Unit design

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You can take the vanillafile as a base to work on. You find it in:
Sid Meier's Civilization 4\Assets\XML\Text
the name is:
CIV4GameText_Civilopedia_Units
copy this in a different folder and just open it with notepad(++) and everything should be very clear.;)

The first line:
<Tag>TXT_KEY_UNIT_NameofUnit_PEDIA</Tag>
And the rest is text. Note that you'll have to copy the text one time for every different language. Don't be afraid it's easy if you try!
 
For those doing Strategy and Civilopedia entries.

This might not be too much help, however, for the units I am doing, I am giving them TXT_KEY's relative to the filename of the zip file they came with.

i.e. chaos knight (Folder name), has this key: TXT_KEY_UNIT_CHAOSKNIGHT and TXT_KEY_UNIT_CHAOSKNIGHT_PEDIA ...etc...

So in otherwords, every unit I am doing will have a TXT_KEY with only one word in it. I will put it all together. Make it easier. ;)

Hope this helps. ;)
 
i like many of the ideas DutchJunkie came up with in his post about the army lists.

I consider doing some more greenskins, some Bretonian units and Chaos Units (which could be nif edited existing chaos ones in my eyes! ) But that will be stuff for next week, as i am not at home this weekend and have a very busy next week too.
 
Tomb Kings Unit list ideas

Spoiler :

Ancient
Worker: Worker
Ancient Warrior: Nehekharan Warrior
Ancient Spearman: Nehekharan spearman
Ancient Archer: Nehekharan Bowman
Ancient Axeman: Nehekharan Axeman
Ancient Swordman: Nehekharan swordsman
Shaman: Liche Priest
Horse-Archer: Nehekharan Horse-Archer
Catapult: (none)
Chariot: Nehekharan Light Chariot
Monster I: Carrion
Scout: Nehekharan Scout
Galley: Nehekharan Galley

Age of Magic
Citizen: Nehekharan Serf
Militia Spearman: Skeleton Infantry
Militia Archer: Skeleton Archer
Militia Swordsman: Skeleton Swordsman
Light Knight: Skeleton Light Horseman
Hedge-Wizard: Liche High Priest
Bolt-Thrower: (None,) Screaming Skull catapult
War Chariot: Skeletal Chariot
Monster II: Tomb Scorpion
Explorer: (none) Tomb Swarm
Caravel: Scarab Raft

Age of Discovery
Royal Guard: Tomb Guard
Pikemen: (None, gets extra Royal guard) Ushabti
Longbowmen: Archers of the Asp Goddess
Crossbowmen: (None, gets extra Chariot) Skeletal War Chariot
Heavy Knight: Skeleton Heavy Horseman
Wizard: Mounted Liche High Priest
Cannon: (None) gets Bone Giant in Mechanical Age.
Galleon: Sea Chariot
Frigate: Tomb Ship

Mechanical Age
Musketman: Scorpion Lord ( skeletal scorpion centaur)
Monster III: Sphinx Construct
Ironclad: (None) Leviathon (enormous sea beast of egyptian mythology)
Special Unit: Casket of Souls
 
Lizardmen Unit list ideas

Spoiler :

Ancient
Worker: Skink Worker
Ancient Warrior: Skink Warrior
Ancient Spearman: Skink Spearman
Ancient Archer: Skink Bowman
Ancient Axeman: Skink Axeman
Ancient Swordman: Saurus Warrior
Shaman: Skink Shaman
Horse-Archer: Skink Raptor Raider (a skink riding a raptor)
Catapult: Salamander ( a large lizard which has 2 glands on its throught which allow it to spit a ball of flamable acid-like chemacle at it target)
Chariot: Skink Raptor Chariot ( 2 raptors pulling a small chariot)
Monster I: Terradon (terradactyl type creature)
Scout: Chameleon Scout
Galley: (none, no need because skinks are aquatic)

Age of Magic
Citizen: Skink Citizen
Militia Spearman: Saurus Spearman
Militia Archer: Skink Skirmishers
Militia Swordsman: Saurus Oldblood
Light Knight: Cold One Rider
Hedge-Wizard: Skink Priest
Bolt-Thrower: Salamander Hunting Packs
War Chariot: Cold One Chariot (mini T-rex's pulling a chariot)
Monster II: Kroxigors (Giant crocodyle-men that are very stupid)
Explorer: Chameleon Hunter
Caravel: Turtle Fleet

Age of Discovery
Royal Guard: Temple Guard
Pikemen: Saurus Trident Guard
Longbowmen: (none) Skink Javelin Thrower
Crossbowmen: (None) Saurus Fanatic
Heavy Knight: Skink Terradon Rider (2 skinks riding on a terradactyl type creature.)
Wizard: Skink Mage
Cannon: Machine of the Old Ones (this is a mysterios contraption of spinning sircles and shperes that appear to have an inate magical ability to cause lightning. this gigantic construction rests on the back of a stegadon to make it mobile, and is controlled by two Sking sages.
Galleon: (None) gets living ship.
Frigate: Living Ship ( a Giant Turtle with a small 'fort' strapped to its back, that skinks and saurus can travel in.)

Mechanical Age
Musketman: Chameleon Skink Sniper
Monster III: Stegadon (like a triceratops)
Ironclad: Giant Turtle (self explanatory)
Special Unit: Slann Mage Priest (giant psychic frog wizard on floating throne)
 
@Dutchjunkie
I totally oversaw your post referring to armylists, sorry. I will consider it as soon I get home. See? this happens if there is too much fluff:D
No seriosly you should notifie with a short post here if you update that list! I like many of that ideas.

@P.L.
Noticed your Lists, thx. Same as above. They will be considered as I check the UUs in.
 
Next time i'll notify you with a small post .. :)

@PL: I like the ideas very much (as usual), it's very complete and ready to go ;) But can you tell me what a Skink Raptor Raider is? a smaller Cold One?
 
just an invented thing to fill the gap. i didnt picture skinks being able to tame cold ones, and didnt think Saurus should be too plentifull in the acient era.
But yes, basically it is a small cold one with a skink on top;)
 
Psychic_Llamas said:
just an invented thing to fill the gap. i didnt picture skinks being able to tame cold ones, and didnt think Saurus should be too plentifull in the acient era.
But yes, basically it is a small cold one with a skink on top;)

ok .. :)

Skinks on Cold Ones: TICHI HUICHI'S RAIDERS
http://uk.games-workshop.com/dogsofwar/miniature-gallery/22/

But i agree indeed that saurusses (and cold ones) are to strong in that area .. i agree with your idea ;)
 
Ok as per Ploeperpengle's request, here is the unit info that I have done so far. ;)
 

Attachments

Just made some Unit reviews;)

Ind: Why a nipponese guy in Ind? they are miles apart.
Horse-Archer: Nipponeese Horse Archer

Darkelves unit change suggestions:
Spoiler :

Ancient

Horse-Archer: NONE (gets another monster: Chimara in Age of magic)
Catapult; NONE (gets another monster: Manticore in Age of Discovery)


Age of Magic

Monster II: Giant Spider (made Hydra in mechanical age allong side dragon)

Age of Discovery

Galleon: Deathfortress

Mechanical Age

Monster III: Dragon Rider AND War Hydra
Ironclad: Black Ark of Naggaroth (swapped with death fortress as Black Arks are much bigger, and also have giant sea monsters living in the iceburg sized Rock that the castle floats on.)


Dwarves unit change suggestions:

Spoiler :
Ancient

Ancient Warrior: Dwarf Warrior
Ancient Spearman: NONE (I sure hope the Dwarf warrior is tougher than normal to make up for the lack of spearmen)
Ancient Archer: Dwarf Slinger

Shaman: NONE, Loremaster

Mechanical Age

Monster III: NONE, get Slayer Lord / Dragon Slayer


And i still think that Woodelves should not get pegasus, because Pegasi do not live in Athel Loren, they prefer large plains to large forests. Replace them with the Giant Eagle which is a real WH Woodelves modle and should be in the game.
 
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