archer: chaos warrior Bowman
Militia Swordsman: chaos warrior Bowman
Light Knight: Marauder horsemen
Hedge-Wizard: sorcerer of chaos
War Chariot: Choas warrior chariot
Monster II: spawn of chaos
Explorer: marauder explorer
Age of Discovery
Royal Guard: Bloodletter (khorne), daemonettes (slaanesh), horrors (tzeentch), plaguebearers (nurgle)
Pikemen: Choas warrior Pikemen
Longbowmen: None
Crossbowmen: NONE
Heavy Knight: Knights of Chaos, daemonettes on mounts of slaanesh (if slaanesh)
Wizard: Champion of khorne, nurgle, slaanesh or tzeentch
Cannon: none
Mechanical Age
Musketman: none (hellcanon of choas instead) (=insane strong half-daemon cannon)
Monster III: (Bloodthirster) Greater Daemon of Khorne, (Great Unclean One) Greater Daemon of Nurgle, Greater Daemon of Tzeentch (Lord of change), Greater Daemon of slaanesh (Keeper of secrets).
Special Unit: Daemon prince
*Goblins
- i like goblins to be all goblins .. no orcs .. otherwise a loose gobbo's race is not fulfilling.
- goog's can't handle a wyvern .. they can have a giant squig instead (like the one skarsnik has) or simply a giant.
Edit (late morning june 20th):
*Vampire Counts
There are mainly four vampire-species in the warhammer world: Von carstein, lahmian, strigoi, necrarch and blood dragon. With vampires we too should have the discussion to make five types of religion or five leaders (the latter imho). Leaders could be:
- Zacharias the Everliving (Necrarch)
- Mannfred von Carstein
- Ushoran, the Lord of Masks (Strigoi)
- Neferata, the Queen of Lahmia
- Abhorash, the Lord of Blood (Blood Dragon)
Ancient
Worker: human Worker (vampires need blood , except for Necrarchs btw)
Ancient Warrior: human Warrior
Ancient Spearman: human Spearman
Ancient Archer: human Archer
Ancient Axeman: human Axeman
Ancient Swordman: human Swordsman
Shaman: Dark Shaman
Horse-Archer: None, Dire Wolfs instead
Catapult: ?
Chariot: ?
Monster I: Doom Wolf (a really strong dire wolf (pack leader))
Scout: Human Scout
Galley: ?
Age of Magic
Citizen
Militia Spearman: skeleton Spearman
Militia Archer: Skeleton Archer
Militia Swordsman: Skeleton Swordsman
Light Knight: None, Fell Bats instead
Hedge-Wizard: Necromancer
Bolt-Thrower: None, zombies as alternative militia instead
War Chariot: Skeleton Chariot
Monster II: Winged Nightmare
Explorer: Bat Swarm
Caravel: ?
Age of Discovery
Royal Guard: Grave Guard
Pikemen: None, Ghouls instead
Longbow: None (only skeleton longbowmen for blooddragon)
Crossbow: ?
Heavy Knight: Black Knights
Wizard: (specific) Vampire
Cannon: None, Skull-catapult instead
Galleon: ?
Frigate: ?
Mechanical Age
Musketman: None
Monster III: Zombie Dragon
Ironclad: ?
Special Unit: Black Coach
ps .. wraiths and banshees should be avaiable too, but where? It's a one miniaturemodel lika a monster, but it isn't a monster .. more a special unit like the black coach
*Ogre Kingdoms:
Ancient
Worker: Gnoblar worker
Ancient Warrior: Gnoblar warrior
Ancient Spearman: Gnoblar Spearman
Ancient Archer: Gnoblar Archer
Ancient Axeman: Gnoblar Axeman
Ancient Swordman: Gnoblar Swordsman
Shaman:
Horse-Archer:
Catapult: Grudge-Thrower
Chariot: NONE, get Transport wagon instead
Monster I: Ogre (only few and expensive Ogres in the first stages of the game)
Scout: Gnoblar Trappers
Galley
Age of Magic
Citizen
Militia: Ogre Bulls
Hedge-Wizard: Ogre butcher
Bolt-Thrower: Gnoblar scraplauncher (mobile crappy launcher )
War Chariot: None
Monster II: Yhetees (looks like a yeti)
Explorer: Gnoblar explorer
Caravel
Age of Discovery
Royal Guard: Ogre Ironguts
Heavy Knight: Ogre Maneater
Wizard: Ogre supreme butcher?
Galleon
Frigate: ?
Mechanical Age
Musketman: Ogre Leadbelchers (Ogre’s with cannons as guns 

Monster III: Gorgers (ogres that were born without a big belly and therefore thrown into warpstonepits. The mutated into fearsome and mad beings.)
Ironclad: ?
Special Unit: Ogre Hunter
Edit (afternoon june 20th):
*Tomb Kings
Leaders:
- Tomb Queen Khalida
- Settra the Imperishable
Ancient
Worker: Human
Ancient Warrior: Human Warrior
Ancient Spearman: Human Spearman
Ancient Archer: Human Archer
Ancient Axeman Human boyz
Ancient Swordman: Human with Swords
Shaman: Dark Shaman / Fallen Shaman
Horse-Archer: Human
Catapult
Chariot: None
Monster I: Carrion
Scout: Human
Age of Magic
Citizen
Militia Spearman: Skeleton Spearmen
Militia Archer: Skeleton Archer
Militia Swordsman: Skeleton Swordsman
Light Knight: Skeleton Horsemen
Hedge-Wizard: Tomb Priest
War Chariot: Skeleton Chariot
Monster II: Tomb Scorpion
Explorer: Tomb Swarm
Age of Discovery
Royal Guard: Tomb Guard
Heavy Knight: None, Ushabti
Wizard: Liche Priest
Monster III: Bone Giant
Special Unit: Tomb King Chariot, Casket of Souls (maybe a building like Cauldron of blood)
*Lizardmen
Ancient
Worker: Skink Worker
Ancient Warrior: Skink Warrior
Ancient Spearman: Skink Spearman
Ancient Archer: Skink Archer
Shaman: Skink Priest
Monster I: Salamander and Skink handlers
Scout: Chameleon Skinks
Age of Magic
Citizen
Militia Spearman: Saurus Spearman
Militia Archer: Skink Archer (Saurusses can’t shoot 

Militia Swordsman: Saurus Swordsman
Light Knight: Cold One Cavalry (skinks on cold ones)
Hedge-Wizard: Skink Prophet
Monster II: Oldblood on Carnosaur
Explorer: Jungle Swarm
Age of Discovery
Royal Guard: Temple Guard
Pikemen: None, but Kroxigor must be somewhere
Heavy Knight: Terradon Rider
Wizard: Slann Mage Priest (Extremely powerful .. most powerful wizard in the game)
Mechanical Age
Monster III: Stegadon
*Skaven
Just like the Dark Elves, Skaven got assassins!
Ancient
Worker: Slaverat Worker
Ancient Warrior: Clanrat Warrior
Ancient Spearman: Clanrat Spearman
Ancient Archer: Clanrat Archer
Ancient Axeman: Clanrat Axeman
Ancient Swordman: Clanrat Swordsman
Monster I: Giant Rats
Scout: Rat Swarms
Age of Magic
Citizen
Militia Spearman: Stormvermin Spearman
Militia Archer: Stormvermin Archer
Militia Swordsman Stormvermin Swordsman
Monster II: Rat Ogres
Explorer: Night runners, Gutter runners
Age of Discovery
Royal Guard: Plague Monks
Wizard: Warlock Engineer
Warpfire throwers, Poisoned wind Globadiers.
Mechanical Age
Musketman: Ratling gun teams, Warplock jezzails.
Warp-lightning Cannon
Special Unit: Screaming Bell (maybe building like Cauldron of Blood)